Use variable to enable/disable aspects

This commit is contained in:
johnb432 2024-07-17 21:49:23 +02:00
parent 96501b0087
commit 6d65fc42e8
20 changed files with 548 additions and 480 deletions

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@ -1,6 +1,9 @@
// #define DEBUG_MODE_FULL
#include "script_component.hpp"
["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
[QEGVAR(medical,setUnconscious), LINKFUNC(setUnconscious)] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {};
@ -20,3 +23,4 @@ if (!hasInterface) exitWith {};
call compile preprocessFileLineNumbers QPATHTOF(dev\watchVariable.sqf);
call compile preprocessFileLineNumbers QPATHTOF(dev\debugDisplay.sqf);
#endif
}] call CBA_fnc_addEventHandler;

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@ -23,6 +23,12 @@
*/
// #define DEBUG_TESTRESULTS
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(addDamageToUnit), _this];
};
if !(GETEGVAR(medical,enabled,false)) exitWith {false};
params [
["_unit", objNull, [objNull]],
["_damageToAdd", -1, [0]],

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@ -12,12 +12,18 @@
* The new pain level <NUMBER>
*
* Example:
* [guy, 0.5] call ace_medical_fnc_adjustPainLevel
* [player, 0.5] call ace_medical_fnc_adjustPainLevel
*
* Public: Yes
*/
params ["_unit", "_addedPain"];
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(adjustPainLevel), _this];
};
if !(GETEGVAR(medical,enabled,false)) exitWith {};
params [["_unit", objNull, [objNull]], ["_addedPain", 0, [0]]];
if (!local _unit) exitWith { ERROR_1("unit [%1] is not local",_unit); };

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@ -15,6 +15,13 @@
*
* Public: Yes
*/
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(deserializeState), _this];
};
if !(GETEGVAR(medical,enabled,false)) exitWith {};
params [["_unit", objNull, [objNull]], ["_json", "{}", [""]]];
// Don't run in scheduled environment

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@ -10,10 +10,17 @@
* Serialized state as JSON string <STRING>
*
* Example:
* [player] call ace_medical_fnc_serializeState
* player call ace_medical_fnc_serializeState
*
* Public: Yes
*/
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(serializeState), _this];
};
if !(GETEGVAR(medical,enabled,false)) exitWith {""};
params [["_unit", objNull, [objNull]]];
private _state = [] call CBA_fnc_createNamespace;

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@ -6,8 +6,8 @@
* Arguments:
* 0: The unit that will be put in an unconscious state <OBJECT>
* 1: Set unconsciouns <BOOL> (default: true)
* 2: Minimum unconscious time (set to 0 to ignore) <NUMBER><OPTIONAL> (default: 0)
* 3: Force wakeup at given time if vitals are stable <BOOL><OPTIONAL> (default: false)
* 2: Minimum unconscious time (set to 0 to ignore) <NUMBER> (default: 0)
* 3: Force wakeup at given time if vitals are stable <BOOL> (default: false)
*
* Return Value:
* Success? <BOOLEAN>
@ -19,11 +19,12 @@
* Public: Yes
*/
// only run this after the settings are initialized
if !(EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setUnconscious), _this];
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [LINKFUNC(setUnconscious), _this];
};
if !(GETEGVAR(medical,enabled,false)) exitWith {};
params [["_unit", objNull, [objNull]], ["_knockOut", true, [false]], ["_minWaitingTime", 0, [0]], ["_forcedWakup", false, [false]]];
TRACE_4("setUnconscious",_unit,_knockOut,_minWaitingTime,_forcedWakup);

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@ -1,8 +1,9 @@
#include "script_component.hpp"
["CBA_settingsInitialized", {
TRACE_1("settingsInitialized",GVAR(enabledFor));
if (GVAR(enabledFor) == 0) exitWith {}; // 0: disabled
TRACE_2("settingsInitialized",GVAR(enabledFor),GETEGVAR(medical,enabled,false));
if (GVAR(enabledFor) == 0 || {!(GETEGVAR(medical,enabled,false))}) exitWith {}; // 0: disabled
if ((GVAR(enabledFor) == 1) && {!isServer} && {hasInterface}) exitWith {}; // 1: Don't Run on non-hc Clients
["ace_firedNonPlayer", {
@ -20,5 +21,4 @@
}] call CBA_fnc_addClassEventHandler;
#include "stateMachine.inc.sqf"
}] call CBA_fnc_addEventHandler;

