#2139 and nametag cleanup

This commit is contained in:
PabstMirror 2015-08-13 17:00:24 -05:00
parent 2d8261ddb5
commit 68517756c4
8 changed files with 25 additions and 28 deletions

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@ -66,8 +66,8 @@ GVAR(showNamesTime) = -10;
// Change settings accordingly when they are changed // Change settings accordingly when they are changed
["SettingChanged", { ["SettingChanged", {
PARAMS_1(_name); params ["_name"];
if (_name == QGVAR(showPlayerNames)) then { if (_name == QGVAR(showPlayerNames)) then {
call FUNC(updateSettings); call FUNC(updateSettings);
}; };
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);

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@ -10,16 +10,12 @@
* Can show Crew Info <BOOL> * Can show Crew Info <BOOL>
* *
* Example: * Example:
* call ace_nametags_fnc_doShow * call ace_nametags_fnc_canShow
* *
* Public: No * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_player"]; ((vehicle ACE_player) != ACE_player) &&
_player = ACE_player;
vehicle _player != _player &&
{GVAR(ShowCrewInfo)} && {GVAR(ShowCrewInfo)} &&
{!(vehicle _player isKindOf "ParachuteBase")}; {!(vehicle ACE_player isKindOf "ParachuteBase")};

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@ -13,26 +13,26 @@
* None * None
* *
* Example: * Example:
* [ACE_player, _target, _alpha, _distance * 0.026, _icon] call ace_nametags_fnc_drawNameTagIcon * [ACE_player, bob, 0.5, height, ICON_NAME_SPEAK] call ace_nametags_fnc_drawNameTagIcon
* *
* Public: No * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
PARAMS_5(_player,_target,_alpha,_heightOffset,_iconType); params ["_player", "_target", "_alpha", "_heightOffset", "_iconType"];
private ["_position", "_color", "_name", "_rank", "_size", "_icon", "_scale"];
if (_iconType == ICON_NONE) exitWith {}; //Don't waste time if not visable if (_iconType == ICON_NONE) exitWith {}; //Don't waste time if not visable
private ["_position", "_color", "_name", "_size", "_icon", "_scale"];
//Set Icon: //Set Icon:
_icon = ""; _icon = "";
_size = 0; _size = 0;
if ((_iconType == ICON_NAME_SPEAK) || (_iconType == ICON_SPEAK)) then { if (_iconType in [ICON_NAME_SPEAK, ICON_SPEAK]) then {
_icon = QUOTE(PATHTOF(UI\soundwave)) + str (floor (random 10)) + ".paa"; _icon = QUOTE(PATHTOF(UI\soundwave)) + str (floor (random 10)) + ".paa";
_size = 1; _size = 1;
_alpha = _alpha max 0.6;//Boost alpha when speaking _alpha = (_alpha max 0.2) + 0.2;//Boost alpha when speaking
} else { } else {
if (_iconType == ICON_NAME_RANK) then { if (_iconType == ICON_NAME_RANK) then {
_icon = format["\A3\Ui_f\data\GUI\Cfg\Ranks\%1_gs.paa",(toLower(rank _target))]; _icon = format["\A3\Ui_f\data\GUI\Cfg\Ranks\%1_gs.paa",(toLower(rank _target))];
@ -50,7 +50,7 @@ _name = if (_iconType in [ICON_NAME, ICON_NAME_RANK, ICON_NAME_SPEAK]) then {
}; };
//Set Color: //Set Color:
if !(group _target == group _player) then { if ((group _target) != (group _player)) then {
_color = +GVAR(defaultNametagColor); //Make a copy, then multiply both alpha values (allows client to decrease alpha in settings) _color = +GVAR(defaultNametagColor); //Make a copy, then multiply both alpha values (allows client to decrease alpha in settings)
_color set [3, (_color select 3) * _alpha]; _color set [3, (_color select 3) * _alpha];
} else { } else {
@ -58,7 +58,7 @@ if !(group _target == group _player) then {
}; };
// Convert position to ASLW (expected by drawIcon3D) and add height offsets // Convert position to ASLW (expected by drawIcon3D) and add height offsets
_position = _target modelToWorldVisual ((_target selectionPosition "pilot") vectorAdd [0,0,(_heightOffset + .35)]); _position = _target modelToWorldVisual ((_target selectionPosition "pilot") vectorAdd [0,0,(_heightOffset + .3)]);
_scale = [0.333, 0.5, 0.666, 0.83333, 1] select GVAR(tagSize); _scale = [0.333, 0.5, 0.666, 0.83333, 1] select GVAR(tagSize);

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@ -22,7 +22,7 @@
private ["_type", "_varName", "_data", "_isAir", "_config", "_fnc_addTurret", "_fnc_addTurretUnit"]; private ["_type", "_varName", "_data", "_isAir", "_config", "_fnc_addTurret", "_fnc_addTurretUnit"];
PARAMS_1(_type); params ["_type"];
_varName = format ["ACE_CrewInfo_Cache_%1", _type]; _varName = format ["ACE_CrewInfo_Cache_%1", _type];
_data = + (uiNamespace getVariable _varName); _data = + (uiNamespace getVariable _varName);

