mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Documentation: Create WindDeflection doc
This commit is contained in:
parent
ef04eb3738
commit
730e0c5963
@ -14,17 +14,13 @@ The Wind Deflection feature is enabled by default and adds ballistic influences
|
||||
## Usage
|
||||
Wind Deflection can be disabled or modified via a Module in the 2D editor.
|
||||
|
||||
### Wind Deflection
|
||||
- Toggles the Module on or off
|
||||
**Wind Deflection**: Toggles the Module on or off.
|
||||
|
||||
### Vehicle Enabled
|
||||
- Toggles the module on or off for static and vehicle-mounted weapons
|
||||
**Vehicle Enabled**: Toggles the module on or off for static and vehicle-mounted weapons.
|
||||
|
||||
### Simulation Interval
|
||||
- Defines the interval between every calculation step
|
||||
**Simulation Interval**: Defines the interval between every calculation step.
|
||||
|
||||
### Simulation Radius
|
||||
- Defines the radius around the player (in meters) at which projectiles are wind deflected
|
||||
**Simulation Radius**: Defines the radius around the player (in meters) at which projectiles are wind deflected.
|
||||
|
||||
## Dependencies
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user