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@ -10,6 +10,7 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(fragCount) = 17500;
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GVAR(metal) = 140000;
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GVAR(charge) = 87000;
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GVAR(gurney_c) = 2320;
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@ -18,7 +19,8 @@ class CfgAmmo {
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class Bomb_04_F: ammo_Bomb_LaserGuidedBase {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large ), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(fragCount) = 17500;
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GVAR(metal) = 140000;
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GVAR(charge) = 87000;
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GVAR(gurney_c) = 2320;
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@ -29,6 +31,7 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(fragCount) = 17500;
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GVAR(metal) = 140000;
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GVAR(charge) = 87000;
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GVAR(gurney_c) = 2320;
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@ -43,12 +46,12 @@ class CfgAmmo {
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GVAR(skip) = 0;
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GVAR(force) = 1;
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// This is a good high-drag frag type for grenades.
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GVAR(classes)[] = {QGVAR(tiny_HD)};
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/*
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These values are based on the M67 Grenade, should be tweaked for
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individual grenades.
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*/
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GVAR(classes)[] = {QGVAR(tiny)};
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GVAR(fragCount) = 1000;
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GVAR(metal) = 210; // metal in grams
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GVAR(charge) = 185; // explosive in grams
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GVAR(gurney_c) = 2843; // Gurney velocity constant for explosive type. See: http://en.wikipedia.org/wiki/Gurney_equations
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@ -65,17 +68,19 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(force) = 1;
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GVAR(classes)[] = {QGVAR(tiny_HD)};
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GVAR(classes)[] = {QGVAR(small)};
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GVAR(fragCount) = 800; // guess based on probability hit of 1%
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GVAR(metal) = 200;
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GVAR(charge) = 32;
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GVAR(gurney_c) = 2700;
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GVAR(gurney_k) = "1/2";
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GVAR(gurney_k) = "3/5"; // interior fragmenter/charge is a sphere
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};
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class G_40mm_HEDP: G_40mm_HE {
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// Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M433
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(tiny_HD)};
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GVAR(classes)[] = {QGVAR(small_HD)};
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GVAR(fragCount) = 270; // seems to have greater framentation ability, but lower range per source
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GVAR(metal) = 200;
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GVAR(charge) = 45;
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GVAR(gurney_c) = 2830;
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@ -89,6 +94,7 @@ class CfgAmmo {
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GVAR(force) = 0;
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EGVAR(vehicle_damage,incendiary) = 0;
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};
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// What is this even?
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class ACE_G40mm_HE_VOG25P: G_40mm_HE {
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GVAR(skip) = 0;
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GVAR(force) = 1;
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@ -98,13 +104,14 @@ class CfgAmmo {
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// ~~~~ RPGs:
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class MissileBase;
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class R_PG32V_F;
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class R_TBG32V_F: R_PG32V_F { // HE
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class R_TBG32V_F: R_PG32V_F { // Thermobaric
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GVAR(enabled) = 1;
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GVAR(fragCount) = 200;
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GVAR(metal) = 400;
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GVAR(charge) = 210;
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GVAR(gurney_c) = 2800;
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GVAR(gurney_k) = "3/5";
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GVAR(classes)[] = {"ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium_HD)};
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};
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class M_Titan_AA: MissileBase {
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GVAR(skip) = 1;
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@ -114,12 +121,13 @@ class CfgAmmo {
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};
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class M_Titan_AP: M_Titan_AT { // "anti personnel"
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GVAR(skip) = 0;
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GVAR(fragCount) = 800; // guesstimate / provides ~80 m frag range
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GVAR(enabled) = 1;
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GVAR(metal) = 400;
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GVAR(charge) = 210;
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GVAR(gurney_c) = 2800;
