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Add feature wiki page.
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@ -6,7 +6,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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requiredAddons[] = {"ace_common","ace_missileguidance","ace_hot"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Brandon (TCVM)"};
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url = ECSTRING(main,URL);
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docs/wiki/feature/dragon.md
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docs/wiki/feature/dragon.md
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---
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layout: wiki
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title: M47 Dragon Missile
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description: M47 Dragon
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group: feature
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category: equipment
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 13
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patch: 0
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---
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## 1. Overview
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### 1.1 Guidance
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The M47 Dragon is a wire-guided SACLOS missile with a unique manuever system. It has a series of charges along the missile that fire every third of a second to adjust the missile on course
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### 1.2 Attack profiles
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The missile requires line of sight to the target at all times. Keep your crosshair on the target as the missile cruises toward it until impact.
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If you lose line of sight the missile will stop tracking toward your crosshair and will fly on its current trajectory. You can regain control if the missile re-enters line of sight.
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If the missile exceeds its maximum range the wire will snap and it will fly off in a random direction.
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The missiles manuever system causes inaccuracy that cannot be corrected for by the gunner. This means that the risk of missing increases as range goes up
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## 2. Usage
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### 2.1 Placement
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- Ensure that you have the M47 Super-Dragon launcher as well as the SU-36/P sighting unit
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- Use self interaction <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default key bind `Self Interaction Key`)
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- Select 'Place Tripod'
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- Interact with the missile <kbd>⊞ Win</kbd> (ACE3 default key bind `Interaction Key`)
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- Select 'Attach Sight'
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- Get into the launcher
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- Point at target
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- Fire
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### 2.2 Tear Down
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- Interact with the missile <kbd>⊞ Win</kbd> (ACE3 default key bind `Interaction Key`)
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- Select 'Disassemble'
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- Look to the right of the launcher and pick up the sighting unit
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- Move on
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## 3. Sight Ranging
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The Dragon gunners use the stadia lines in the daysight to determine if a target falls within range. Moving and stationary vehicles may present flank, oblique, and frontal or rear targets (Figure 1).
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At maximum range (1,500 meters), a 7-meter (23-foot) long target completely fills the area between the stadia lines and exceeds the stadia lines at a closer range.
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**Figure 1. Frontal, oblique, and flank targets**
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<img src="../../img/wiki/feature/m47_fro_obl_fla.png" width="1400" height="452" alt="Frontal, Oblique, and Flank targets" />
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### 3.1 **Flanking Targets (Full Stadia)**
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Adjust the sight picture by moving the launcher so the target centers between the stadia lines (Figure 2).
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**Figure 2. Range determination for flank target.**
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<img src="../../img/wiki/feature/m47_flank.png" width="1400" height="331" alt="Frontal, Oblique, and Flank targets" />
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### 3.2 **Oblique Targets**
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If you can see more of the flank, use the full-stadia method (Figure 3.1). The vehicle should appear to fill the area between the stadia lines. If you see more of the front or rear, use the half-stadia method (Figure 3.2). The track of the vehicle should fit between one stadia line and the center.
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**Figure 3.1. Range determination for oblique target, more flank visible**
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<img src="../../img/wiki/feature/m47_oblique_45.png" width="1400" height="408" alt="Frontal, Oblique, and Flank targets" />
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**Figure 3.2. Range determination for oblique target, more front or rear visible**
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<img src="../../img/wiki/feature/m47_oblique_60.png" width="1400" height="331" alt="Frontal, Oblique, and Flank targets" />
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### 3.3 **Frontal (Head-On) or Rear (Going Away, Half-Stadia) Targets**
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Adjust the sight picture by moving the launcher to align the vertical cross hair and one of the stadia lines on the target (Figure 4)
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**Figure 4. Range determination for frontal or rear target.**
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<img src="../../img/wiki/feature/m47_frontal.png" width="1400" height="357" alt="Frontal, Oblique, and Flank targets" />
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## 4. Dependencies
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{% include dependencies_list.md component="hot" %}
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