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Fix 2 broken keybinds
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@ -26,7 +26,7 @@ if (!hasInterface) exitWith {};
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false
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false
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},
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},
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{false},
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{false},
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[20, true, true, false], false] call CALLSTACK(cba_fnc_addKeybind);
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[20, [true, true, false]], false] call cba_fnc_addKeybind;
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if isNil(QGVAR(UsePP)) then {
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if isNil(QGVAR(UsePP)) then {
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GVAR(UsePP) = true;
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GVAR(UsePP) = true;
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@ -30,7 +30,7 @@ if (!hasInterface) exitWith {};
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true
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true
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},
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},
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{false},
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{false},
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[24, false, false, false], false] call CALLSTACK(cba_fnc_addKeybind);
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[24, [false, false, false]], false] call cba_fnc_addKeybind;
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GVAR(PFH) = false;
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GVAR(PFH) = false;
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["playerVehicleChanged",{
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["playerVehicleChanged",{
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