Change PREPF to PREP for core

This commit is contained in:
Nicolás Badano 2015-01-12 01:27:21 -03:00
parent 306dce2153
commit 62ff0edb80

View File

@ -2,140 +2,140 @@
#include "script_component.hpp" #include "script_component.hpp"
// ACE Core Function // ACE Core Function
PREPF(addActionEventHandler); PREP(addActionEventHandler);
PREPF(addActionMenuEventHandler); PREP(addActionMenuEventHandler);
PREPF(addCameraEventHandler); PREP(addCameraEventHandler);
PREPF(addCustomEventHandler); PREP(addCustomEventHandler);
PREPF(addInfoDisplayEventHandler); PREP(addInfoDisplayEventHandler);
PREPF(addMapMarkerCreatedEventHandler); PREP(addMapMarkerCreatedEventHandler);
PREPF(addInventoryDisplayLoadedEventHandler); PREP(addInventoryDisplayLoadedEventHandler);
PREPF(addScrollWheelEventHandler); PREP(addScrollWheelEventHandler);
PREPF(adminKick); PREP(adminKick);
PREPF(ambientBrightness); PREP(ambientBrightness);
PREPF(applyForceWalkStatus); PREP(applyForceWalkStatus);
PREPF(binarizeNumber); PREP(binarizeNumber);
PREPF(callCustomEventHandlers); PREP(callCustomEventHandlers);
PREPF(callCustomEventHandlersGlobal); PREP(callCustomEventHandlersGlobal);
PREPF(canGetInPosition); PREP(canGetInPosition);
PREPF(canInteractWith); PREP(canInteractWith);
PREPF(canUseWeapon); PREP(canUseWeapon);
PREPF(changeProjectileDirection); PREP(changeProjectileDirection);
PREPF(checkPBOs); PREP(checkPBOs);
PREPF(claim); PREP(claim);
PREPF(closeDialogIfTargetMoves); PREP(closeDialogIfTargetMoves);
PREPF(codeToLetter); PREP(codeToLetter);
PREPF(codeToString); PREP(codeToString);
PREPF(convertKeyCode); PREP(convertKeyCode);
PREPF(currentChannel); PREP(currentChannel);
PREPF(disableUserInput); PREP(disableUserInput);
PREPF(displayText); PREP(displayText);
PREPF(displayTextPicture); PREP(displayTextPicture);
PREPF(displayTextStructured); PREP(displayTextStructured);
PREPF(doAnimation); PREP(doAnimation);
PREPF(endRadioTransmission); PREP(endRadioTransmission);
PREPF(execPersistentFnc); PREP(execPersistentFnc);
PREPF(execRemoteFnc); PREP(execRemoteFnc);
PREPF(executePersistent); PREP(executePersistent);
PREPF(filter); PREP(filter);
PREPF(fixLoweredRifleAnimation); PREP(fixLoweredRifleAnimation);
PREPF(getCaptivityStatus); PREP(getCaptivityStatus);
PREPF(getConfigCommander); PREP(getConfigCommander);
PREPF(getConfigGunner); PREP(getConfigGunner);
PREPF(getDefaultAnim); PREP(getDefaultAnim);
PREPF(getDoorTurrets); PREP(getDoorTurrets);
PREPF(getForceWalkStatus); PREP(getForceWalkStatus);
PREPF(getHitPoints); PREP(getHitPoints);
PREPF(getHitPointsWithSelections); PREP(getHitPointsWithSelections);
PREPF(getInPosition); PREP(getInPosition);
PREPF(getMarkerType); PREP(getMarkerType);
PREPF(getName); PREP(getName);
PREPF(getNumberFromMissionSQM); PREP(getNumberFromMissionSQM);
PREPF(getPitchBankYaw); PREP(getPitchBankYaw);
PREPF(getStringFromMissionSQM); PREP(getStringFromMissionSQM);
PREPF(getTargetAzimuthAndInclination); PREP(getTargetAzimuthAndInclination);
PREPF(getTargetDistance); PREP(getTargetDistance);
PREPF(getTargetObject); PREP(getTargetObject);
PREPF(getTurretCommander); PREP(getTurretCommander);
PREPF(getTurretConfigPath); PREP(getTurretConfigPath);
PREPF(getTurretCopilot); PREP(getTurretCopilot);
PREPF(getTurretGunner); PREP(getTurretGunner);
PREPF(getTurretIndex); PREP(getTurretIndex);
PREPF(getTurrets); PREP(getTurrets);
PREPF(getTurretsFFV); PREP(getTurretsFFV);
PREPF(getTurretsOther); PREP(getTurretsOther);
