Use variable to enable/disable aspects

This commit is contained in:
johnb432 2024-07-17 21:49:23 +02:00
parent 96501b0087
commit 6d65fc42e8
20 changed files with 548 additions and 480 deletions

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@ -1,22 +1,26 @@
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL
#include "script_component.hpp" #include "script_component.hpp"
[QEGVAR(medical,setUnconscious), LINKFUNC(setUnconscious)] call CBA_fnc_addEventHandler; ["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
if (!hasInterface) exitWith {}; [QEGVAR(medical,setUnconscious), LINKFUNC(setUnconscious)] call CBA_fnc_addEventHandler;
// Fractures affect base sway, pain makes it worse if (!hasInterface) exitWith {};
["baseline", {
ACE_player getVariable [QEGVAR(medical_engine,aimFracture), 0]
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
// Max pain = 5x sway // Fractures affect base sway, pain makes it worse
["multiplier", { ["baseline", {
1 + (GET_PAIN_PERCEIVED(ACE_player) * 4) ACE_player getVariable [QEGVAR(medical_engine,aimFracture), 0]
}, QUOTE(ADDON)] call EFUNC(common,addSwayFactor); }, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
#ifdef DEBUG_MODE_FULL // Max pain = 5x sway
call compile preprocessFileLineNumbers QPATHTOF(dev\reportSettings.sqf); ["multiplier", {
call compile preprocessFileLineNumbers QPATHTOF(dev\watchVariable.sqf); 1 + (GET_PAIN_PERCEIVED(ACE_player) * 4)
call compile preprocessFileLineNumbers QPATHTOF(dev\debugDisplay.sqf); }, QUOTE(ADDON)] call EFUNC(common,addSwayFactor);
#endif
#ifdef DEBUG_MODE_FULL
call compile preprocessFileLineNumbers QPATHTOF(dev\reportSettings.sqf);
call compile preprocessFileLineNumbers QPATHTOF(dev\watchVariable.sqf);
call compile preprocessFileLineNumbers QPATHTOF(dev\debugDisplay.sqf);
#endif
}] call CBA_fnc_addEventHandler;

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@ -23,6 +23,12 @@
*/ */
// #define DEBUG_TESTRESULTS // #define DEBUG_TESTRESULTS
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(addDamageToUnit), _this];
};
if !(GETEGVAR(medical,enabled,false)) exitWith {false};
params [ params [
["_unit", objNull, [objNull]], ["_unit", objNull, [objNull]],
["_damageToAdd", -1, [0]], ["_damageToAdd", -1, [0]],

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@ -12,12 +12,18 @@
* The new pain level <NUMBER> * The new pain level <NUMBER>
* *
* Example: * Example:
* [guy, 0.5] call ace_medical_fnc_adjustPainLevel * [player, 0.5] call ace_medical_fnc_adjustPainLevel
* *
* Public: Yes * Public: Yes
*/ */
params ["_unit", "_addedPain"]; if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(adjustPainLevel), _this];
};
if !(GETEGVAR(medical,enabled,false)) exitWith {};
params [["_unit", objNull, [objNull]], ["_addedPain", 0, [0]]];
if (!local _unit) exitWith { ERROR_1("unit [%1] is not local",_unit); }; if (!local _unit) exitWith { ERROR_1("unit [%1] is not local",_unit); };

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@ -15,6 +15,13 @@
* *
* Public: Yes * Public: Yes
*/ */
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(deserializeState), _this];
};
if !(GETEGVAR(medical,enabled,false)) exitWith {};
params [["_unit", objNull, [objNull]], ["_json", "{}", [""]]]; params [["_unit", objNull, [objNull]], ["_json", "{}", [""]]];
// Don't run in scheduled environment // Don't run in scheduled environment

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@ -10,10 +10,17 @@
* Serialized state as JSON string <STRING> * Serialized state as JSON string <STRING>
* *
* Example: * Example:
* [player] call ace_medical_fnc_serializeState * player call ace_medical_fnc_serializeState
* *
* Public: Yes * Public: Yes
*/ */
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(serializeState), _this];
};
if !(GETEGVAR(medical,enabled,false)) exitWith {""};
params [["_unit", objNull, [objNull]]]; params [["_unit", objNull, [objNull]]];
private _state = [] call CBA_fnc_createNamespace; private _state = [] call CBA_fnc_createNamespace;

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@ -6,8 +6,8 @@
* Arguments: * Arguments:
* 0: The unit that will be put in an unconscious state <OBJECT> * 0: The unit that will be put in an unconscious state <OBJECT>
* 1: Set unconsciouns <BOOL> (default: true) * 1: Set unconsciouns <BOOL> (default: true)
* 2: Minimum unconscious time (set to 0 to ignore) <NUMBER><OPTIONAL> (default: 0) * 2: Minimum unconscious time (set to 0 to ignore) <NUMBER> (default: 0)
* 3: Force wakeup at given time if vitals are stable <BOOL><OPTIONAL> (default: false) * 3: Force wakeup at given time if vitals are stable <BOOL> (default: false)
* *
* Return Value: * Return Value:
* Success? <BOOLEAN> * Success? <BOOLEAN>
@ -19,11 +19,12 @@
* Public: Yes * Public: Yes
*/ */
// only run this after the settings are initialized if (!EGVAR(common,settingsInitFinished)) exitWith {
if !(EGVAR(common,settingsInitFinished)) exitWith { EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(setUnconscious), _this];
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setUnconscious), _this];
}; };
if !(GETEGVAR(medical,enabled,false)) exitWith {};
params [["_unit", objNull, [objNull]], ["_knockOut", true, [false]], ["_minWaitingTime", 0, [0]], ["_forcedWakup", false, [false]]]; params [["_unit", objNull, [objNull]], ["_knockOut", true, [false]], ["_minWaitingTime", 0, [0]], ["_forcedWakup", false, [false]]];
TRACE_4("setUnconscious",_unit,_knockOut,_minWaitingTime,_forcedWakup); TRACE_4("setUnconscious",_unit,_knockOut,_minWaitingTime,_forcedWakup);

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@ -1,8 +1,9 @@
#include "script_component.hpp" #include "script_component.hpp"
["CBA_settingsInitialized", { ["CBA_settingsInitialized", {
TRACE_1("settingsInitialized",GVAR(enabledFor)); TRACE_2("settingsInitialized",GVAR(enabledFor),GETEGVAR(medical,enabled,false));
if (GVAR(enabledFor) == 0) exitWith {}; // 0: disabled
if (GVAR(enabledFor) == 0 || {!(GETEGVAR(medical,enabled,false))}) exitWith {}; // 0: disabled
if ((GVAR(enabledFor) == 1) && {!isServer} && {hasInterface}) exitWith {}; // 1: Don't Run on non-hc Clients if ((GVAR(enabledFor) == 1) && {!isServer} && {hasInterface}) exitWith {}; // 1: Don't Run on non-hc Clients
["ace_firedNonPlayer", { ["ace_firedNonPlayer", {
@ -20,5 +21,4 @@
}] call CBA_fnc_addClassEventHandler; }] call CBA_fnc_addClassEventHandler;
#include "stateMachine.inc.sqf" #include "stateMachine.inc.sqf"
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;

