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String updates
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@ -6,7 +6,7 @@ class ACE_Settings {
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class GVAR(filterUnits) {
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typeName = "SCALAR";
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value = 0;
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values[] = {"$STR_Special_None", CSTRING(units_players), CSTRING(units_all)};
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values[] = {CSTRING(units_none), CSTRING(units_players), CSTRING(units_all)};
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};
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class GVAR(filterSides) {
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typeName = "SCALAR";
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@ -15,13 +15,13 @@ class CfgVehicles {
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typeName = "BOOL";
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defaultValue = 0;
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};
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class spectatorUnits {
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class unitsFilter {
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displayName = CSTRING(units_DisplayName);
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description = CSTRING(units_Description);
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typeName = "NUMBER";
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class values {
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class none {
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name = "$STR_Special_None";
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name = CSTRING(units_none);
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value = 0;
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default = 1;
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};
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@ -35,7 +35,7 @@ class CfgVehicles {
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};
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};
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};
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class spectatorSides {
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class sidesFilter {
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displayName = CSTRING(sides_DisplayName);
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description = CSTRING(sides_Description);
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typeName = "NUMBER";
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@ -137,10 +137,10 @@ switch (toLower _mode) do {
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[localize LSTRING(freeCamPrevVis),"Ctrl + N"],
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[localize LSTRING(otherControls)],
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[localize LSTRING(nextCam),"Up"],
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[localize LSTRING(prevCam),"Down"],
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[localize LSTRING(nextUnit),"Right"],
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[localize LSTRING(prevUnit),"Left"]
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[localize LSTRING(nextCam),"Up Arrow"],
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[localize LSTRING(prevCam),"Down Arrow"],
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[localize LSTRING(nextUnit),"Right Arrow"],
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[localize LSTRING(prevUnit),"Left Arrow"]
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];
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// Hacky way to enable keybindings
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@ -37,7 +37,7 @@ if (GVAR(camMode) == 0) then {
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};
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if (isNull GVAR(camUnit)) then {
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_name = localize "STR_VOICE_MASK_NONE";
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_name = localize "STR_Special_None";
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} else {
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_name = GETVAR(GVAR(camUnit),GVAR(uName),"");
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};
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@ -20,7 +20,7 @@ params ["_logic", "_units", "_activated"];
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if !(_activated) exitWith {};
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[_logic, QGVAR(enabledSystem), "spectatorSystem"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(filterUnits), "spectatorUnits"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(filterSides), "spectatorSides"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(filterUnits), "unitsFilter"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(filterSides), "sidesFilter"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(restrictModes), "cameraModes"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(restrictVisions), "visionModes"] call EFUNC(common,readSettingFromModule);
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@ -14,10 +14,13 @@
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<English>Enter spectator mode upon respawn.</English>
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</Key>
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<Key ID="STR_ACE_Spectator_units_DisplayName">
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<English>Spectatable Units</English>
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<English>Unit filter</English>
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</Key>
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<Key ID="STR_ACE_Spectator_units_Description">
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<English>Units automatically made available to spectate.</English>
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<English>Method of filtering spectatable units.</English>
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</Key>
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<Key ID="STR_ACE_Spectator_units_none">
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<English>No units</English>
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</Key>
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<Key ID="STR_ACE_Spectator_units_players">
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<English>Only players</English>
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@ -26,10 +29,10 @@
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<English>All units</English>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_DisplayName">
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<English>Spectatable Sides</English>
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<English>Side filter</English>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_Description">
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<English>Sides automatically made available to spectate.</English>
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<English>Method of filtering spectatable sides.</English>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_player">
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<English>Player side</English>
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@ -105,22 +108,22 @@
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<English>Free Camera Controls</English>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamForward">
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<English>Move Camera Forward</English>
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<English>Camera Forward</English>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamBackward">
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<English>Move Camera Backward</English>
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<English>Camera Backward</English>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamLeft">
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<English>Move Camera Left</English>
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<English>Camera Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamRight">
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<English>Move Camera Right</English>
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<English>Camera Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamUp">
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<English>Move Camera Up</English>
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<English>Camera Up</English>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamDown">
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<English>Move Camera Down</English>
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<English>Camera Down</English>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamPan">
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<English>Pan Camera</English>
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