Disable medical carry and drag

This commit is contained in:
Glowbal 2015-04-01 19:56:00 +02:00
parent b66bb4ffd6
commit 635f3e31c9
2 changed files with 6 additions and 6 deletions

View File

@ -49,7 +49,7 @@ class ACE_Medical_Actions {
callbackSuccess = QUOTE(DFUNC(treatmentBasic_bloodbag));
animationCaller = "AinvPknlMstpSnonWnonDnon_medic1";
};
class Carry: Bandage {
/*class Carry: Bandage {
displayName = "";
displayNameProgress = "";
treatmentLocations[] = {"All"};
@ -72,7 +72,7 @@ class ACE_Medical_Actions {
displayNameProgress = "";
condition = QUOTE(DFUNC(canCarry));
callbackSuccess = QUOTE([ARR_3(_this select 0, _this select 1, false)] call DFUNC(actionCarryUnit));
};
};*/
};
class Advanced {
@ -223,7 +223,7 @@ class ACE_Medical_Actions {
animationPatient = "";
itemConsumed = 0;
};
class Carry: fieldDressing {
/*class Carry: fieldDressing {
displayName = "";
displayNameProgress = "";
treatmentLocations[] = {"All"};
@ -246,7 +246,7 @@ class ACE_Medical_Actions {
displayNameProgress = "";
condition = QUOTE(DFUNC(canCarry));
callbackSuccess = QUOTE([ARR_3(_this select 0, _this select 1, false)] call DFUNC(actionCarryUnit));
};
};*/
};
};

View File

@ -937,7 +937,7 @@ class CfgVehicles {
enableInside = 1;
icon = PATHTOF(UI\icons\bandage.paa);
};
class Carry {
/*class Carry {
displayName = "$STR_ACE_MEDICAL_CARRY";
distance = 2.0;
condition = QUOTE([ARR_4(_player, _target, 'body', 'Carry')] call DFUNC(canTreatCached));
@ -958,7 +958,7 @@ class CfgVehicles {
hotkey = "";
enableInside = 1;
//icon = PATHTOF(UI\icons\bandage.paa);
};
};*/
class TriageCard {
displayName = "Triage Card";