PREPF(getUavControlPosition); PREP(getUavControlPosition);
PREPF(getVehicleCargo); PREP(getVehicleCargo);
PREPF(getVehicleCodriver); PREP(getVehicleCodriver);
PREPF(getVehicleCrew); PREP(getVehicleCrew);
PREPF(getWeaponAzimuthAndInclination); PREP(getWeaponAzimuthAndInclination);
PREPF(getWeaponType); PREP(getWeaponType);
PREPF(getWindDirection); PREP(getWindDirection);
PREPF(goKneeling); PREP(goKneeling);
PREPF(hadamardProduct); PREP(hadamardProduct);
PREPF(interpolateFromArray); PREP(interpolateFromArray);
PREPF(inTransitionAnim); PREP(inTransitionAnim);
PREPF(isAutoWind); PREP(isAutoWind);
PREPF(isEngineer); PREP(isEngineer);
PREPF(isEOD); PREP(isEOD);
PREPF(isInBuilding); PREP(isInBuilding);
PREPF(isMedic); PREP(isMedic);
PREPF(isPlayer); PREP(isPlayer);
PREPF(isTurnedOut); PREP(isTurnedOut);
PREPF(letterToCode); PREP(letterToCode);
PREPF(map); PREP(map);
PREPF(moduleCheckPBOs); PREP(moduleCheckPBOs);
PREPF(moduleLSDVehicles); PREP(moduleLSDVehicles);
PREPF(muteUnit); PREP(muteUnit);
PREPF(numberToDigits); PREP(numberToDigits);
PREPF(numberToDigitsString); PREP(numberToDigitsString);
PREPF(onLoadRscDisplayChannel); PREP(onLoadRscDisplayChannel);
PREPF(owned); PREP(owned);
PREPF(player); PREP(player);
PREPF(playerSide); PREP(playerSide);
PREPF(progressBar); PREP(progressBar);
PREPF(queueAnimation); PREP(queueAnimation);
PREPF(readBooleanParameterFromModule); PREP(readBooleanParameterFromModule);
PREPF(readNumericParameterFromModule); PREP(readNumericParameterFromModule);
PREPF(removeActionEventHandler); PREP(removeActionEventHandler);
PREPF(removeActionMenuEventHandler); PREP(removeActionMenuEventHandler);
PREPF(removeCameraEventHandler); PREP(removeCameraEventHandler);
PREPF(removeCustomEventHandler); PREP(removeCustomEventHandler);
PREPF(removeInfoDisplayEventHandler); PREP(removeInfoDisplayEventHandler);
PREPF(removeInventoryDisplayLoadedEventHandler); PREP(removeInventoryDisplayLoadedEventHandler);
PREPF(removeMapMarkerCreatedEventHandler); PREP(removeMapMarkerCreatedEventHandler);
PREPF(removeScrollWheelEventHandler); PREP(removeScrollWheelEventHandler);
PREPF(restoreVariablesJIP); PREP(restoreVariablesJIP);
PREPF(revertKeyCodeLocalized); PREP(revertKeyCodeLocalized);
PREPF(sanitizeString); PREP(sanitizeString);
PREPF(serverLog); PREP(serverLog);
PREPF(setCaptivityStatus); PREP(setCaptivityStatus);
PREPF(setForceWalkStatus); PREP(setForceWalkStatus);
PREPF(setKeyDefault); PREP(setKeyDefault);
PREPF(setName); PREP(setName);
PREPF(setParameter); PREP(setParameter);
PREPF(setPitchBankYaw); PREP(setPitchBankYaw);
PREPF(setVariableJIP); PREP(setVariableJIP);
PREPF(stringToColoredText); PREP(stringToColoredText);
PREPF(subString); PREP(subString);
PREPF(toBin); PREP(toBin);
PREPF(toBitmask); PREP(toBitmask);
PREPF(toHex); PREP(toHex);
PREPF(toNumber); PREP(toNumber);
PREPF(unmuteUnit); PREP(unmuteUnit);
// ACE_Debug // ACE_Debug
PREPF(exportConfig); PREP(exportConfig);
PREPF(getChildren); PREP(getChildren);
PREPF(getDisplayConfigName); PREP(getDisplayConfigName);
PREPF(log); PREP(log);
PREPF(logControls); PREP(logControls);
PREPF(logDisplays); PREP(logDisplays);
PREPF(monitor); PREP(monitor);
PREPF(showUser); PREP(showUser);
// ACE_CuratorFix // ACE_CuratorFix
PREPF(addUnloadEventhandler); PREP(addUnloadEventhandler);
PREPF(fixCrateContent); PREP(fixCrateContent);
// Loop to update the ACE_player variable // Loop to update the ACE_player variable
ACE_player = player; ACE_player = player;