Change PREPF to PREP for core

This commit is contained in:
Nicolás Badano 2015-01-12 01:27:21 -03:00
parent 306dce2153
commit 62ff0edb80

View File

@ -2,140 +2,140 @@
#include "script_component.hpp"
// ACE Core Function
PREPF(addActionEventHandler);
PREPF(addActionMenuEventHandler);
PREPF(addCameraEventHandler);
PREPF(addCustomEventHandler);
PREPF(addInfoDisplayEventHandler);
PREPF(addMapMarkerCreatedEventHandler);
PREPF(addInventoryDisplayLoadedEventHandler);
PREPF(addScrollWheelEventHandler);
PREPF(adminKick);
PREPF(ambientBrightness);
PREPF(applyForceWalkStatus);
PREPF(binarizeNumber);
PREPF(callCustomEventHandlers);
PREPF(callCustomEventHandlersGlobal);
PREPF(canGetInPosition);
PREPF(canInteractWith);
PREPF(canUseWeapon);
PREPF(changeProjectileDirection);
PREPF(checkPBOs);
PREPF(claim);
PREPF(closeDialogIfTargetMoves);
PREPF(codeToLetter);
PREPF(codeToString);
PREPF(convertKeyCode);
PREPF(currentChannel);
PREPF(disableUserInput);
PREPF(displayText);
PREPF(displayTextPicture);
PREPF(displayTextStructured);
PREPF(doAnimation);
PREPF(endRadioTransmission);
PREPF(execPersistentFnc);
PREPF(execRemoteFnc);
PREPF(executePersistent);
PREPF(filter);
PREPF(fixLoweredRifleAnimation);
PREPF(getCaptivityStatus);
PREPF(getConfigCommander);
PREPF(getConfigGunner);
PREPF(getDefaultAnim);
PREPF(getDoorTurrets);
PREPF(getForceWalkStatus);
PREPF(getHitPoints);
PREPF(getHitPointsWithSelections);
PREPF(getInPosition);
PREPF(getMarkerType);
PREPF(getName);
PREPF(getNumberFromMissionSQM);
PREPF(getPitchBankYaw);
PREPF(getStringFromMissionSQM);
PREPF(getTargetAzimuthAndInclination);
PREPF(getTargetDistance);
PREPF(getTargetObject);
PREPF(getTurretCommander);
PREPF(getTurretConfigPath);
PREPF(getTurretCopilot);
PREPF(getTurretGunner);
PREPF(getTurretIndex);
PREPF(getTurrets);
PREPF(getTurretsFFV);
PREPF(getTurretsOther);
PREPF(getUavControlPosition);
PREPF(getVehicleCargo);
PREPF(getVehicleCodriver);
PREPF(getVehicleCrew);
PREPF(getWeaponAzimuthAndInclination);
PREPF(getWeaponType);
PREPF(getWindDirection);
PREPF(goKneeling);
PREPF(hadamardProduct);
PREPF(interpolateFromArray);
PREPF(inTransitionAnim);
PREPF(isAutoWind);
PREPF(isEngineer);
PREPF(isEOD);
PREPF(isInBuilding);
PREPF(isMedic);
PREPF(isPlayer);
PREPF(isTurnedOut);
PREPF(letterToCode);
PREPF(map);
PREPF(moduleCheckPBOs);
PREPF(moduleLSDVehicles);
PREPF(muteUnit);
PREPF(numberToDigits);
PREPF(numberToDigitsString);
PREPF(onLoadRscDisplayChannel);
PREPF(owned);
PREPF(player);
PREPF(playerSide);
PREPF(progressBar);
PREPF(queueAnimation);
PREPF(readBooleanParameterFromModule);
PREPF(readNumericParameterFromModule);
PREPF(removeActionEventHandler);
PREPF(removeActionMenuEventHandler);
PREPF(removeCameraEventHandler);
PREPF(removeCustomEventHandler);
PREPF(removeInfoDisplayEventHandler);
PREPF(removeInventoryDisplayLoadedEventHandler);
PREPF(removeMapMarkerCreatedEventHandler);
PREPF(removeScrollWheelEventHandler);
PREPF(restoreVariablesJIP);
PREPF(revertKeyCodeLocalized);
PREPF(sanitizeString);
PREPF(serverLog);
PREPF(setCaptivityStatus);
PREPF(setForceWalkStatus);
PREPF(setKeyDefault);
PREPF(setName);
PREPF(setParameter);
PREPF(setPitchBankYaw);
PREPF(setVariableJIP);
PREPF(stringToColoredText);
PREPF(subString);
PREPF(toBin);
PREPF(toBitmask);
PREPF(toHex);
PREPF(toNumber);
PREPF(unmuteUnit);
PREP(addActionEventHandler);
PREP(addActionMenuEventHandler);
PREP(addCameraEventHandler);
