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Fix linting error
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@ -138,7 +138,7 @@ if (_hitPoint isEqualTo "ace_hdbracket") exitWith {
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// Don't trigger for minor damage.
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if (_receivedDamage > 1E-3) then {
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[QEGVAR(medical,(woundReceived), [_unit, _woundedHitPoint, _receivedDamage, _shooter, _ammo]] call CBA_fnc_localEvent;
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[QEGVAR(medical,woundReceived), [_unit, _woundedHitPoint, _receivedDamage, _shooter, _ammo]] call CBA_fnc_localEvent;
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};
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0
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