fix recoil, remove magic reticle

This commit is contained in:
commy2 2019-12-03 06:51:02 +01:00
parent 123095697c
commit 6febaf33df

View File

@ -11,11 +11,14 @@ class CfgWeapons {
descriptionShort = CSTRING(Maglite_ML300L_Description);
model = QPATHTOF(data\maglite_ml300l.p3d);
picture = QPATHTOF(UI\maglite_ml300l_ca.paa);
cursor = "";
cursorAim = "";
// Binarized version is just for testing purposes when using build.py aka makepbo.
// RTMs need to be binarized to work properly.
// Switch out for non binarized version and remove binarized RTM.
handAnim[] = {"OFP2_ManSkeleton", QPATHTOF(data\maglite_ml300l_binarized.rtm)};
recoil = "empty";
muzzlePos = "flash";
muzzleEnd = "flash dir";
magazines[] = {"FakeMagazine"}; // Required for the weapon info box to work correctly.