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@ -1,25 +1,29 @@
#include "script_component.hpp" #include "script_component.hpp"
// To support public API regardless of component settings ["CBA_settingsInitialized", {
[QGVAR(spurt), LINKFUNC(spurt)] call CBA_fnc_addEventHandler; if !(GETEGVAR(medical,enabled,false)) exitWith {};
if (isServer) then { // To support public API regardless of component settings
GVAR(bloodDrops) = []; [QGVAR(spurt), LINKFUNC(spurt)] call CBA_fnc_addEventHandler;
[QGVAR(bloodDropCreated), { if (isServer) then {
params ["_bloodDrop", "_source"]; GVAR(bloodDrops) = [];
// Add to created queue with format: [expire time, blood object, source unit] [QGVAR(bloodDropCreated), {
private _index = GVAR(bloodDrops) pushBack [CBA_missionTime + GVAR(bloodLifetime), _bloodDrop, _source]; params ["_bloodDrop", "_source"];
if (count GVAR(bloodDrops) >= GVAR(maxBloodObjects)) then { // Add to created queue with format: [expire time, blood object, source unit]
(GVAR(bloodDrops) deleteAt 0) params ["", "_deletedBloodDrop"]; private _index = GVAR(bloodDrops) pushBack [CBA_missionTime + GVAR(bloodLifetime), _bloodDrop, _source];
deleteVehicle _deletedBloodDrop;
};
// Start the cleanup loop if (count GVAR(bloodDrops) >= GVAR(maxBloodObjects)) then {
if (_index == 0) then { (GVAR(bloodDrops) deleteAt 0) params ["", "_deletedBloodDrop"];
[LINKFUNC(cleanupLoop), [], GVAR(bloodLifetime)] call CBA_fnc_waitAndExecute; deleteVehicle _deletedBloodDrop;
}; };
}] call CBA_fnc_addEventHandler;
}; // Start the cleanup loop
if (_index == 0) then {
[LINKFUNC(cleanupLoop), [], GVAR(bloodLifetime)] call CBA_fnc_waitAndExecute;
};
}] call CBA_fnc_addEventHandler;
};
}] call CBA_fnc_addEventHandler;