PREP(addCustomEventHandler);
PREP(addInfoDisplayEventHandler);
PREP(addMapMarkerCreatedEventHandler);
PREP(addInventoryDisplayLoadedEventHandler);
PREP(addScrollWheelEventHandler);
PREP(adminKick);
PREP(ambientBrightness);
PREP(applyForceWalkStatus);
PREP(binarizeNumber);
PREP(callCustomEventHandlers);
PREP(callCustomEventHandlersGlobal);
PREP(canGetInPosition);
PREP(canInteractWith);
PREP(canUseWeapon);
PREP(changeProjectileDirection);
PREP(checkPBOs);
PREP(claim);
PREP(closeDialogIfTargetMoves);
PREP(codeToLetter);
PREP(codeToString);
PREP(convertKeyCode);
PREP(currentChannel);
PREP(disableUserInput);
PREP(displayText);
PREP(displayTextPicture);
PREP(displayTextStructured);
PREP(doAnimation);
PREP(endRadioTransmission);
PREP(execPersistentFnc);
PREP(execRemoteFnc);
PREP(executePersistent);
PREP(filter);
PREP(fixLoweredRifleAnimation);
PREP(getCaptivityStatus);
PREP(getConfigCommander);
PREP(getConfigGunner);
PREP(getDefaultAnim);
PREP(getDoorTurrets);
PREP(getForceWalkStatus);
PREP(getHitPoints);
PREP(getHitPointsWithSelections);
PREP(getInPosition);
PREP(getMarkerType);
PREP(getName);
PREP(getNumberFromMissionSQM);
PREP(getPitchBankYaw);
PREP(getStringFromMissionSQM);
PREP(getTargetAzimuthAndInclination);
PREP(getTargetDistance);
PREP(getTargetObject);
PREP(getTurretCommander);
PREP(getTurretConfigPath);
PREP(getTurretCopilot);
PREP(getTurretGunner);
PREP(getTurretIndex);
PREP(getTurrets);
PREP(getTurretsFFV);
PREP(getTurretsOther);
PREP(getUavControlPosition);
PREP(getVehicleCargo);
PREP(getVehicleCodriver);
PREP(getVehicleCrew);
PREP(getWeaponAzimuthAndInclination);
PREP(getWeaponType);
PREP(getWindDirection);
PREP(goKneeling);
PREP(hadamardProduct);
PREP(interpolateFromArray);
PREP(inTransitionAnim);
PREP(isAutoWind);
PREP(isEngineer);
PREP(isEOD);
PREP(isInBuilding);
PREP(isMedic);
PREP(isPlayer);
PREP(isTurnedOut);
PREP(letterToCode);
PREP(map);
PREP(moduleCheckPBOs);
PREP(moduleLSDVehicles);
PREP(muteUnit);
PREP(numberToDigits);
PREP(numberToDigitsString);
PREP(onLoadRscDisplayChannel);
PREP(owned);
PREP(player);
PREP(playerSide);
PREP(progressBar);
PREP(queueAnimation);
PREP(readBooleanParameterFromModule);
PREP(readNumericParameterFromModule);
PREP(removeActionEventHandler);
PREP(removeActionMenuEventHandler);
PREP(removeCameraEventHandler);
PREP(removeCustomEventHandler);
PREP(removeInfoDisplayEventHandler);
PREP(removeInventoryDisplayLoadedEventHandler);
PREP(removeMapMarkerCreatedEventHandler);
PREP(removeScrollWheelEventHandler);
PREP(restoreVariablesJIP);
PREP(revertKeyCodeLocalized);
PREP(sanitizeString);
PREP(serverLog);
PREP(setCaptivityStatus);
PREP(setForceWalkStatus);
PREP(setKeyDefault);
PREP(setName);
PREP(setParameter);
PREP(setPitchBankYaw);
PREP(setVariableJIP);
PREP(stringToColoredText);
PREP(subString);
PREP(toBin);
PREP(toBitmask);
PREP(toHex);
PREP(toNumber);
PREP(unmuteUnit);
// ACE_Debug
PREPF(exportConfig);
PREPF(getChildren);
PREPF(getDisplayConfigName);
PREPF(log);
PREPF(logControls);
PREPF(logDisplays);
PREPF(monitor);
PREPF(showUser);
PREP(exportConfig);
PREP(getChildren);
PREP(getDisplayConfigName);
PREP(log);
PREP(logControls);
PREP(logDisplays);
PREP(monitor);
PREP(showUser);
// ACE_CuratorFix
PREPF(addUnloadEventhandler);
PREPF(fixCrateContent);
PREP(addUnloadEventhandler);
PREP(fixCrateContent);
// Loop to update the ACE_player variable
ACE_player = player;