ACE3/addons/interaction/functions/fn_lockDoor.sqf
2015-01-11 16:32:51 -03:00

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// by commy2
private ["_mode", "_info", "_house", "_door", "_id", "_phase"];
_mode = _this select 0; //lock: true, unlock: false
_info = [2] call AGM_Interaction_fnc_getDoor;
_house = _info select 0;
_door = _info select 1;
_id = _info select 2;
if (isNull _house) exitWith {};
/*
_phase = [1, 0] select _mode;
_house animate [format ["%1_%2_rot", _door, _id], _phase];
_house animate [format ["%1_Handle_%2_rot_1", _door, _id], _phase];
_house animate [format ["%1_Handle_%2_rot_2", _door, _id], _phase];
*/
_house setVariable [format ["BIS_Disabled_%1_%2", _door, _id], [0, 1] select _mode];
playSound "AGM_Sound_Click";
[localize (["STR_AGM_Interaction_UnlockedDoor", "STR_AGM_Interaction_LockedDoor"] select _mode)] call AGM_Core_fnc_displayTextStructured;