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GVAR(gurney_k) = "3/5";
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GVAR(classes)[] = {"ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium_HD)};
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};
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// https://ofb.gov.in/product/products/product-details/84-mm-he-round-ffv-441-b
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@ -127,11 +135,12 @@ class CfgAmmo {
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class R_MRAAWS_HEAT_F;
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class R_MRAAWS_HE_F: R_MRAAWS_HEAT_F {
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GVAR(enabled) = 1;
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GVAR(fragCount) = 1200; // guesstimate / provides ~100 m frag range (1% chance to hit)
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GVAR(metal) = 2300;
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GVAR(charge) = 590;
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GVAR(gurney_c) = 2800;
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GVAR(gurney_k) = "1/2";
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GVAR(classes)[] = {"ACE_frag_small"};
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GVAR(classes)[] = {QGVAR(small)};
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};
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@ -142,6 +151,7 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(fragCount) = 1200; // guesstimate / provides ~100 m frag range (1% chance to hit)
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GVAR(metal) = 3850;
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GVAR(charge) = 1040;
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GVAR(gurney_c) = 2700;
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@ -156,6 +166,7 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(fragCount) = 1600; // guesstimate / provides ~112 m frag range (1% chance to hit)
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GVAR(metal) = 56250;
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GVAR(charge) = 39000;
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GVAR(gurney_c) = 2700;
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@ -164,6 +175,7 @@ class CfgAmmo {
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class Rocket_04_HE_F: MissileBase { // Shrieker (Hydra 70)
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(fragCount) = 1200; // guesstimate / provides ~100 m frag range (1% chance to hit)
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GVAR(metal) = 3850;
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GVAR(charge) = 1040;
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GVAR(gurney_c) = 2700;
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@ -171,7 +183,8 @@ class CfgAmmo {
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};
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class M_Scalpel_AT: MissileBase { // 9K121 Vikhr
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(classes)[] = {QGVAR(small), QGVAR(medium), QGVAR(medium_HD)};
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GVAR(fragCount) = 800; // guesstimate based on frag jacket, provides ~80 m frag range (1% chance to hit)
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GVAR(metal) = 10000;
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GVAR(charge) = 3000;
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GVAR(gurney_c) = 2700;
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@ -182,6 +195,7 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(fragCount) = 350; // guesstimate based on frag jacket, provides ~50 m frag range (1% chance to hit)
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GVAR(metal) = 8000;
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GVAR(charge) = 2400;
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GVAR(gurney_c) = 2700;
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@ -202,18 +216,20 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(fragCount) = 3250; // http://18.195.19.6/bitstream/handle/20.500.12242/1200/15-01916.pdf?sequence=1&isAllowed=y
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GVAR(metal) = 36000;
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GVAR(charge) = 9979;
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GVAR(gurney_c) = 2440;
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GVAR(gurney_k) = "1/2";
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};
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class Sh_82mm_AMOS: Sh_155mm_AMOS {
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// Source: http://www.arsenal-bg.com/defense_police/mortar_bombs_82mm.htm
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//http://65.175.100.54/uxofiles/mulvaney/techdatasheets/81mm-HE-M821.pdf
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 3200;
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GVAR(charge) = 420;
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GVAR(fragCount) = 1600; // based on mass and fragment energy/count
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GVAR(metal) = 2500;
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GVAR(charge) = 726;
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GVAR(gurney_c) = 2440;
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GVAR(gurney_k) = "1/2";
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};
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@ -230,6 +246,7 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(fragCount) = 1600; // based on mass and fragment energy/count
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GVAR(metal) = 11400;
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GVAR(charge) = 7100;
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GVAR(gurney_c) = 2800;
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@ -239,6 +256,7 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(fragCount) = 2000;
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GVAR(metal) = 23000;
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GVAR(charge) = 3148;
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GVAR(gurney_c) = 2830;
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@ -262,13 +280,18 @@ class CfgAmmo {
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GVAR(gurney_c) = 2320;
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GVAR(gurney_k) = "1/2";
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};
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// Special
