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@ -4,7 +4,7 @@ class CfgWeapons {
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class Launcher_Base_F : Launcher {
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class WeaponSlotsInfo;
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};
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};
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class missiles_titan : MissileLauncher {
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weaponInfoType = "ACE_RscOptics_javelin";
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@ -13,7 +13,7 @@ class CfgWeapons {
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canLock = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class launch_Titan_base : Launcher_Base_F {
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@ -24,6 +24,6 @@ class CfgWeapons {
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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};
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@ -255,9 +255,9 @@ class RscInGameUI {
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idc = 6999;
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x = "SafezoneX";
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y = "SafezoneY";
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w = "SafezoneW";
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h = "SafezoneH";
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y = "SafezoneY";
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w = "SafezoneW";
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h = "SafezoneH";
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enabled = 0;
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class Controls {
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@ -8,29 +8,29 @@ class CfgAmmo {
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class M_PG_AT : MissileBase {
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model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F";
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proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
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proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
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irLock = 0;
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laserLock = 0;
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airLock = 0;
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weaponLockSystem = "2 + 16";
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laserLock = 0;
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airLock = 0;
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weaponLockSystem = "2 + 16";
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maxSpeed = 720;
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maxControlRange = 5000;
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maneuvrability = 8;
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timeToLive = 60;
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simulationStep = 0.01;
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airFriction = 0.1;
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sideAirFriction = 0.16;
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initTime = 0.002;
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thrustTime = 1.07;
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thrust = 530;
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fuseDistance = 2;
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maxSpeed = 720;
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maxControlRange = 5000;
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maneuvrability = 8;
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timeToLive = 60;
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simulationStep = 0.01;
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airFriction = 0.1;
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sideAirFriction = 0.16;
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initTime = 0.002;
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thrustTime = 1.07;
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thrust = 530;
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fuseDistance = 2;
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effectsMissileInit = "MissileDAR1";
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effectsMissile = "missile2";
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whistleDist = 4;
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muzzleEffect = "";
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effectsMissileInit = "MissileDAR1";
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effectsMissile = "missile2";
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whistleDist = 4;
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muzzleEffect = "";
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// Turn off arma crosshair-guidance
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manualControl = 0;
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@ -73,17 +73,17 @@ class CfgAmmo {
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class ACE_Hydra70_DAGR : M_PG_AT {
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displayName = "$STR_ACE_Hydra70_DAGR";
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displayNameShort = "$STR_ACE_Hydra70_DAGR_Short";
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displayNameShort = "$STR_ACE_Hydra70_DAGR_Short";
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description = "$STR_ACE_Hydra70_DAGR";
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descriptionShort = "$STR_ACE_Hydra70_DAGR_Desc";
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descriptionShort = "$STR_ACE_Hydra70_DAGR_Desc";
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};
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class ACE_Hellfire_AGM114K : ACE_Hydra70_DAGR {
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displayName = "$STR_ACE_Hellfire_AGM114K";
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displayNameShort = "$STR_ACE_Hellfire_AGM114K_Short";
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displayNameShort = "$STR_ACE_Hellfire_AGM114K_Short";
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description = "$STR_ACE_Hellfire_AGM114K_desc";
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description = "$STR_ACE_Hellfire_AGM114K_desc";
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descriptionShort = "$STR_ACE_Hellfire_AGM114K_desc";
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// @TODO: placeholder model to at least make it look different
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@ -92,22 +92,22 @@ class CfgAmmo {
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hit = 1400;
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indirectHit = 71;
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indirectHitRange = 4.5;
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effectsMissile = "missile2";
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indirectHitRange = 4.5;
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effectsMissile = "missile2";
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};
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// Titan
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class M_Titan_AT : MissileBase {
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irLock = 0;
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laserLock = 0;
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airLock = 0;
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laserLock = 0;
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airLock = 0;
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// Turn off arma crosshair-guidance
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manualControl = 0;
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hit = 1400; // default: 800
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indirectHit = 20;
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indirectHitRange = 2;
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indirectHit = 20;
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indirectHitRange = 2;
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// ACE uses these values
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//trackOversteer = 1;
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//trackLead = 0;
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@ -3,29 +3,29 @@ THIS IS A WIP FUNCTIONALITY, DUE TO CHANGE
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class M_PG_AT : MissileBase {
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model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F";
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proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
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proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
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irLock = 0;
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laserLock = 0;
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airLock = 0;
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weaponLockSystem = "2 + 16";
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laserLock = 0;
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airLock = 0;
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weaponLockSystem = "2 + 16";
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maxSpeed = 720;
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maxControlRange = 5000;
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maneuvrability = 8;
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timeToLive = 60;
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simulationStep = 0.01;
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airFriction = 0.1;
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sideAirFriction = 0.16;
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initTime = 0.002;
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thrustTime = 1.07;
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thrust = 530;
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fuseDistance = 2;
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maxSpeed = 720;
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maxControlRange = 5000;
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maneuvrability = 8;
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timeToLive = 60;
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simulationStep = 0.01;
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airFriction = 0.1;
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sideAirFriction = 0.16;
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initTime = 0.002;
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thrustTime = 1.07;
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thrust = 530;
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fuseDistance = 2;
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effectsMissileInit = "MissileDAR1";
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effectsMissile = "missile2";
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whistleDist = 4;
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muzzleEffect = "";
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effectsMissileInit = "MissileDAR1";
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effectsMissile = "missile2";
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whistleDist = 4;
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muzzleEffect = "";
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// Turn off arma crosshair-guidance
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manualControl = 0;
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