Added trailing empty braces for classes that aren't actually changed

This commit is contained in:
lambdatiger 2024-01-13 00:47:32 -06:00
parent fbcf196402
commit 6ae6b55e65
2 changed files with 8 additions and 8 deletions

View File

@ -22,7 +22,7 @@ class CfgAmmo {
#include "cfgAmmoBaseEH.hpp"
class B_65x39_Caseless: BulletBase {
class EventHandlers: EventHandlers;
class EventHandlers: EventHandlers {};
};
class GVAR(base): B_65x39_Caseless {
ACE_damageType = "grenade"; // compatibility with medical_damage, shrapnel should produce grenade wounds

View File

@ -178,7 +178,7 @@ class SmokeShell: GrenadeHand {
GVAR(skip) = 1;
};
class G_40mm_HE: GrenadeBase {
class EventHandlers: EventHandlers;
class EventHandlers: EventHandlers {};
// Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M441
GVAR(skip) = 1;
GVAR(force) = 0;
@ -190,7 +190,7 @@ class G_40mm_HE: GrenadeBase {
GVAR(gurney_k) = "3/5"; // interior fragmenter/charge is a sphere
};
class G_40mm_HEDP: G_40mm_HE {
class EventHandlers: EventHandlers;
class EventHandlers: EventHandlers {};
// Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M433
GVAR(classes)[] = {QGVAR(small_HD)};
GVAR(fragCount) = 270; // seems to have greater framentation ability, but lower range per source
@ -201,10 +201,10 @@ class G_40mm_HEDP: G_40mm_HE {
};
class ACE_G_40mm_HEDP: G_40mm_HEDP {
class EventHandlers: EventHandlers;
class EventHandlers: EventHandlers {};
};
class ACE_G_40mm_HE: G_40mm_HE {
class EventHandlers: EventHandlers;
class EventHandlers: EventHandlers {};
};
class ACE_G_40mm_Practice: ACE_G_40mm_HE {
ACE_FRAG_RM_EH;
@ -220,7 +220,7 @@ class ATMine_Range_Ammo: MineBase {
};
class APERSMine_Range_Ammo: MineBase { // VS-50
class EventHandlers: EventHandlers;
class EventHandlers: EventHandlers {};
GVAR(skip) = 0;
GVAR(force) = 0;
GVAR(classes)[] = {QGVAR(tiny), QGVAR(tiny), QGVAR(small)};
@ -500,11 +500,11 @@ class ACE_Hellfire_AGM114K: M_Scalpel_AT {
};
class ammo_Missile_CruiseBase: MissileBase {
class EventHandlers: EventHandlers;
class EventHandlers: EventHandlers {};
GVAR(skip) = 1;
};
class ammo_missile_cruise_01: ammo_Missile_CruiseBase {
class EventHandlers: EventHandlers;
class EventHandlers: EventHandlers {};
GVAR(skip) = 0;
GVAR(classes)[] = {QGVAR(small), QGVAR(medium), QGVAR(large)};
GVAR(fragCount) = 20000;