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class Default;
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class Laserbeam : Default {
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GVAR(skip) = 1;
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};
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class B_65x39_Caseless;
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class GVAR(base): B_65x39_Caseless {
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ACE_damageType = "grenade"; // compatibility with medical_damage, shrapnel should produce grenade wounds
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timeToLive = 12;
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typicalSpeed = 1500;
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timeToLive = 4;
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typicalSpeed = 800;
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maxSpeed = 1500;
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deflecting = 65;
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};
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@ -341,11 +364,11 @@ class CfgAmmo {
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};
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class GVAR(spall_small): GVAR(small) {
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timeToLive = 0.1;
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timeToLive = 0.2;
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};
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class GVAR(spall_medium): GVAR(medium) {
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timeToLive = 0.15;
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timeToLive = 0.2;
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};
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class GVAR(spall_large): GVAR(large) {
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@ -356,5 +379,523 @@ class CfgAmmo {
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timeToLive = 0.3;
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};
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#include "CfgAmmoReflections.hpp"
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};
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// format fragType_spawn_n_range
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/********************* ***************************/
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class GVAR(spawnbase) : B_65x39_Caseless {
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access = 2;
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deleteParentWhenTriggered = 1;
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submunitionConeType[] = {"random", 25};
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submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium_HD), 5};
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submunitionDirectionType = "SubmunitionModelDirection";
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submunitionConeAngleHorizontal = 15;
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submunitionConeAngle = 87;
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submunitionInitialOffset[] = {0,0,0};
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submunitionInitSpeed = 1000;
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submunitionParentSpeedCoef = 1;
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triggerSpeedCoef[] = {0.75, 1.5};
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triggerTime = 0;
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};
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/********************* ***************************/
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class GVAR(def_10) : GVAR(spawnbase) {
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submunitionConeType[] = {"random", 10};
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};
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class GVAR(def_10_lo) : GVAR(def_10) {
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submunitionConeAngle = 85;
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};
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class GVAR(def_10_mid) : GVAR(def_10) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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};
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class GVAR(def_10_hi) : GVAR(def_10) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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class GVAR(def_10_top) : GVAR(def_10) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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/********************* ***************************/
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class GVAR(def_15) : GVAR(spawnbase) {
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submunitionConeType[] = {"random", 15};
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};
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class GVAR(def_15_lo) : GVAR(def_15) {
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|
submunitionConeAngle = 85;
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_15_mid) : GVAR(def_15) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, 1.5};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_15_hi) : GVAR(def_15) {
|
|
|
|
|
submunitionConeAngle = 80;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_15_top) : GVAR(def_15) {
|
|
|
|
|
submunitionConeAngle = 60;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/********************* ***************************/
|
|
|
|
|
class GVAR(def_5) : GVAR(spawnbase) {
|
|
|
|
|
submunitionConeType[] = {"random", 5};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_5_lo) : GVAR(def_5) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_5_mid) : GVAR(def_5) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, 1.5};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_5_hi) : GVAR(def_5) {
|
|
|
|
|
submunitionConeAngle = 80;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_5_top) : GVAR(def_5) {
|
|
|
|
|
submunitionConeAngle = 60;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/********************* ***************************/
|
|
|
|
|
class GVAR(def_tiny_15) : GVAR(spawnbase) {
|
|
|
|
|
submunitionConeType[] = {"random", 15};
|
|
|
|
|
submunitionAmmo = QGVAR(tiny);
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_15_lo) : GVAR(def_tiny_15) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_15_mid) : GVAR(def_tiny_15) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, 1.5};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_15_hi) : GVAR(def_tiny_15) {