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@ -1,5 +1,8 @@
#include "script_component.hpp"
["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
// To support public API regardless of component settings
[QGVAR(spurt), LINKFUNC(spurt)] call CBA_fnc_addEventHandler;
@ -23,3 +26,4 @@ if (isServer) then {
};
}] call CBA_fnc_addEventHandler;
};
}] call CBA_fnc_addEventHandler;

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@ -1,5 +1,8 @@
#include "script_component.hpp"
["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
[QGVAR(updateDamageEffects), LINKFUNC(updateDamageEffects)] call CBA_fnc_addEventHandler;
["unit", {
@ -110,3 +113,4 @@ if !(["ace_medical_treatment"] call EFUNC(common,isModLoaded)) then {
[_unit] call FUNC(unlockUnconsciousSeat);
};
}, true, []] call CBA_fnc_addClassEventHandler;
}] call CBA_fnc_addEventHandler;

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@ -1,5 +1,8 @@
#include "script_component.hpp"
["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
[QEGVAR(medical,injured), {
params ["_unit", "_painLevel"];
[_unit, "hit", PAIN_TO_SCREAM(_painLevel)] call FUNC(playInjuredSound);
@ -139,3 +142,4 @@ TRACE_1("disabling vanilla bleeding feedback effects",_this);
];
}] call CBA_fnc_waitUntilAndExecute;
#endif
}] call CBA_fnc_addEventHandler;

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@ -4,7 +4,7 @@ class CfgVehicles {
class ACE_SelfActions {
class ACE_Medical {
displayName = CSTRING(Medical);
condition = QGVAR(enableSelfActions);
condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && GVAR(enableSelfActions));
exceptions[] = {"isNotInside", "isNotSitting", "isNotSwimming"};
statement = QUOTE([ARR_2(_target,-1)] call FUNC(displayPatientInformation));
runOnHover = 1;
@ -23,7 +23,7 @@ class CfgVehicles {
};
};
class ACE_Actions {
#define ACTION_CONDITION condition = QUOTE(GVAR(enableActions) == 0);
#define ACTION_CONDITION condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && GVAR(enableActions) == 0);
#include "InteractionBodyParts.hpp"
#undef ACTION_CONDITION
class ACE_MainActions {
@ -38,7 +38,7 @@ class CfgVehicles {
};
class ACE_Medical_Radial {
displayName = CSTRING(Medical);
condition = QUOTE((GVAR(enableActions) == 1 || {GVAR(enableActions) != 2 && {!isNull objectParent _target && {objectParent _target isEqualTo objectParent _player}}}));
condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && (GVAR(enableActions) == 1 || {GVAR(enableActions) != 2 && {!isNull objectParent _target && {objectParent _target isEqualTo objectParent _player}}}));
exceptions[] = {"isNotInside", "isNotSitting"};
statement = QUOTE([ARR_2(_target,-1)] call FUNC(displayPatientInformation));
runOnHover = 1;
@ -49,7 +49,7 @@ class CfgVehicles {
};
class ACE_LoadPatient {
displayName = CSTRING(LoadPatient);
condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {alive _target} && {isNull objectParent _target} && {(_target call EFUNC(common,nearestVehiclesFreeSeat)) isNotEqualTo []});
condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && {_target getVariable [ARR_2('ACE_isUnconscious',false)]} && {alive _target} && {isNull objectParent _target} && {(_target call EFUNC(common,nearestVehiclesFreeSeat)) isNotEqualTo []});
exceptions[] = {"isNotDragging", "isNotCarrying"};
statement = QUOTE([ARR_2(_player,_target)] call EFUNC(medical_treatment,loadUnit));
icon = QPATHTOF(ui\cross.paa);