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@ -1,112 +1,116 @@
#include "script_component.hpp" #include "script_component.hpp"
[QGVAR(updateDamageEffects), LINKFUNC(updateDamageEffects)] call CBA_fnc_addEventHandler; ["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
["unit", { [QGVAR(updateDamageEffects), LINKFUNC(updateDamageEffects)] call CBA_fnc_addEventHandler;
params ["_new"];
[_new] call FUNC(updateDamageEffects); // Run on new controlled unit to update QGVAR(aimFracture)
}, true] call CBA_fnc_addPlayerEventHandler;
["CAManBase", "init", { ["unit", {
params ["_unit"]; params ["_new"];
[_new] call FUNC(updateDamageEffects); // Run on new controlled unit to update QGVAR(aimFracture)
}, true] call CBA_fnc_addPlayerEventHandler;
if (unitIsUAV _unit) exitWith {TRACE_1("ignore UAV AI",typeOf _unit);}; ["CAManBase", "init", {
if (getNumber (configOf _unit >> "isPlayableLogic") == 1) exitWith {TRACE_1("ignore logic unit",typeOf _unit);}; params ["_unit"];
private _allHitPoints = getAllHitPointsDamage _unit param [0, []]; if (unitIsUAV _unit) exitWith {TRACE_1("ignore UAV AI",typeOf _unit);};
if ((GVAR(customHitpoints) arrayIntersect _allHitPoints) isNotEqualTo GVAR(customHitpoints)) exitWith { if (getNumber (configOf _unit >> "isPlayableLogic") == 1) exitWith {TRACE_1("ignore logic unit",typeOf _unit);};
ERROR_1("Bad hitpoints for unit type ""%1""",typeOf _unit);
private _allHitPoints = getAllHitPointsDamage _unit param [0, []];
if ((GVAR(customHitpoints) arrayIntersect _allHitPoints) isNotEqualTo GVAR(customHitpoints)) exitWith {
ERROR_1("Bad hitpoints for unit type ""%1""",typeOf _unit);
};
// Calling this function inside curly brackets allows the usage of
// "exitWith", which would be broken with "HandleDamage" otherwise.
_unit setVariable [
QEGVAR(medical,HandleDamageEHID),
_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}]
];
_unit addEventHandler ["HandleHeal", {
params ["_injured", "_healer"];
// Replace the items so that the unit can't heal
_healer call EFUNC(common,replaceRegisteredItems);
AISFinishHeal [_injured, _healer, true];
// Set animation to what it was before starting the healing animation
[{"dnon_medic" in animationState (_this select 0)}, {
[_this select 0, _this select 1, 2] call EFUNC(common,doAnimation);
}, [_healer, _healer call EFUNC(common,getDefaultAnim)], 5] call CBA_fnc_waitUntilAndExecute;
}];
}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
if !(["ace_medical_treatment"] call EFUNC(common,isModLoaded)) then {
[TYPE_FIRST_AID_KIT, ""] call EFUNC(common,registerItemReplacement);
[TYPE_MEDIKIT, ""] call EFUNC(common,registerItemReplacement);
}; };
// Calling this function inside curly brackets allows the usage of #ifdef DEBUG_MODE_FULL
// "exitWith", which would be broken with "HandleDamage" otherwise. [QEGVAR(medical,woundReceived), {
_unit setVariable [ params ["_unit", "_damages", "_shooter", "_ammo"];
QEGVAR(medical,HandleDamageEHID), TRACE_4("wound",_unit,_damages,_shooter,_ammo);
_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}] //systemChat str _this;
]; }] call CBA_fnc_addEventHandler;
#endif
_unit addEventHandler ["HandleHeal", { // this handles moving units into vehicles via load functions or zeus
params ["_injured", "_healer"]; // needed, because the vanilla INCAPACITATED state does not handle vehicles
["CAManBase", "GetInMan", {
params ["_unit", "", "_vehicle"];
// Replace the items so that the unit can't heal if (local _unit && {lifeState _unit == "INCAPACITATED"}) then {
_healer call EFUNC(common,replaceRegisteredItems); [_unit, true] call FUNC(setUnconsciousAnim);
};
AISFinishHeal [_injured, _healer, true]; if (local _vehicle) then {
// Set animation to what it was before starting the healing animation
[{"dnon_medic" in animationState (_this select 0)}, {
[_this select 0, _this select 1, 2] call EFUNC(common,doAnimation);
}, [_healer, _healer call EFUNC(common,getDefaultAnim)], 5] call CBA_fnc_waitUntilAndExecute;
}];
}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
if !(["ace_medical_treatment"] call EFUNC(common,isModLoaded)) then {
[TYPE_FIRST_AID_KIT, ""] call EFUNC(common,registerItemReplacement);
[TYPE_MEDIKIT, ""] call EFUNC(common,registerItemReplacement);
};
#ifdef DEBUG_MODE_FULL
[QEGVAR(medical,woundReceived), {
params ["_unit", "_damages", "_shooter", "_ammo"];
TRACE_4("wound",_unit,_damages,_shooter,_ammo);
//systemChat str _this;
}] call CBA_fnc_addEventHandler;
#endif
// this handles moving units into vehicles via load functions or zeus
// needed, because the vanilla INCAPACITATED state does not handle vehicles
["CAManBase", "GetInMan", {
params ["_unit", "", "_vehicle"];
if (local _unit && {lifeState _unit == "INCAPACITATED"}) then {
[_unit, true] call FUNC(setUnconsciousAnim);
};
if (local _vehicle) then {
[_unit] call FUNC(lockUnconsciousSeat);
};
}] call CBA_fnc_addClassEventHandler;
["CAManBase", "GetOutMan", {
params ["_unit", "", "_vehicle"];
if (local _vehicle) then {
[_unit] call FUNC(unlockUnconsciousSeat);
};
}] call CBA_fnc_addClassEventHandler;
// Fixes units being stuck in unconscious animation when being knocked over by a PhysX object
["CAManBase", "AnimDone", {
params ["_unit", "_anim"];
if (local _unit && {_anim find QUNCON_ANIM(face) != -1 && {lifeState _unit != "INCAPACITATED"}}) then {
[_unit, false] call FUNC(setUnconsciousAnim);
};
}] call CBA_fnc_addClassEventHandler;
["ace_unconscious", {
params ["_unit", "_unconscious"];
TRACE_3("unit uncon",_unit,objectParent _unit,local _unit);
if (!isNull objectParent _unit && {local objectParent _unit}) then {
if (_unconscious) then {
[_unit] call FUNC(lockUnconsciousSeat); [_unit] call FUNC(lockUnconsciousSeat);
} else { };
}] call CBA_fnc_addClassEventHandler;
["CAManBase", "GetOutMan", {
params ["_unit", "", "_vehicle"];
if (local _vehicle) then {
[_unit] call FUNC(unlockUnconsciousSeat); [_unit] call FUNC(unlockUnconsciousSeat);
}; };
}; }] call CBA_fnc_addClassEventHandler;
}] call CBA_fnc_addEventHandler;
["ace_killed", { // global event // Fixes units being stuck in unconscious animation when being knocked over by a PhysX object
params ["_unit"]; ["CAManBase", "AnimDone", {
TRACE_3("unit Killed",_unit,objectParent _unit,local _unit); params ["_unit", "_anim"];
if (!isNull objectParent _unit && {local objectParent _unit}) exitWith { if (local _unit && {_anim find QUNCON_ANIM(face) != -1 && {lifeState _unit != "INCAPACITATED"}}) then {
[_unit] call FUNC(lockUnconsciousSeat); [_unit, false] call FUNC(setUnconsciousAnim);
}; };
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addClassEventHandler;
["CAManBase", "Deleted", { ["ace_unconscious", {
params ["_unit"]; params ["_unit", "_unconscious"];
TRACE_3("unit deleted",_unit,objectParent _unit,local _unit); TRACE_3("unit uncon",_unit,objectParent _unit,local _unit);
if ((!isNull objectParent _unit) && {local objectParent _unit}) then { if (!isNull objectParent _unit && {local objectParent _unit}) then {
[_unit] call FUNC(unlockUnconsciousSeat); if (_unconscious) then {
}; [_unit] call FUNC(lockUnconsciousSeat);
}, true, []] call CBA_fnc_addClassEventHandler; } else {
[_unit] call FUNC(unlockUnconsciousSeat);
};
};
}] call CBA_fnc_addEventHandler;
["ace_killed", { // global event
params ["_unit"];
TRACE_3("unit Killed",_unit,objectParent _unit,local _unit);
if (!isNull objectParent _unit && {local objectParent _unit}) exitWith {
[_unit] call FUNC(lockUnconsciousSeat);
};
}] call CBA_fnc_addEventHandler;
["CAManBase", "Deleted", {
params ["_unit"];
TRACE_3("unit deleted",_unit,objectParent _unit,local _unit);
if ((!isNull objectParent _unit) && {local objectParent _unit}) then {
[_unit] call FUNC(unlockUnconsciousSeat);
};
}, true, []] call CBA_fnc_addClassEventHandler;
}] call CBA_fnc_addEventHandler;

