Use _player instead of ACE_player

This commit is contained in:
PabstMirror 2015-09-18 12:48:59 -05:00
parent 06a9f60281
commit 65b8585d60

View File

@ -25,17 +25,20 @@ if (!hasInterface) exitWith {};
params ["_vehicle", "_weapon", "", "", "_ammo", "_magazine"];
private "_player";
_player = ACE_player;
//If our vehicle didn't shoot, or we're not in NVG mode, exit
if ((_vehicle != (vehicle ACE_player)) || {(currentVisionMode ACE_player) != 1}) exitWith {};
if ((_vehicle != (vehicle _player)) || {(currentVisionMode _player) != 1}) exitWith {};
//If we are mounted, and it wasn't our weapon system that fired, exit
if (ACE_player != _vehicle && {!(_weapon in (_vehicle weaponsTurret ([ACE_player] call EFUNC(common,getTurretIndex))))}) exitWith {};
if (_player != _vehicle && {!(_weapon in (_vehicle weaponsTurret ([_player] call EFUNC(common,getTurretIndex))))}) exitWith {};
private["_darkness", "_nvgBrightnessCoef", "_silencer", "_visibleFire", "_visibleFireCoef", "_visibleFireTime", "_visibleFireTimeCoef"];
_silencer = switch (_weapon) do {
case (primaryWeapon ACE_player) : {primaryWeaponItems ACE_player select 0};
case (secondaryWeapon ACE_player) : {secondaryWeaponItems ACE_player select 0};
case (handgunWeapon ACE_player) : {handgunItems ACE_player select 0};
case (primaryWeapon _player): {(primaryWeaponItems _player) select 0};
case (secondaryWeapon _player): {(secondaryWeaponItems _player) select 0};
case (handgunWeapon _player): {(handgunItems _player) select 0};
default {""};
};
@ -49,14 +52,14 @@ if (_silencer != "") then {
_visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire");
_visibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFireTime");
_nvgBrightnessCoef = 1 + (ACE_player getVariable [QGVAR(NVGBrightness), 0]) / 4;
_nvgBrightnessCoef = 1 + (_player getVariable [QGVAR(NVGBrightness), 0]) / 4;
_fnc_isTracer = {
private ["_indexShot", "_lastRoundsTracer", "_tracersEvery"];
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
_indexShot = (ACE_player ammo _weapon) + 1;
_indexShot = (_player ammo _weapon) + 1;
_lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
if (_indexShot <= _lastRoundsTracer) exitWith {true};