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@ -2,6 +2,11 @@
if (!hasInterface) exitWith {};
#include "initKeybinds.inc.sqf"
["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
GVAR(target) = objNull;
GVAR(previousTarget) = objNull;
GVAR(selectedBodyPart) = 0;
@ -35,64 +40,6 @@ GVAR(selfInteractionActions) = [];
};
}] call CBA_fnc_addEventHandler;
["ACE3 Common", QGVAR(openMedicalMenuKey), localize LSTRING(OpenMedicalMenu), {
// Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player
TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player);
private _target = cursorTarget;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
_target = cursorObject;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
private _start = AGLToASL positionCameraToWorld [0, 0, 0];
private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)];
private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"];
{
_x params ["", "", "_intersectObject"];
// Only look "through" player and player's vehicle
if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {};
if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith {
_target =_intersectObject
};
} forEach _intersections;
if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then {
_target = ACE_player;
};
};
};
// Check conditions: canInteract and canOpenMenu
if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false};
// Statement
[_target] call FUNC(openMenu);
false
}, {
// Close menu if enough time passed from opening
if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith {
[objNull] call FUNC(openMenu);
};
false
}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
["ACE3 Common", QGVAR(peekMedicalInfoKey), localize LSTRING(PeekMedicalInfo),
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
[ACE_player, -1] call FUNC(displayPatientInformation);
false
}, {
if (CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)) then {
[{
CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)
}, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
};
GVAR(peekLastOpenedOn) = CBA_missionTime;
false
}, [DIK_H, [false, true, false]], false, 0] call CBA_fnc_addKeybind;
// Close patient information display when interaction menu is closed
["ace_interactMenuClosed", {
QGVAR(RscPatientInfo) cutFadeOut 0.3;
@ -114,3 +61,4 @@ GVAR(selfInteractionActions) = [];
};
GVAR(peekOnHitLastOpenedOn) = CBA_missionTime;
}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;

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@ -16,6 +16,8 @@
* Public: No
*/
if !(GETEGVAR(medical,enabled,false)) exitWith {false};
params ["_player", "_target"];
// If in Zeus

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@ -18,7 +18,10 @@
* Public: No
*/
if !(GETEGVAR(medical,enabled,false)) exitWith {};
params ["_target", "_player", "", "_actionData"];
if (
GVAR(interactionMenuShowTriage) == 1 // Anyone
|| {GVAR(interactionMenuShowTriage) == 2 && {[_player] call EFUNC(medical_treatment,isMedic)}} // Medics & Doctors

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@ -0,0 +1,56 @@
["ACE3 Common", QGVAR(openMedicalMenuKey), LLSTRING(OpenMedicalMenu), {
// Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player
TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player);
private _target = cursorTarget;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
_target = cursorObject;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
private _start = AGLToASL positionCameraToWorld [0, 0, 0];
private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)];
private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"];
{
_x params ["", "", "_intersectObject"];
// Only look "through" player and player's vehicle
if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {};
if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith {
_target = _intersectObject
};
} forEach _intersections;
if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then {
_target = ACE_player;
};
};
};
// Check conditions: canInteract and canOpenMenu
if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false};
// Statement
[_target] call FUNC(openMenu);
false
}, {
// Close menu if enough time passed from opening
if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith {
[objNull] call FUNC(openMenu);
};
}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
["ACE3 Common", QGVAR(peekMedicalInfoKey), localize LSTRING(PeekMedicalInfo),
{
if !(GETEGVAR(medical,enabled,false)) exitWith {};
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
[ACE_player, -1] call FUNC(displayPatientInformation);
false
}, {
if (CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)) then {
[{
CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)
}, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
};
GVAR(peekLastOpenedOn) = CBA_missionTime;
}, [DIK_H, [false, true, false]], false, 0] call CBA_fnc_addKeybind;

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@ -1,5 +1,8 @@
#include "script_component.hpp"
["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
["ace_killed", { // global event
params ["_unit"];
@ -12,3 +15,4 @@
[{_this enableSimulation true}, _unit, 2] call CBA_fnc_waitAndExecute;
};
}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;