|
|
|
|
|
submunitionConeAngle = 80;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_15_top) : GVAR(def_tiny_15) {
|
|
|
|
|
submunitionConeAngle = 60;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/********************* ***************************/
|
|
|
|
|
class GVAR(def_tiny_10) : GVAR(spawnbase) {
|
|
|
|
|
submunitionConeType[] = {"random", 10};
|
|
|
|
|
submunitionAmmo = QGVAR(tiny);
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_10_lo) : GVAR(def_tiny_10) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_10_mid) : GVAR(def_tiny_10) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, 1.5};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_10_hi) : GVAR(def_tiny_10) {
|
|
|
|
|
submunitionConeAngle = 80;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_10_top) : GVAR(def_tiny_10) {
|
|
|
|
|
submunitionConeAngle = 60;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/********************* ***************************/
|
|
|
|
|
class GVAR(def_tiny_5) : GVAR(spawnbase) {
|
|
|
|
|
submunitionConeType[] = {"random", 5};
|
|
|
|
|
submunitionAmmo = QGVAR(tiny);
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_5_lo) : GVAR(def_tiny_5) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_5_mid) : GVAR(def_tiny_5) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, 1.5};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_5_hi) : GVAR(def_tiny_5) {
|
|
|
|
|
submunitionConeAngle = 80;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_tiny_5_top) : GVAR(def_tiny_5) {
|
|
|
|
|
submunitionConeAngle = 60;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
/********************* ***************************/
|
|
|
|
|
class GVAR(def_small_15) : GVAR(spawnbase) {
|
|
|
|
|
submunitionConeType[] = {"random", 15};
|
|
|
|
|
submunitionAmmo = QGVAR(small);
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_15_lo) : GVAR(def_small_15) {
|
|
|
|
|
submunitionConeAngle = 815;
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_15_mid) : GVAR(def_small_15) {
|
|
|
|
|
submunitionConeAngle = 815;
|
|
|
|
|
triggerSpeedCoef[] = {-1.15, 1.15};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_15_hi) : GVAR(def_small_15) {
|
|
|
|
|
submunitionConeAngle = 80;
|
|
|
|
|
triggerSpeedCoef[] = {-1.15, -0.715};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_15_top) : GVAR(def_small_15) {
|
|
|
|
|
submunitionConeAngle = 60;
|
|
|
|
|
triggerSpeedCoef[] = {-1.15, -0.715};
|
|
|
|
|
};
|
|
|
|
|
/********************* ***************************/
|
|
|
|
|
class GVAR(def_small_10) : GVAR(spawnbase) {
|
|
|
|
|
submunitionConeType[] = {"random", 10};
|
|
|
|
|
submunitionAmmo = QGVAR(small);
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_10_lo) : GVAR(def_small_10) {
|
|
|
|
|
submunitionConeAngle = 810;
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_10_mid) : GVAR(def_small_10) {
|
|
|
|
|
submunitionConeAngle = 810;
|
|
|
|
|
triggerSpeedCoef[] = {-1.10, 1.10};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_10_hi) : GVAR(def_small_10) {
|
|
|
|
|
submunitionConeAngle = 80;
|
|
|
|
|
triggerSpeedCoef[] = {-1.10, -0.710};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_10_top) : GVAR(def_small_10) {
|
|
|
|
|
submunitionConeAngle = 60;
|
|
|
|
|
triggerSpeedCoef[] = {-1.10, -0.710};
|
|
|
|
|
};
|
|
|
|
|
/********************* ***************************/
|
|
|
|
|
class GVAR(def_small_5) : GVAR(spawnbase) {
|
|
|
|
|
submunitionConeType[] = {"random", 5};
|
|
|
|
|
submunitionAmmo = QGVAR(small);
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_5_lo) : GVAR(def_small_5) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_5_mid) : GVAR(def_small_5) {
|
|
|
|
|
submunitionConeAngle = 85;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, 1.5};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_5_hi) : GVAR(def_small_5) {
|
|
|
|
|
submunitionConeAngle = 80;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(def_small_5_top) : GVAR(def_small_5) {
|
|
|
|
|
submunitionConeAngle = 60;
|
|
|
|
|
triggerSpeedCoef[] = {-1.5, -0.75};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/******************* targeted fragments ********************/
|
|
|
|
|
class GVAR(spawnbase_targeted) : GVAR(spawnbase) {
|
|
|
|
|
access = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionInitSpeed = 0;
|
|
|
|
|
triggerSpeedCoef[] = {0.5, 1};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class GVAR(tiny_spawner_2_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_spawner_2_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_spawner_2_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_spawner_3_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_spawner_3_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_spawner_3_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class GVAR(tiny_HD_spawner_2_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny_HD);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_HD_spawner_2_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny_HD);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_HD_spawner_2_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny_HD);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_HD_spawner_3_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny_HD);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_HD_spawner_3_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny_HD);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(tiny_HD_spawner_3_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(tiny_HD);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class GVAR(small_spawner_2_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_spawner_2_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_spawner_2_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_spawner_3_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_spawner_3_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_spawner_3_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class GVAR(small_HD_spawner_2_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small_HD);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_HD_spawner_2_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small_HD);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_HD_spawner_2_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small_HD);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_HD_spawner_3_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small_HD);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_HD_spawner_3_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small_HD);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(small_HD_spawner_3_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(small_HD);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class