This commit is contained in:
jaynus 2015-04-17 07:28:19 -07:00
parent ce4a9c3676
commit 6c3e699fdb
4 changed files with 54 additions and 54 deletions

View File

@ -4,7 +4,7 @@ class CfgWeapons {
class Launcher_Base_F : Launcher {
class WeaponSlotsInfo;
};
};
class missiles_titan : MissileLauncher {
weaponInfoType = "ACE_RscOptics_javelin";
@ -13,7 +13,7 @@ class CfgWeapons {
canLock = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
class launch_Titan_base : Launcher_Base_F {
@ -24,6 +24,6 @@ class CfgWeapons {
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
};

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@ -255,9 +255,9 @@ class RscInGameUI {
idc = 6999;
x = "SafezoneX";
y = "SafezoneY";
w = "SafezoneW";
h = "SafezoneH";
y = "SafezoneY";
w = "SafezoneW";
h = "SafezoneH";
enabled = 0;
class Controls {

View File

@ -8,29 +8,29 @@ class CfgAmmo {
class M_PG_AT : MissileBase {
model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F";
proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
irLock = 0;
laserLock = 0;
airLock = 0;
weaponLockSystem = "2 + 16";
laserLock = 0;
airLock = 0;
weaponLockSystem = "2 + 16";
maxSpeed = 720;
maxControlRange = 5000;
maneuvrability = 8;
timeToLive = 60;
simulationStep = 0.01;
airFriction = 0.1;
sideAirFriction = 0.16;
initTime = 0.002;
thrustTime = 1.07;
thrust = 530;
fuseDistance = 2;
maxSpeed = 720;
maxControlRange = 5000;
maneuvrability = 8;
timeToLive = 60;
simulationStep = 0.01;
airFriction = 0.1;
sideAirFriction = 0.16;
initTime = 0.002;
thrustTime = 1.07;
thrust = 530;
fuseDistance = 2;
effectsMissileInit = "MissileDAR1";
effectsMissile = "missile2";
whistleDist = 4;
muzzleEffect = "";
effectsMissileInit = "MissileDAR1";
effectsMissile = "missile2";
whistleDist = 4;
muzzleEffect = "";
// Turn off arma crosshair-guidance
manualControl = 0;
@ -73,17 +73,17 @@ class CfgAmmo {
class ACE_Hydra70_DAGR : M_PG_AT {
displayName = "$STR_ACE_Hydra70_DAGR";
displayNameShort = "$STR_ACE_Hydra70_DAGR_Short";
displayNameShort = "$STR_ACE_Hydra70_DAGR_Short";
description = "$STR_ACE_Hydra70_DAGR";
descriptionShort = "$STR_ACE_Hydra70_DAGR_Desc";
descriptionShort = "$STR_ACE_Hydra70_DAGR_Desc";
};
class ACE_Hellfire_AGM114K : ACE_Hydra70_DAGR {
displayName = "$STR_ACE_Hellfire_AGM114K";
displayNameShort = "$STR_ACE_Hellfire_AGM114K_Short";
displayNameShort = "$STR_ACE_Hellfire_AGM114K_Short";
description = "$STR_ACE_Hellfire_AGM114K_desc";
description = "$STR_ACE_Hellfire_AGM114K_desc";
descriptionShort = "$STR_ACE_Hellfire_AGM114K_desc";
// @TODO: placeholder model to at least make it look different
@ -92,22 +92,22 @@ class CfgAmmo {
hit = 1400;
indirectHit = 71;
indirectHitRange = 4.5;
effectsMissile = "missile2";
indirectHitRange = 4.5;
effectsMissile = "missile2";
};
// Titan
class M_Titan_AT : MissileBase {
irLock = 0;
laserLock = 0;
airLock = 0;
laserLock = 0;
airLock = 0;
// Turn off arma crosshair-guidance
manualControl = 0;
hit = 1400; // default: 800
indirectHit = 20;
indirectHitRange = 2;
indirectHit = 20;
indirectHitRange = 2;
// ACE uses these values
//trackOversteer = 1;
//trackLead = 0;

View File

@ -3,29 +3,29 @@ THIS IS A WIP FUNCTIONALITY, DUE TO CHANGE
class M_PG_AT : MissileBase {
model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F";
proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
irLock = 0;
laserLock = 0;
airLock = 0;
weaponLockSystem = "2 + 16";
laserLock = 0;
airLock = 0;
weaponLockSystem = "2 + 16";
maxSpeed = 720;
maxControlRange = 5000;
maneuvrability = 8;
timeToLive = 60;
simulationStep = 0.01;
airFriction = 0.1;
sideAirFriction = 0.16;
initTime = 0.002;
thrustTime = 1.07;
thrust = 530;
fuseDistance = 2;
maxSpeed = 720;
maxControlRange = 5000;
maneuvrability = 8;
timeToLive = 60;
simulationStep = 0.01;
airFriction = 0.1;
sideAirFriction = 0.16;
initTime = 0.002;
thrustTime = 1.07;
thrust = 530;
fuseDistance = 2;
effectsMissileInit = "MissileDAR1";
effectsMissile = "missile2";
whistleDist = 4;
muzzleEffect = "";
effectsMissileInit = "MissileDAR1";
effectsMissile = "missile2";
whistleDist = 4;
muzzleEffect = "";
// Turn off arma crosshair-guidance
manualControl = 0;