dragging framework table fix

This commit is contained in:
alganthe 2015-08-25 08:51:04 +02:00
parent f035aa4eb3
commit 6fc24cde83

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@ -39,8 +39,8 @@ You will **not** be able to carry / drag objects that are too heavy, the mass is
`ace_dragging_fnc_setDraggable` `ace_dragging_fnc_setDraggable`
| Arguments | Type | Optional (default value) Arguments | | Type | Optional (default value)
- | --------- | ---- | ------------------------ --- | --------- | ---- | ------------------------
0 | Any object | Object | Required 0 | Any object | Object | Required
1 | Enable dragging, true to enable, false to disable | Boolean | Required 1 | Enable dragging, true to enable, false to disable | Boolean | Required
2 | Position to offset the object from player | Array | Optional (default: `[0, 0, 0]`) 2 | Position to offset the object from player | Array | Optional (default: `[0, 0, 0]`)
@ -51,8 +51,8 @@ You will **not** be able to carry / drag objects that are too heavy, the mass is
`[foo, true, [0, 2, 0], 45] call ace_dragging_fnc_setDraggable;` `[foo, true, [0, 2, 0], 45] call ace_dragging_fnc_setDraggable;`
| Arguments | Explanation Arguments | | Explanation
- | --------- | ----------- --- | --------- | -----------
0 | `foo` | My object 0 | `foo` | My object
1 | `true` | Dragging is enabled 1 | `true` | Dragging is enabled
2 | `[0,2,0]` | 0 meters sideways, 2 meters forward, 0 meters upwards 2 | `[0,2,0]` | 0 meters sideways, 2 meters forward, 0 meters upwards
@ -62,8 +62,8 @@ You will **not** be able to carry / drag objects that are too heavy, the mass is
`[bar, false, [3, -2, 2], 20] call ace_dragging_fnc_setDraggable;` `[bar, false, [3, -2, 2], 20] call ace_dragging_fnc_setDraggable;`
| Arguments | Explanation Arguments | | Explanation
- | --------- | ----------- --- | --------- | -----------
0 | `bar` | My object 0 | `bar` | My object
1 | `false` | Dragging is disabled 1 | `false` | Dragging is disabled
2 | `[3, -2, 2]` | 3 meters sideways, 2 meters backwards, 2 meters upwards 2 | `[3, -2, 2]` | 3 meters sideways, 2 meters backwards, 2 meters upwards
@ -74,8 +74,8 @@ You will **not** be able to carry / drag objects that are too heavy, the mass is
`ace_dragging_fnc_setCarryable` `ace_dragging_fnc_setCarryable`
| Arguments | Type | Optional (default value) Arguments | | Type | Optional (default value)
- | --------- | ---- | ------------------------ --- | --------- | ---- | ------------------------
0 | Any object | Object | Required 0 | Any object | Object | Required
1 | Enable carrying, true to enable, false to disable | Boolean | Required 1 | Enable carrying, true to enable, false to disable | Boolean | Required
2 | Position to offset the object from player | Array | Optional (default: `[0, 1, 1]`) 2 | Position to offset the object from player | Array | Optional (default: `[0, 1, 1]`)
@ -86,8 +86,8 @@ You will **not** be able to carry / drag objects that are too heavy, the mass is
`[foo, true, [0, 3, 1], 10] call ace_dragging_fnc_setCarryable;` `[foo, true, [0, 3, 1], 10] call ace_dragging_fnc_setCarryable;`
| Arguments | Explanation Arguments | | Explanation
- | --------- | ----------- --- | --------- | -----------
0 | `foo` | My object 0 | `foo` | My object
1 | `true`| Carrying is enabled 1 | `true`| Carrying is enabled
2 | `[0,2,0]` | 0 meters sideways, 3 meters forward, 1 meter upwards 2 | `[0,2,0]` | 0 meters sideways, 3 meters forward, 1 meter upwards