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fix recoil, remove magic reticle
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@ -11,11 +11,14 @@ class CfgWeapons {
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descriptionShort = CSTRING(Maglite_ML300L_Description);
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descriptionShort = CSTRING(Maglite_ML300L_Description);
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model = QPATHTOF(data\maglite_ml300l.p3d);
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model = QPATHTOF(data\maglite_ml300l.p3d);
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picture = QPATHTOF(UI\maglite_ml300l_ca.paa);
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picture = QPATHTOF(UI\maglite_ml300l_ca.paa);
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cursor = "";
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cursorAim = "";
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// Binarized version is just for testing purposes when using build.py aka makepbo.
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// Binarized version is just for testing purposes when using build.py aka makepbo.
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// RTMs need to be binarized to work properly.
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// RTMs need to be binarized to work properly.
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// Switch out for non binarized version and remove binarized RTM.
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// Switch out for non binarized version and remove binarized RTM.
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handAnim[] = {"OFP2_ManSkeleton", QPATHTOF(data\maglite_ml300l_binarized.rtm)};
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handAnim[] = {"OFP2_ManSkeleton", QPATHTOF(data\maglite_ml300l_binarized.rtm)};
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recoil = "empty";
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muzzlePos = "flash";
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muzzlePos = "flash";
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muzzleEnd = "flash dir";
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muzzleEnd = "flash dir";
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magazines[] = {"FakeMagazine"}; // Required for the weapon info box to work correctly.
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magazines[] = {"FakeMagazine"}; // Required for the weapon info box to work correctly.
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