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@ -1,17 +1,22 @@
#include "script_component.hpp"
["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
// Handle pain changes on injury
[QEGVAR(medical,injured), LINKFUNC(adjustPainLevel)] call CBA_fnc_addEventHandler;
// Add inventory and open backpack actions to units
[QGVAR(addInventoryActions), LINKFUNC(addInventoryActions)] call CBA_fnc_addEventHandler;
// apply to all living and dead now
// Apply to all living and dead now
{
[QGVAR(addInventoryActions), _x] call CBA_fnc_localEvent;
} forEach (allUnits + allDeadMen);
// apply to all future units
// Apply to all future units
["CAManBase", "init", LINKFUNC(addInventoryActions), true, [], false] call CBA_fnc_addClassEventHandler;
// Respawn is called locally
["CAManBase", "respawn", {
params ["_unit"];
@ -19,7 +24,6 @@
[QGVAR(addInventoryActions), _unit] call CBA_fnc_globalEvent;
}, true] call CBA_fnc_addClassEventHandler;
// Handle comms status effects for spectator
// Separate from medical_feedback as these affect unit behavior rather than what the player sees
["featureCamera", {
@ -34,3 +38,4 @@
[_unit, false, true] call FUNC(setStatusEffects);
};
}] call CBA_fnc_addPlayerEventHandler;
}] call CBA_fnc_addEventHandler;

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@ -1,5 +1,10 @@
#include "script_component.hpp"
["CBA_settingsInitialized", {
if !(GETEGVAR(medical,enabled,false)) exitWith {};
TRACE_1("CBA_settingsInitialized EH",GVAR(convertItems)); // 0: Enabled 1: RemoveOnly
[QEGVAR(medical_status,initialized), {
params ["_unit"];
@ -33,9 +38,7 @@ if (isServer) then {
[QGVAR(addToLog), LINKFUNC(addToLog)] call CBA_fnc_addEventHandler;
[QGVAR(addToTriageCard), LINKFUNC(addToTriageCard)] call CBA_fnc_addEventHandler;
// replace medical items with their ACE equivalents
["CBA_settingsInitialized", {
TRACE_1("CBA_settingsInitialized EH",GVAR(convertItems)); // 0: Enabled 1: RemoveOnly
// Replace medical items with their ACE equivalents
{
// turn [["stuff", 2], ...] into ["stuff", "stuff", ...]
private _replacements = [];
@ -59,7 +62,6 @@ if (isServer) then {
// register replacement
[_toReplace, _replacements] call EFUNC(common,registerItemReplacement);
} forEach (configProperties [configFile >> QEGVAR(medical,replacementItems), "isArray _x"]);
}] call CBA_fnc_addEventHandler;
if (["ace_trenches"] call EFUNC(common,isModLoaded)) then {
if (hasInterface) then {
@ -82,18 +84,21 @@ if (["ace_trenches"] call EFUNC(common,isModLoaded)) then {
if (isServer) then {
["ace_placedInBodyBag", {
params ["_target", "_restingPlace"];
TRACE_2("ace_placedInBodyBag eh",_target,_restingPlace);
if (isNull _restingPlace) exitWith {};
private _targetName = "";
if (_target isKindOf "ACE_bodyBagObject") then {
_targetName = _target getVariable [QGVAR(headstoneData), ""];
private _targetName = if (_target isKindOf "ACE_bodyBagObject") then {
_target getVariable [QGVAR(headstoneData), ""]
} else {
_targetName = [_target, false, true] call EFUNC(common,getName);
[_target, false, true] call EFUNC(common,getName)
};
if (_targetName == "") exitWith {};
_restingPlace setVariable [QGVAR(headstoneData), _targetName, true];
}] call CBA_fnc_addEventHandler;
};
};
}] call CBA_fnc_addEventHandler;

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@ -16,6 +16,8 @@
* Public: No
*/
if !(GETEGVAR(medical,enabled,false)) exitWith {false};
params ["_unloader", "_target"];
!isNull objectParent _target &&

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@ -21,7 +21,7 @@ params ["_logic"];
if !(local _logic) exitWith {};
if (isNil QEFUNC(medical,setUnconscious)) then {
if !(GETEGVAR(medical,enabled,false)) then {
[LSTRING(RequiresAddon)] call FUNC(showMessage);
} else {
private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);