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@ -19,7 +19,7 @@
if (isServer) then { if (isServer) then {
//If someone disconnects while speaking, reset their variable //If someone disconnects while speaking, reset their variable
addMissionEventHandler ["HandleDisconnect", { addMissionEventHandler ["HandleDisconnect", {
PARAMS_1(_disconnectedPlayer); params ["_disconnectedPlayer"];
if (_disconnectedPlayer getVariable [QGVAR(isSpeakingInGame), false]) then { if (_disconnectedPlayer getVariable [QGVAR(isSpeakingInGame), false]) then {
_disconnectedPlayer setVariable [QGVAR(isSpeakingInGame), false, true]; _disconnectedPlayer setVariable [QGVAR(isSpeakingInGame), false, true];
}; };
@ -30,7 +30,7 @@ if (!hasInterface) exitWith {};
["playerChanged", { ["playerChanged", {
//When player changes, make sure to reset old unit's variable //When player changes, make sure to reset old unit's variable
PARAMS_2(_newUnit,_oldUnit); params ["", "_oldUnit"];
if ((!isNull _oldUnit) && {_oldUnit getVariable [QGVAR(isSpeakingInGame), false]}) then { if ((!isNull _oldUnit) && {_oldUnit getVariable [QGVAR(isSpeakingInGame), false]}) then {
_oldUnit setVariable [QGVAR(isSpeakingInGame), false, true]; _oldUnit setVariable [QGVAR(isSpeakingInGame), false, true];
}; };
@ -40,14 +40,14 @@ if (!hasInterface) exitWith {};
if (isClass (configFile >> "cfgPatches" >> "acre_api")) then { if (isClass (configFile >> "cfgPatches" >> "acre_api")) then {
diag_log text format ["[ACE_nametags] - ACRE Detected"]; diag_log text format ["[ACE_nametags] - ACRE Detected"];
DFUNC(isSpeaking) = { DFUNC(isSpeaking) = {
PARAMS_1(_unit); params ["_unit"];
(([_unit] call acre_api_fnc_isSpeaking) || ([ACE_player] call acre_api_fnc_isBroadcasting)) && {!(_unit getVariable ["ACE_isUnconscious", false])} (([_unit] call acre_api_fnc_isSpeaking) || {[ACE_player] call acre_api_fnc_isBroadcasting}) && {!(_unit getVariable ["ACE_isUnconscious", false])}
}; };
} else { } else {
if (isClass (configFile >> "cfgPatches" >> "task_force_radio")) then { if (isClass (configFile >> "cfgPatches" >> "task_force_radio")) then {
diag_log text format ["[ACE_nametags] - TFR Detected"]; diag_log text format ["[ACE_nametags] - TFR Detected"];
DFUNC(isSpeaking) = { DFUNC(isSpeaking) = {
PARAMS_1(_unit); params ["_unit"];
(_unit getVariable ["tf_isSpeaking", false]) && {!(_unit getVariable ["ACE_isUnconscious", false])} (_unit getVariable ["tf_isSpeaking", false]) && {!(_unit getVariable ["ACE_isUnconscious", false])}
}; };
} else { } else {
@ -64,7 +64,7 @@ if (isClass (configFile >> "cfgPatches" >> "acre_api")) then {
} , 0.1, []] call CBA_fnc_addPerFrameHandler; } , 0.1, []] call CBA_fnc_addPerFrameHandler;
DFUNC(isSpeaking) = { DFUNC(isSpeaking) = {
PARAMS_1(_unit); params ["_unit"];
(_unit getVariable [QGVAR(isSpeakingInGame), false]) && {!(_unit getVariable ["ACE_isUnconscious", false])} (_unit getVariable [QGVAR(isSpeakingInGame), false]) && {!(_unit getVariable ["ACE_isUnconscious", false])}
}; };
}; };

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@ -1,6 +1,5 @@
/* /*
* Author: esteldunedain * Author: esteldunedain
*
* Initializes the name tags module. * Initializes the name tags module.
* *
* Arguments: * Arguments:
@ -14,7 +13,7 @@
if !(isServer) exitWith {}; if !(isServer) exitWith {};
PARAMS_3(_logic,_units,_activated); params ["_logic", "", "_activated"];
if !(_activated) exitWith {}; if !(_activated) exitWith {};

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@ -63,6 +63,7 @@ if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then {
{GVAR(showNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && {GVAR(showNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
{!(_target getVariable ["ACE_hideName", false])}) then { {!(_target getVariable ["ACE_hideName", false])}) then {
_distance = ACE_player distance _target; _distance = ACE_player distance _target;
if (_distance > (_maxDistance + 5)) exitWith {};
_alpha = (((1 - 0.2 * (_distance - _maxDistance)) min 1) * GVAR(playerNamesMaxAlpha)) min _onKeyPressAlphaMax; _alpha = (((1 - 0.2 * (_distance - _maxDistance)) min 1) * GVAR(playerNamesMaxAlpha)) min _onKeyPressAlphaMax;
_icon = ICON_NONE; _icon = ICON_NONE;
if (GVAR(showSoundWaves) == 2) then { //icon will be drawn below, so only show name here if (GVAR(showSoundWaves) == 2) then { //icon will be drawn below, so only show name here
@ -116,5 +117,6 @@ if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(sho
[ACE_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon); [ACE_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
}; };
} forEach _targets; nil
} count _targets;
}; };

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@ -17,7 +17,7 @@
#define TextIDC 11123 #define TextIDC 11123
PARAMS_1(_text); params ["_text"];
private["_ctrl"]; private["_ctrl"];