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added trailing newlines
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@ -57,4 +57,4 @@ _material = switch (true) do {
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GVAR(spallMaterialCache) set [_surfType, _material];
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TRACE_2("materialCacheSet",_surfType,_material);
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_material
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_material
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@ -32,4 +32,4 @@ private _ammoInfo = [_caliber, _explosive, _indirectHit];
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GVAR(spallInfoCache) set [_ammo, _ammoInfo];
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_ammoInfo
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_ammoInfo
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@ -4,7 +4,7 @@
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* Adds setting defined blacklisted rounds to blacklist
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*
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* Arguments:
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* Mne
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* None
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*
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* Return Value:
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* None
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@ -48,5 +48,4 @@ for "_i" from 0 to _items - 1 do {
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GVAR(shouldFragCache) set [_convArray#_i, false];
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};
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INFO_2("Initialized blacklist. Total items found: %1, number of items failed: %2", _items, _errors);
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INFO_2("Initialized blacklist. Total items found: %1, number of items failed: %2", _items, _errors);
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@ -94,4 +94,4 @@ GVAR(spallMaterialCache) = createHashMapFromArray [
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["a3\data_f\penetration\weapon_plate.bisurf","metal"],
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["a3\data_f\penetration\wood.bisurf","wood"],
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["a3\data_f\penetration\wood_plate.bisurf","wood"]
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];
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];
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@ -75,4 +75,4 @@ if (GVAR(debugOptions) && (_shouldFrag || _shouldSpall)) then {
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[_projectile, "red", true] call FUNC(dev_trackObj);
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};
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#endif
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TRACE_2("initExit",_shouldFrag,_shouldSpall);
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TRACE_2("initExit",_shouldFrag,_shouldSpall);
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@ -38,4 +38,4 @@ if (_skip == 1 || (_force == 0 && {_explosive < 0.5 || {_indirectHit < 3
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GVAR(shouldFragCache) set [_ammo, _shouldFrag];
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_shouldFrag
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_shouldFrag
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@ -30,4 +30,4 @@ _shouldSpall = _caliber * GVAR(spallIntensity) >= 2.5 || (_explosive >= 0.5 && _
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GVAR(shouldSpallCache) set [_ammo, _shouldSpall];
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_shouldSpall
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_shouldSpall
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