Docs: missionmaker - add Zeus

Add Zeus module description to modules.md
This commit is contained in:
BullHorn 2015-05-22 16:16:32 +03:00
parent 2abafc5147
commit 6c5fb94d9b

View File

@ -560,3 +560,28 @@ Follow players. If set to false, loop will play sounds only nearby logic positio
7. **Volume (Number)**<br>
The volume of the sounds played<br>
`Default value: 1`
## 4. ACE3 Zeus
*Part of: ace_zeus*
### 4.1 Zeus Settings
This module provides control over vanilla aspects of Zeus.
**Settings:**
1. **Ascension Messages (Option)**<br>
Display global popup messages when a player is assigned as Zeus<br>
`Default value: No`
2. **Zeus Eagle (Boolean)**<br>
Spawn an eagle that follows the Zeus camera<br>
`Default value: No`
3. **Wind Sounds (Boolean)**<br>
Play wind sounds when Zeus remote controls a unit<br>
`Default value: No`
4. **Ordnance Warning (Boolean)**<br>
Play a radio warning when Zeus uses ordnance<br>
`Default value: No`
5. **Reveal Mines (Scalar)**<br>
Should PAK be removed on usage?<br>
`Default value: Disabled`