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@ -1,141 +1,145 @@
#include "script_component.hpp" #include "script_component.hpp"
[QEGVAR(medical,injured), { ["CBA_settingsInitialized", {
params ["_unit", "_painLevel"]; if !(GETEGVAR(medical,enabled,false)) exitWith {};
[_unit, "hit", PAIN_TO_SCREAM(_painLevel)] call FUNC(playInjuredSound);
if (hasInterface && {_unit == ace_player}) then { [QEGVAR(medical,injured), {
params ["_unit", "_painLevel"];
[_unit, "hit", PAIN_TO_SCREAM(_painLevel)] call FUNC(playInjuredSound);
if (hasInterface && {_unit == ace_player}) then {
[true] call FUNC(handleEffects);
};
}] call CBA_fnc_addEventHandler;
[QEGVAR(medical,moan), {
params ["_unit", "_painLevel"];
[_unit, "moan", PAIN_TO_MOAN(_painLevel)] call FUNC(playInjuredSound);
}] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {};
[QEGVAR(medical,fracture), {
params ["_unit"];
if (_unit == ACE_player) then {
playSound SND_FRACTURE;
};
}] call CBA_fnc_addEventHandler;
GVAR(nextFadeIn) = 0;
GVAR(heartBeatEffectRunning) = false;
GVAR(lastHeartBeatSound) = 0;
GVAR(bloodTickCounter) = 0;
[false] call FUNC(initEffects);
[true] call FUNC(handleEffects);
[LINKFUNC(handleEffects), 1, false] call CBA_fnc_addPerFrameHandler;
["ace_unconscious", {
params ["_unit", "_unconscious"];
if (_unit != ACE_player) exitWith {};
TRACE_1("player unconscious eh",_unconscious);
if (_unconscious && {cameraView == "GUNNER"} && {(vehicle _unit) != _unit} && {cameraOn == vehicle _unit}) then {
TRACE_2("exiting gunner view",cameraOn,cameraView);
ACE_player switchCamera "INTERNAL";
};
[!_unconscious, _unit] call EFUNC(common,setVolume);
// Greatly reduce player's hearing ability while unconscious (affects radio addons)
private _volume = missionNamespace getVariable [QEGVAR(hearing,unconsciousnessVolume), VOL_UNCONSCIOUS];
[QUOTE(ADDON), _volume, _unconscious] call EFUNC(common,setHearingCapability);
[_unconscious, 1] call FUNC(effectUnconscious);
[true] call FUNC(handleEffects); [true] call FUNC(handleEffects);
}; ["unconscious", _unconscious] call EFUNC(common,setDisableUserInputStatus);
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
[QEGVAR(medical,moan), { // Reset volume upon death for spectators
params ["_unit", "_painLevel"]; [QEGVAR(medical,death), {
[_unit, "moan", PAIN_TO_MOAN(_painLevel)] call FUNC(playInjuredSound); params ["_unit"];
}] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {}; if (_unit != ACE_player) exitWith {};
// Players always able to hear for any systems that might run while dead (e.g. spectator)
[QEGVAR(medical,fracture), {
params ["_unit"];
if (_unit == ACE_player) then {
playSound SND_FRACTURE;
};
}] call CBA_fnc_addEventHandler;
GVAR(nextFadeIn) = 0;
GVAR(heartBeatEffectRunning) = false;
GVAR(lastHeartBeatSound) = 0;
GVAR(bloodTickCounter) = 0;
[false] call FUNC(initEffects);
[true] call FUNC(handleEffects);
[LINKFUNC(handleEffects), 1, false] call CBA_fnc_addPerFrameHandler;
["ace_unconscious", {
params ["_unit", "_unconscious"];
if (_unit != ACE_player) exitWith {};
TRACE_1("player unconscious eh",_unconscious);
if (_unconscious && {cameraView == "GUNNER"} && {(vehicle _unit) != _unit} && {cameraOn == vehicle _unit}) then {
TRACE_2("exiting gunner view",cameraOn,cameraView);
ACE_player switchCamera "INTERNAL";
};
[!_unconscious, _unit] call EFUNC(common,setVolume);
// Greatly reduce player's hearing ability while unconscious (affects radio addons)
private _volume = missionNamespace getVariable [QEGVAR(hearing,unconsciousnessVolume), VOL_UNCONSCIOUS];
[QUOTE(ADDON), _volume, _unconscious] call EFUNC(common,setHearingCapability);
[_unconscious, 1] call FUNC(effectUnconscious);
[true] call FUNC(handleEffects);
["unconscious", _unconscious] call EFUNC(common,setDisableUserInputStatus);
}] call CBA_fnc_addEventHandler;
// Reset volume upon death for spectators
[QEGVAR(medical,death), {
params ["_unit"];
if (_unit != ACE_player) exitWith {};
// Players always able to hear for any systems that might run while dead (e.g. spectator)
[true, _unit] call EFUNC(common,setVolume);
[QUOTE(ADDON), 1, false] call EFUNC(common,setHearingCapability);
}] call CBA_fnc_addEventHandler;
// Update effects to match new unit's current status (this also handles respawn)
["unit", {
params ["_new"];
private _status = IS_UNCONSCIOUS(_new);
[!_status, _new] call EFUNC(common,setVolume);
private _volume = missionNamespace getVariable [QEGVAR(hearing,unconsciousnessVolume), VOL_UNCONSCIOUS];
[QUOTE(ADDON), _volume, _status] call EFUNC(common,setHearingCapability);
[true] call FUNC(handleEffects);
["unconscious", _status] call EFUNC(common,setDisableUserInputStatus);
}] call CBA_fnc_addPlayerEventHandler;
// Update effects for featureCamera (curator, arsenal, etc)
["featureCamera", {
params ["_unit", "_newCamera"];
[true] call FUNC(handleEffects);
private _volume = missionNamespace getVariable [QEGVAR(hearing,unconsciousnessVolume), VOL_UNCONSCIOUS];
if (_newCamera == "") then { // switched back to player view
private _status = IS_UNCONSCIOUS(_unit);
[!_status, _unit] call EFUNC(common,setVolume);
[QUOTE(ADDON), _volume, _status] call EFUNC(common,setHearingCapability);
["unconscious", _status] call EFUNC(common,setDisableUserInputStatus);
} else { // camera view
[true, _unit] call EFUNC(common,setVolume); [true, _unit] call EFUNC(common,setVolume);
[QUOTE(ADDON), 1, false] call EFUNC(common,setHearingCapability); [QUOTE(ADDON), 1, false] call EFUNC(common,setHearingCapability);
["unconscious", false] call EFUNC(common,setDisableUserInputStatus); }] call CBA_fnc_addEventHandler;
};
}] call CBA_fnc_addPlayerEventHandler;
// Forced say3D // Update effects to match new unit's current status (this also handles respawn)
[QGVAR(forceSay3D), { ["unit", {
params ["_unit", "_sound", "_distance"]; params ["_new"];
private _status = IS_UNCONSCIOUS(_new);
if (ACE_player distance _unit > _distance) exitWith {}; [!_status, _new] call EFUNC(common,setVolume);
if (isNull objectParent _unit) then { private _volume = missionNamespace getVariable [QEGVAR(hearing,unconsciousnessVolume), VOL_UNCONSCIOUS];
// say3D waits for the previous sound to finish, so use a dummy instead [QUOTE(ADDON), _volume, _status] call EFUNC(common,setHearingCapability);
private _dummy = "#dynamicsound" createVehicleLocal [0, 0, 0]; [true] call FUNC(handleEffects);
_dummy attachTo [_unit, [0, 0, 0], "camera"]; ["unconscious", _status] call EFUNC(common,setDisableUserInputStatus);
_dummy say3D [_sound, _distance, 1, false]; }] call CBA_fnc_addPlayerEventHandler;
[{ // Update effects for featureCamera (curator, arsenal, etc)
detach _this; ["featureCamera", {
deleteVehicle _this; params ["_unit", "_newCamera"];
}, _dummy, 5] call CBA_fnc_waitAndExecute;
} else { [true] call FUNC(handleEffects);
// Fallback: attachTo doesn't work within vehicles
_unit say3D [_sound, _distance, 1, false]; private _volume = missionNamespace getVariable [QEGVAR(hearing,unconsciousnessVolume), VOL_UNCONSCIOUS];
};
if (_newCamera == "") then { // switched back to player view
private _status = IS_UNCONSCIOUS(_unit);
[!_status, _unit] call EFUNC(common,setVolume);
[QUOTE(ADDON), _volume, _status] call EFUNC(common,setHearingCapability);
["unconscious", _status] call EFUNC(common,setDisableUserInputStatus);
} else { // camera view
[true, _unit] call EFUNC(common,setVolume);
[QUOTE(ADDON), 1, false] call EFUNC(common,setHearingCapability);
["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
};
}] call CBA_fnc_addPlayerEventHandler;
// Forced say3D
[QGVAR(forceSay3D), {
params ["_unit", "_sound", "_distance"];
if (ACE_player distance _unit > _distance) exitWith {};
if (isNull objectParent _unit) then {
// say3D waits for the previous sound to finish, so use a dummy instead
private _dummy = "#dynamicsound" createVehicleLocal [0, 0, 0];
_dummy attachTo [_unit, [0, 0, 0], "camera"];
_dummy say3D [_sound, _distance, 1, false];
[{
detach _this;
deleteVehicle _this;
}, _dummy, 5] call CBA_fnc_waitAndExecute;
} else {
// Fallback: attachTo doesn't work within vehicles
_unit say3D [_sound, _distance, 1, false];
};
}] call CBA_fnc_addEventHandler;
// Kill vanilla bleeding feedback effects.
#ifdef DISABLE_VANILLA_DAMAGE_EFFECTS
TRACE_1("disabling vanilla bleeding feedback effects",_this);
[{
{isNil _x} count [
"BIS_fnc_feedback_damageCC",
"BIS_fnc_feedback_damageRadialBlur",
"BIS_fnc_feedback_damageBlur"
] == 0
}, {
{
ppEffectDestroy _x;
} forEach [
BIS_fnc_feedback_damageCC,
BIS_fnc_feedback_damageRadialBlur,
BIS_fnc_feedback_damageBlur
];
}] call CBA_fnc_waitUntilAndExecute;
#endif
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
// Kill vanilla bleeding feedback effects.
#ifdef DISABLE_VANILLA_DAMAGE_EFFECTS
TRACE_1("disabling vanilla bleeding feedback effects",_this);
[{
{isNil _x} count [
"BIS_fnc_feedback_damageCC",
"BIS_fnc_feedback_damageRadialBlur",
"BIS_fnc_feedback_damageBlur"
] == 0
}, {
{
ppEffectDestroy _x;
} forEach [
BIS_fnc_feedback_damageCC,
BIS_fnc_feedback_damageRadialBlur,
BIS_fnc_feedback_damageBlur
];
}] call CBA_fnc_waitUntilAndExecute;
#endif