GVAR(medium_spawner_2_short) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(medium_spawner_2_mid) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(medium_spawner_2_far) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(medium_spawner_3_short) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(medium_spawner_3_mid) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(medium_spawner_3_far) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(medium_HD_spawner_2_short) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium_HD);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(medium_HD_spawner_2_mid) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium_HD);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(medium_HD_spawner_2_far) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium_HD);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(medium_HD_spawner_3_short) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium_HD);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(medium_HD_spawner_3_mid) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium_HD);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(medium_HD_spawner_3_far) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium_HD);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(large_spawner_2_short) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(large);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(large_spawner_2_mid) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(large);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(large_spawner_2_far) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(large);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(large_spawner_3_short) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(large);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(large_spawner_3_mid) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(large);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(large_spawner_3_far) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(large);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(large_HD_spawner_2_short) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(large_HD);
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submunitionConeAngle = 4.5;
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|
submunitionConeType[] = {"random", 2};
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|
};
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class GVAR(large_HD_spawner_2_mid) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(large_HD);
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|
submunitionConeAngle = 2;
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|
submunitionConeType[] = {"random", 2};
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|
};
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class GVAR(large_HD_spawner_2_far) : GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(large_HD);
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|
submunitionConeAngle = 0.9;
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|
|
submunitionConeType[] = {"random", 2};
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|
|
};
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class GVAR(large_HD_spawner_3_short) : GVAR(spawnbase_targeted) {
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|
submunitionAmmo = QGVAR(large_HD);
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|
submunitionConeAngle = 4.5;
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|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
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|
|
class GVAR(large_HD_spawner_3_mid) : GVAR(spawnbase_targeted) {
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|
|
submunitionAmmo = QGVAR(large_HD);
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|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
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|
|
class GVAR(large_HD_spawner_3_far) : GVAR(spawnbase_targeted) {
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|
|
submunitionAmmo = QGVAR(large_HD);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class GVAR(huge_spawner_2_short) : GVAR(spawnbase_targeted) {
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|
|
submunitionAmmo = QGVAR(huge);
|
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|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(huge_spawner_2_mid) : GVAR(spawnbase_targeted) {
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|
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|
|
submunitionAmmo = QGVAR(huge);
|
|
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|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
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|
|
class GVAR(huge_spawner_2_far) : GVAR(spawnbase_targeted) {
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|
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|
|
submunitionAmmo = QGVAR(huge);
|
|
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|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(huge_spawner_3_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(huge);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(huge_spawner_3_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(huge);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(huge_spawner_3_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(huge);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class GVAR(huge_HD_spawner_2_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(huge_HD);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(huge_HD_spawner_2_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(huge_HD);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(huge_HD_spawner_2_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(huge_HD);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 2};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(huge_HD_spawner_3_short) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(huge_HD);
|
|
|
|
|
submunitionConeAngle = 4.5;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(huge_HD_spawner_3_mid) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(huge_HD);
|
|
|
|
|
submunitionConeAngle = 2;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
class GVAR(huge_HD_spawner_3_far) : GVAR(spawnbase_targeted) {
|
|
|
|
|
submunitionAmmo = QGVAR(huge_HD);
|
|
|
|
|
submunitionConeAngle = 0.9;
|
|
|
|
|
submunitionConeType[] = {"random", 3};
|
|
|
|
|
};
|
|
|
|
|
};
|