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https://github.com/acemod/ACE3.git
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commit
60b6540cbe
@ -6,7 +6,7 @@ class CfgVehicles {
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displayName = CSTRING(DisplayName);
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function = QFUNC(moduleInit);
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scope = 2;
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isGlobal = 0; // Server only
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isGlobal = 1;
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isTriggerActivated = 0;
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isDisposable = 0;
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icon = QUOTE(PATHTOF(UI\Icon_Module_Slideshow_ca.paa));
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@ -41,15 +41,24 @@ if (count _controllers == 0) then {
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TRACE_4("Information",_objects,_controllers,_images,_names);
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// Default images on whiteboards (first image)
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{
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_x setObjectTextureGlobal [0, _images select 0];
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} count _objects;
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if (isServer) then {
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// Default images on whiteboards (first image)
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{
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_x setObjectTextureGlobal [0, _images select 0];
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} count _objects;
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// Number of slideshows (multiple modules support)
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GVAR(slideshows) = GVAR(slideshows) + 1;
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};
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// Number of slideshows (multiple modules support)
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GVAR(slideshows) = GVAR(slideshows) + 1;
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_currentSlideshow = GVAR(slideshows); // Local variable in case GVAR gets changed during execution of below code
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// If interaction menu module is not present, set default duration value
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if !(["ace_interact_menu"] call EFUNC(common,isModLoaded)) then {
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_duration = 5;
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diag_log text format ["[ACE]: Slideshow: Interaction Menu module not present, defaulting duration value to %1", _duration];
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};
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// Add interactions if automatic transitions are disabled, else setup automatic transitions
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if (_duration == 0) then {
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{
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@ -68,6 +77,8 @@ if (_duration == 0) then {
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nil
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} count _controllers;
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} else {
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if !(isServer) exitWith {};
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// Formatted GVAR string (multiple modules support)
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_varString = format [QGVAR(slideshow%1), _currentSlideshow];
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TRACE_1("Current Slide",_varString);
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@ -14,7 +14,8 @@
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*/
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#include "script_component.hpp"
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if !(isServer) exitWith {};
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// Exit on Headless Client
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if (!hasInterface && !isDedicated) exitWith {};
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private ["_objects", "_controllers", "_images", "_names", "_duration"];
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@ -22,6 +22,7 @@ Keeping track of Arma 3 issues that need to be fixed. If you want to support us
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* [James2464: 0023725: All Environment Rocks Should Have PhysX LODs](http://feedback.arma3.com/view.php?id=23725)
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* [Jaynus: 0023679: Display event handler return values for mouse buttons should be respected](http://feedback.arma3.com/view.php?id=23679)
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* [Heisenberg: 0023741: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision](http://feedback.arma3.com/view.php?id=23741)
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* [AgentRev: 0022310: setObjectTextureGlobal causing "Cannot load texture" errors when used with valid mission files](http://feedback.arma3.com/view.php?id=22310)
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**Resolved:**
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@ -78,6 +78,12 @@ Slide duration | 0 (0 = disabled, number is in seconds)
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- Only objects with hiddenSelection 0 can be used as "screens".
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- If you set a duration the remotes will be disabled. (If the remotes are disabled `ace_interaction` is not needed)
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- You can have multiple sets of images on different screens, see the advanced slideshow below.
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- It is advisable images resolution sizes are powers of 2 (eg. 512x512) to avoid graphical glitches in them.
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<div class="panel callout">
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<h5>Note:</h5>
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<p>Mission MUST be in a PBO format (not bare folder) when used on a dedicated server due to an [issue](http://feedback.arma3.com/view.php?id=22310) to prevent errors.</p>
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</div>
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### 3.2 Basic slideshow
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*A set of 4 images that are swapped via a remote*
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