View File

@ -4,7 +4,7 @@ class CfgVehicles {
class ACE_SelfActions { class ACE_SelfActions {
class ACE_Medical { class ACE_Medical {
displayName = CSTRING(Medical); displayName = CSTRING(Medical);
condition = QGVAR(enableSelfActions); condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && GVAR(enableSelfActions));
exceptions[] = {"isNotInside", "isNotSitting", "isNotSwimming"}; exceptions[] = {"isNotInside", "isNotSitting", "isNotSwimming"};
statement = QUOTE([ARR_2(_target,-1)] call FUNC(displayPatientInformation)); statement = QUOTE([ARR_2(_target,-1)] call FUNC(displayPatientInformation));
runOnHover = 1; runOnHover = 1;
@ -23,7 +23,7 @@ class CfgVehicles {
}; };
}; };
class ACE_Actions { class ACE_Actions {
#define ACTION_CONDITION condition = QUOTE(GVAR(enableActions) == 0); #define ACTION_CONDITION condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && GVAR(enableActions) == 0);
#include "InteractionBodyParts.hpp" #include "InteractionBodyParts.hpp"
#undef ACTION_CONDITION #undef ACTION_CONDITION
class ACE_MainActions { class ACE_MainActions {
@ -38,7 +38,7 @@ class CfgVehicles {
}; };
class ACE_Medical_Radial { class ACE_Medical_Radial {
displayName = CSTRING(Medical); displayName = CSTRING(Medical);
condition = QUOTE((GVAR(enableActions) == 1 || {GVAR(enableActions) != 2 && {!isNull objectParent _target && {objectParent _target isEqualTo objectParent _player}}})); condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && (GVAR(enableActions) == 1 || {GVAR(enableActions) != 2 && {!isNull objectParent _target && {objectParent _target isEqualTo objectParent _player}}}));
exceptions[] = {"isNotInside", "isNotSitting"}; exceptions[] = {"isNotInside", "isNotSitting"};
statement = QUOTE([ARR_2(_target,-1)] call FUNC(displayPatientInformation)); statement = QUOTE([ARR_2(_target,-1)] call FUNC(displayPatientInformation));
runOnHover = 1; runOnHover = 1;
@ -49,7 +49,7 @@ class CfgVehicles {
}; };
class ACE_LoadPatient { class ACE_LoadPatient {
displayName = CSTRING(LoadPatient); displayName = CSTRING(LoadPatient);
condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {alive _target} && {isNull objectParent _target} && {(_target call EFUNC(common,nearestVehiclesFreeSeat)) isNotEqualTo []}); condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && {_target getVariable [ARR_2('ACE_isUnconscious',false)]} && {alive _target} && {isNull objectParent _target} && {(_target call EFUNC(common,nearestVehiclesFreeSeat)) isNotEqualTo []});
exceptions[] = {"isNotDragging", "isNotCarrying"}; exceptions[] = {"isNotDragging", "isNotCarrying"};
statement = QUOTE([ARR_2(_player,_target)] call EFUNC(medical_treatment,loadUnit)); statement = QUOTE([ARR_2(_player,_target)] call EFUNC(medical_treatment,loadUnit));
icon = QPATHTOF(ui\cross.paa); icon = QPATHTOF(ui\cross.paa);

