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General - Relative script_component.hpp
includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: mjc4wilton
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* Handle BI arsenal closing
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: mjc4wilton
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* Handle BI arsenal opening
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Calculate mass of weapon and items.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Check if client is able to interact with gunbag.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Check if unit has a gunbag.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Reports true if a weapon is a machine gun.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Get weapon out of gunbag.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Get weapon out of gunbag.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Check gunbag status full/empty.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E and mjc4wilton
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* Swap primary weapon and weapon in gunbag.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E and mjc4wilton
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* Swap primary weapon and weapon in gunbag.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Put weapon into gunbag.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Put weapon into gunbag.
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E, Brett Mayson
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* Get gunbag weapon name
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#include "\z\ace\addons\gunbag\script_component.hpp"
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