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Cleanup
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@ -13,7 +13,6 @@
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};
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if (GVAR(advancedCorrections)) then {
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[{ // add a frame later to allow other modules to set variables
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["LandVehicle", "init", {
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params ["_vehicle"];
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private _vehicleCfg = configFile >> "CfgVehicles" >> typeOf _vehicle;
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@ -23,11 +22,11 @@
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} else {
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getNumber (_vehicleCfg >> "artilleryScanner")
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};
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if (_applyCorrections != 1) exitWith {};
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if (_applyCorrections == 1) then {
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TRACE_2("adding firedEH",_vehicle,configName _vehicleCfg);
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_vehicle addEventHandler ["Fired", {call FUNC(firedEH)}];
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};
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}, true, [], true] call CBA_fnc_addClassEventHandler;
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}, []] call CBA_fnc_execNextFrame;
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};
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}] call CBA_fnc_addEventHandler;
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@ -16,3 +16,5 @@ private _customVeh = configProperties [(configFile >> "CfgVehicles"), 'isClass _
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_customVeh = _customVeh apply {[configName _x, getNumber (_x >> QGVAR(applyCorrections))]};
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diag_log text format ["CfgVehicles with custom applyCorrections [%1]", count _customVeh];
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diag_log text format ["%1", _customVeh];
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diag_log text "-------------------------------------------";
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@ -45,7 +45,7 @@ if ((alive _player) && {_showGunLaying > 0} && {_player == gunner _vehicle}) the
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private _useAltElevation = (_showGunLaying == 2)
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|| {(["Mortar_01_base_F", "rhs_2b14_82mm_Base", "RHS_M252_Base", "CUP_B_M1129_MC_MK19_Desert", "LIB_GrWr34", "LIB_BM37"] findIf {_typeOf isKindOf _x}) > -1;};
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// If the memory point is invalid, then the turret will always use real weapon dir (tankOrCar.cpp Line 1550 _isOpticsTargetValid will always be false) (e.g. CUP BM21)
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// If the memory point is invalid, then the turret will always use real weapon dir (e.g. CUP BM21)
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private _memoryPointGunnerOptics = getText (_turretCfg >> "memoryPointGunnerOptics");
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private _invalidGunnerMem = (_vehicle selectionPosition [_memoryPointGunnerOptics, "Memory"]) isEqualTo [0,0,0];
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if (_invalidGunnerMem) then { INFO_3("[%1-%2] turret's memoryPointGunnerOptics invalid [%3]",typeOf _vehicle,_turret,_memoryPointGunnerOptics); };
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@ -19,7 +19,7 @@
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if (shownArtilleryComputer && {GVAR(disableArtilleryComputer)}) then {
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// Still Don't like this solution, but it works
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closeDialog 0;
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[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
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[localize LSTRING(disableArtilleryComputer_displayName)] call EFUNC(common,displayTextStructured);
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};
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// Restart display if null (not just at start, this will happen periodicly)
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@ -40,7 +40,7 @@
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<Chinese>設定由玩家射擊的迫擊砲,將會受到空氣阻力與風力的影響</Chinese>
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</Key>
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<Key ID="STR_ACE_artillerytables_disableArtilleryComputer_displayName">
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<English>Disable Artillery Computer</English>
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<English>Artillery Computer Disabled</English>
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</Key>
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<Key ID="STR_ACE_artillerytables_disableArtilleryComputer_description">
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<English>Disable the vanilla artillery computers</English>
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