View File

@ -2,115 +2,63 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
GVAR(target) = objNull; #include "initKeybinds.inc.sqf"
GVAR(previousTarget) = objNull;
GVAR(selectedBodyPart) = 0;
GVAR(selectedCategory) = "triage";
GVAR(lastOpenedOn) = -1; ["CBA_settingsInitialized", {
GVAR(pendingReopen) = false; if !(GETEGVAR(medical,enabled,false)) exitWith {};
GVAR(target) = objNull;
GVAR(previousTarget) = objNull;
GVAR(selectedBodyPart) = 0;
GVAR(selectedCategory) = "triage";
GVAR(menuPFH) = -1; GVAR(lastOpenedOn) = -1;
GVAR(pendingReopen) = false;
GVAR(peekLastOpenedOn) = -1; GVAR(menuPFH) = -1;
GVAR(peekOnHitLastOpenedOn) = -1;
GVAR(selfInteractionActions) = []; GVAR(peekLastOpenedOn) = -1;
[] call FUNC(addTreatmentActions); GVAR(peekOnHitLastOpenedOn) = -1;
[] call FUNC(collectActions);
[QEGVAR(interact_menu,newControllableObject), { GVAR(selfInteractionActions) = [];
params ["_type"]; // string of the object's classname [] call FUNC(addTreatmentActions);
if !(_type isKindOf "CAManBase") exitWith {}; [] call FUNC(collectActions);
{
_x set [0, _type];
_x call EFUNC(interact_menu,addActionToClass);
} forEach GVAR(selfInteractionActions);
}] call CBA_fnc_addEventHandler;
["ace_treatmentSucceded", { [QEGVAR(interact_menu,newControllableObject), {
if (GVAR(openAfterTreatment) && {GVAR(pendingReopen)}) then { params ["_type"]; // string of the object's classname
GVAR(pendingReopen) = false; if !(_type isKindOf "CAManBase") exitWith {};
[FUNC(openMenu), GVAR(target)] call CBA_fnc_execNextFrame; {
}; _x set [0, _type];
}] call CBA_fnc_addEventHandler; _x call EFUNC(interact_menu,addActionToClass);
} forEach GVAR(selfInteractionActions);
}] call CBA_fnc_addEventHandler;
["ACE3 Common", QGVAR(openMedicalMenuKey), localize LSTRING(OpenMedicalMenu), { ["ace_treatmentSucceded", {
// Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player if (GVAR(openAfterTreatment) && {GVAR(pendingReopen)}) then {
TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player); GVAR(pendingReopen) = false;
private _target = cursorTarget; [FUNC(openMenu), GVAR(target)] call CBA_fnc_execNextFrame;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
_target = cursorObject;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
private _start = AGLToASL positionCameraToWorld [0, 0, 0];
private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)];
private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"];
{
_x params ["", "", "_intersectObject"];
// Only look "through" player and player's vehicle
if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {};
if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith {
_target =_intersectObject
};
} forEach _intersections;
if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then {
_target = ACE_player;
};
}; };
}; }] call CBA_fnc_addEventHandler;
// Check conditions: canInteract and canOpenMenu // Close patient information display when interaction menu is closed
if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false}; ["ace_interactMenuClosed", {
if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false}; QGVAR(RscPatientInfo) cutFadeOut 0.3;
}] call CBA_fnc_addEventHandler;
// Statement [QEGVAR(medical,woundReceived), {
[_target] call FUNC(openMenu); params ["_unit", "_allDamages", ""];
false if !(GVAR(peekMedicalOnHit) && {_unit == ACE_player}) exitWith {};
}, {
// Close menu if enough time passed from opening
if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith {
[objNull] call FUNC(openMenu);
};
false
}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
["ACE3 Common", QGVAR(peekMedicalInfoKey), localize LSTRING(PeekMedicalInfo), private _bodypart = toLowerANSI (_allDamages select 0 select 1);
{ private _bodypartIndex = ALL_BODY_PARTS find _bodypart;
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement [ACE_player, _bodypartIndex] call FUNC(displayPatientInformation);
[ACE_player, -1] call FUNC(displayPatientInformation);
false
}, {
if (CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)) then {
[{
CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)
}, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
};
GVAR(peekLastOpenedOn) = CBA_missionTime;
false
}, [DIK_H, [false, true, false]], false, 0] call CBA_fnc_addKeybind;
if (CBA_missionTime - GVAR(peekOnHitLastOpenedOn) > GVAR(peekMedicalOnHitDuration)) then {
// Close patient information display when interaction menu is closed [{
["ace_interactMenuClosed", { CBA_missionTime - GVAR(peekOnHitLastOpenedOn) > GVAR(peekMedicalOnHitDuration)
QGVAR(RscPatientInfo) cutFadeOut 0.3; }, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
}] call CBA_fnc_addEventHandler; };
GVAR(peekOnHitLastOpenedOn) = CBA_missionTime;
[QEGVAR(medical,woundReceived), { }] call CBA_fnc_addEventHandler;
params ["_unit", "_allDamages", ""];
if !(GVAR(peekMedicalOnHit) && {_unit == ACE_player}) exitWith {};
private _bodypart = toLowerANSI (_allDamages select 0 select 1);
private _bodypartIndex = ALL_BODY_PARTS find _bodypart;
[ACE_player, _bodypartIndex] call FUNC(displayPatientInformation);
if (CBA_missionTime - GVAR(peekOnHitLastOpenedOn) > GVAR(peekMedicalOnHitDuration)) then {
[{
CBA_missionTime - GVAR(peekOnHitLastOpenedOn) > GVAR(peekMedicalOnHitDuration)
}, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
};
GVAR(peekOnHitLastOpenedOn) = CBA_missionTime;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;

View File

@ -16,6 +16,8 @@
* Public: No * Public: No
*/ */
if !(GETEGVAR(medical,enabled,false)) exitWith {false};
params ["_player", "_target"]; params ["_player", "_target"];
// If in Zeus // If in Zeus

View File

@ -18,7 +18,10 @@
* Public: No * Public: No
*/ */
if !(GETEGVAR(medical,enabled,false)) exitWith {};
params ["_target", "_player", "", "_actionData"]; params ["_target", "_player", "", "_actionData"];
if ( if (
GVAR(interactionMenuShowTriage) == 1 // Anyone GVAR(interactionMenuShowTriage) == 1 // Anyone
|| {GVAR(interactionMenuShowTriage) == 2 && {[_player] call EFUNC(medical_treatment,isMedic)}} // Medics & Doctors || {GVAR(interactionMenuShowTriage) == 2 && {[_player] call EFUNC(medical_treatment,isMedic)}} // Medics & Doctors

View File

@ -0,0 +1,56 @@
["ACE3 Common", QGVAR(openMedicalMenuKey), LLSTRING(OpenMedicalMenu), {
// Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player
TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player);
private _target = cursorTarget;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
_target = cursorObject;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
private _start = AGLToASL positionCameraToWorld [0, 0, 0];
private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)];
private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"];
{
_x params ["", "", "_intersectObject"];
// Only look "through" player and player's vehicle
if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {};
if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith {
_target = _intersectObject
};
} forEach _intersections;
if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then {
_target = ACE_player;
};
};
};
// Check conditions: canInteract and canOpenMenu
if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false};
// Statement
[_target] call FUNC(openMenu);
false
}, {
// Close menu if enough time passed from opening
if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith {
[objNull] call FUNC(openMenu);
};
}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
["ACE3 Common", QGVAR(peekMedicalInfoKey), localize LSTRING(PeekMedicalInfo),
{
if !(GETEGVAR(medical,enabled,false)) exitWith {};
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
[ACE_player, -1] call FUNC(displayPatientInformation);
false
}, {
if (CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)) then {
[{
CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)
}, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
};
GVAR(peekLastOpenedOn) = CBA_missionTime;
}, [DIK_H, [false, true, false]], false, 0] call CBA_fnc_addKeybind;

View File

@ -1,14 +1,18 @@
#include "script_component.hpp" #include "script_component.hpp"
["ace_killed", { // global event ["CBA_settingsInitialized", {
params ["_unit"]; if !(GETEGVAR(medical,enabled,false)) exitWith {};
// Prevent second ragdoll of uncon units when they're killed ["ace_killed", { // global event
if ( params ["_unit"];
IS_UNCONSCIOUS(_unit) && !isAwake _unit // uncon and not ragdolling
&& {isPlayer _unit || {_unit getVariable [QGVAR(AIUnconsciousness), GVAR(AIUnconsciousness)]}} // Prevent second ragdoll of uncon units when they're killed
) then { if (
_unit enableSimulation false; IS_UNCONSCIOUS(_unit) && !isAwake _unit // uncon and not ragdolling
[{_this enableSimulation true}, _unit, 2] call CBA_fnc_waitAndExecute; && {isPlayer _unit || {_unit getVariable [QGVAR(AIUnconsciousness), GVAR(AIUnconsciousness)]}}
}; ) then {
_unit enableSimulation false;
[{_this enableSimulation true}, _unit, 2] call CBA_fnc_waitAndExecute;
};
}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;

View File

@ -1,36 +1,41 @@
#include "script_component.hpp" #include "script_component.hpp"
// Handle pain changes on injury ["CBA_settingsInitialized", {
[QEGVAR(medical,injured), LINKFUNC(adjustPainLevel)] call CBA_fnc_addEventHandler; if !(GETEGVAR(medical,enabled,false)) exitWith {};
// Handle pain changes on injury
[QEGVAR(medical,injured), LINKFUNC(adjustPainLevel)] call CBA_fnc_addEventHandler;
// Add inventory and open backpack actions to units // Add inventory and open backpack actions to units
[QGVAR(addInventoryActions), LINKFUNC(addInventoryActions)] call CBA_fnc_addEventHandler; [QGVAR(addInventoryActions), LINKFUNC(addInventoryActions)] call CBA_fnc_addEventHandler;
// apply to all living and dead now
{
[QGVAR(addInventoryActions), _x] call CBA_fnc_localEvent;
} forEach (allUnits + allDeadMen);
// apply to all future units
["CAManBase", "init", LINKFUNC(addInventoryActions), true, [], false] call CBA_fnc_addClassEventHandler;
// Respawn is called locally
["CAManBase", "respawn", {
params ["_unit"];
if (!local _unit) exitWith {};
[QGVAR(addInventoryActions), _unit] call CBA_fnc_globalEvent;
}, true] call CBA_fnc_addClassEventHandler;
// Apply to all living and dead now
{
[QGVAR(addInventoryActions), _x] call CBA_fnc_localEvent;
} forEach (allUnits + allDeadMen);
// Handle comms status effects for spectator // Apply to all future units
// Separate from medical_feedback as these affect unit behavior rather than what the player sees ["CAManBase", "init", LINKFUNC(addInventoryActions), true, [], false] call CBA_fnc_addClassEventHandler;
["featureCamera", {
params ["_unit", "_newCamera"];
if (_unit isNotEqualTo ACE_player) exitWith {}; // Respawn is called locally
["CAManBase", "respawn", {
params ["_unit"];
if (!local _unit) exitWith {};
[QGVAR(addInventoryActions), _unit] call CBA_fnc_globalEvent;
}, true] call CBA_fnc_addClassEventHandler;
if (_newCamera == "") then { // switched back to player view // Handle comms status effects for spectator
private _status = IS_UNCONSCIOUS(_unit); // Separate from medical_feedback as these affect unit behavior rather than what the player sees
[_unit, _status] call FUNC(setStatusEffects); ["featureCamera", {
} else { params ["_unit", "_newCamera"];
[_unit, false, true] call FUNC(setStatusEffects);
}; if (_unit isNotEqualTo ACE_player) exitWith {};
}] call CBA_fnc_addPlayerEventHandler;
if (_newCamera == "") then { // switched back to player view
private _status = IS_UNCONSCIOUS(_unit);
[_unit, _status] call FUNC(setStatusEffects);
} else {
[_unit, false, true] call FUNC(setStatusEffects);
};
}] call CBA_fnc_addPlayerEventHandler;
}] call CBA_fnc_addEventHandler;

View File

@ -1,41 +1,44 @@
#include "script_component.hpp" #include "script_component.hpp"
[QEGVAR(medical_status,initialized), {
params ["_unit"];
// Clear all saved medical logs
{
_unit setVariable [_x, nil, true];
} forEach (_unit getVariable [QEGVAR(medical,allLogs), []]);
_unit setVariable [QEGVAR(medical,allLogs), [], true];
}] call CBA_fnc_addEventHandler;
// Handle body removal and litter on server
if (isServer) then {
[QGVAR(createLitterServer), LINKFUNC(createLitterServer)] call CBA_fnc_addEventHandler;
["ace_placedInBodyBag", LINKFUNC(removeBody)] call CBA_fnc_addEventHandler;
};
// Treatment events
[QGVAR(bandageLocal), LINKFUNC(bandageLocal)] call CBA_fnc_addEventHandler;
[QGVAR(checkBloodPressureLocal), LINKFUNC(checkBloodPressureLocal)] call CBA_fnc_addEventHandler;
[QGVAR(checkPulseLocal), LINKFUNC(checkPulseLocal)] call CBA_fnc_addEventHandler;
[QGVAR(cprLocal), LINKFUNC(cprLocal)] call CBA_fnc_addEventHandler;
[QGVAR(fullHealLocal), LINKFUNC(fullHealLocal)] call CBA_fnc_addEventHandler;
[QGVAR(ivBagLocal), LINKFUNC(ivBagLocal)] call CBA_fnc_addEventHandler;
[QGVAR(medicationLocal), LINKFUNC(medicationLocal)] call CBA_fnc_addEventHandler;
[QGVAR(placeInBodyBagOrGrave), LINKFUNC(placeInBodyBagOrGrave)] call CBA_fnc_addEventHandler;
[QGVAR(splintLocal), LINKFUNC(splintLocal)] call CBA_fnc_addEventHandler;
[QGVAR(tourniquetLocal), LINKFUNC(tourniquetLocal)] call CBA_fnc_addEventHandler;
// Logging events
[QGVAR(addToLog), LINKFUNC(addToLog)] call CBA_fnc_addEventHandler;
[QGVAR(addToTriageCard), LINKFUNC(addToTriageCard)] call CBA_fnc_addEventHandler;
// replace medical items with their ACE equivalents
["CBA_settingsInitialized", { ["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
TRACE_1("CBA_settingsInitialized EH",GVAR(convertItems)); // 0: Enabled 1: RemoveOnly TRACE_1("CBA_settingsInitialized EH",GVAR(convertItems)); // 0: Enabled 1: RemoveOnly
[QEGVAR(medical_status,initialized), {
params ["_unit"];
// Clear all saved medical logs
{
_unit setVariable [_x, nil, true];
} forEach (_unit getVariable [QEGVAR(medical,allLogs), []]);
_unit setVariable [QEGVAR(medical,allLogs), [], true];
}] call CBA_fnc_addEventHandler;
// Handle body removal and litter on server
if (isServer) then {
[QGVAR(createLitterServer), LINKFUNC(createLitterServer)] call CBA_fnc_addEventHandler;
["ace_placedInBodyBag", LINKFUNC(removeBody)] call CBA_fnc_addEventHandler;
};
// Treatment events
[QGVAR(bandageLocal), LINKFUNC(bandageLocal)] call CBA_fnc_addEventHandler;
[QGVAR(checkBloodPressureLocal), LINKFUNC(checkBloodPressureLocal)] call CBA_fnc_addEventHandler;
[QGVAR(checkPulseLocal), LINKFUNC(checkPulseLocal)] call CBA_fnc_addEventHandler;
[QGVAR(cprLocal), LINKFUNC(cprLocal)] call CBA_fnc_addEventHandler;
[QGVAR(fullHealLocal), LINKFUNC(fullHealLocal)] call CBA_fnc_addEventHandler;
[QGVAR(ivBagLocal), LINKFUNC(ivBagLocal)] call CBA_fnc_addEventHandler;
[QGVAR(medicationLocal), LINKFUNC(medicationLocal)] call CBA_fnc_addEventHandler;
[QGVAR(placeInBodyBagOrGrave), LINKFUNC(placeInBodyBagOrGrave)] call CBA_fnc_addEventHandler;
[QGVAR(splintLocal), LINKFUNC(splintLocal)] call CBA_fnc_addEventHandler;
[QGVAR(tourniquetLocal), LINKFUNC(tourniquetLocal)] call CBA_fnc_addEventHandler;
// Logging events
[QGVAR(addToLog), LINKFUNC(addToLog)] call CBA_fnc_addEventHandler;
[QGVAR(addToTriageCard), LINKFUNC(addToTriageCard)] call CBA_fnc_addEventHandler;
// Replace medical items with their ACE equivalents
{ {
// turn [["stuff", 2], ...] into ["stuff", "stuff", ...] // turn [["stuff", 2], ...] into ["stuff", "stuff", ...]
private _replacements = []; private _replacements = [];
@ -59,41 +62,43 @@ if (isServer) then {
// register replacement // register replacement
[_toReplace, _replacements] call EFUNC(common,registerItemReplacement); [_toReplace, _replacements] call EFUNC(common,registerItemReplacement);
} forEach (configProperties [configFile >> QEGVAR(medical,replacementItems), "isArray _x"]); } forEach (configProperties [configFile >> QEGVAR(medical,replacementItems), "isArray _x"]);
if (["ace_trenches"] call EFUNC(common,isModLoaded)) then {
if (hasInterface) then {
private _checkHeadstoneAction = [
QGVAR(checkHeadstone),
LLSTRING(checkHeadstoneName),
QPATHTOEF(medical_gui,ui\grave.paa),
{
[
[_target getVariable QGVAR(headstoneData)],
true
] call CBA_fnc_notify;
},
{!isNil {_target getVariable QGVAR(headstoneData)}}
] call EFUNC(interact_menu,createAction);
[missionNameSpace getVariable [QGVAR(graveClassname), "ACE_Grave"], 0, [], _checkHeadstoneAction] call EFUNC(interact_menu,addActionToClass);
};
if (isServer) then {
["ace_placedInBodyBag", {
params ["_target", "_restingPlace"];
TRACE_2("ace_placedInBodyBag eh",_target,_restingPlace);
if (isNull _restingPlace) exitWith {};
private _targetName = if (_target isKindOf "ACE_bodyBagObject") then {
_target getVariable [QGVAR(headstoneData), ""]
} else {
[_target, false, true] call EFUNC(common,getName)
};
if (_targetName == "") exitWith {};
_restingPlace setVariable [QGVAR(headstoneData), _targetName, true];
}] call CBA_fnc_addEventHandler;
};
};
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
if (["ace_trenches"] call EFUNC(common,isModLoaded)) then {
if (hasInterface) then {
private _checkHeadstoneAction = [
QGVAR(checkHeadstone),
LLSTRING(checkHeadstoneName),
QPATHTOEF(medical_gui,ui\grave.paa),
{
[
[_target getVariable QGVAR(headstoneData)],
true
] call CBA_fnc_notify;
},
{!isNil {_target getVariable QGVAR(headstoneData)}}
] call EFUNC(interact_menu,createAction);
[missionNameSpace getVariable [QGVAR(graveClassname), "ACE_Grave"], 0, [], _checkHeadstoneAction] call EFUNC(interact_menu,addActionToClass);
};
if (isServer) then {
["ace_placedInBodyBag", {
params ["_target", "_restingPlace"];
TRACE_2("ace_placedInBodyBag eh",_target,_restingPlace);
if (isNull _restingPlace) exitWith {};
private _targetName = "";
if (_target isKindOf "ACE_bodyBagObject") then {
_targetName = _target getVariable [QGVAR(headstoneData), ""];
} else {
_targetName = [_target, false, true] call EFUNC(common,getName);
};
if (_targetName == "") exitWith {};
_restingPlace setVariable [QGVAR(headstoneData), _targetName, true];
}] call CBA_fnc_addEventHandler;
};
};

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@ -16,6 +16,8 @@
* Public: No * Public: No
*/ */
if !(GETEGVAR(medical,enabled,false)) exitWith {false};
params ["_unloader", "_target"]; params ["_unloader", "_target"];
!isNull objectParent _target && !isNull objectParent _target &&

View File

@ -21,7 +21,7 @@ params ["_logic"];
if !(local _logic) exitWith {}; if !(local _logic) exitWith {};
if (isNil QEFUNC(medical,setUnconscious)) then { if !(GETEGVAR(medical,enabled,false)) then {
[LSTRING(RequiresAddon)] call FUNC(showMessage); [LSTRING(RequiresAddon)] call FUNC(showMessage);
} else { } else {
private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]); private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);