New body part colors:

* Red bleeding
* Blue tourniquet
* Yellow/Orange damage
This commit is contained in:
ulteq 2016-12-07 18:28:35 +01:00
parent 7f1678b7e6
commit 74fefb6f69
2 changed files with 14 additions and 10 deletions

View File

@ -142,9 +142,9 @@ if (_show == 1) then {
private _torniquet = _selectionTourniquet select _forEachIndex;
if (_torniquet > 0) then {
_red = 0.77;
_green = 0.51;
_blue = 0.08;
_red = 0;
_green = 0;
_blue = 0.8;
} else {
private _bloodLoss = _selectionBloodLoss select _forEachIndex;
if (_bloodLoss > 0) then {
@ -152,8 +152,10 @@ if (_show == 1) then {
_blue = _green;
} else {
private _damage = _selectionDamage select _forEachIndex;
_green = 0 max (0.9 - _damage);
_red = _green;
if (_damage > 0.1) then {
_blue = 0 max (1 - _damage);
_green = _damage min 0.5;
};
};
};

View File

@ -29,9 +29,9 @@ private _availableSelections = [50, 51, 52, 53, 54, 55];
private _torniquet = _selectionTourniquet select _forEachIndex;
if (_torniquet > 0) then {
_red = 0.77;
_green = 0.51;
_blue = 0.08;
_red = 0;
_green = 0;
_blue = 0.8;
} else {
private _bloodLoss = _selectionBloodLoss select _forEachIndex;
if (_bloodLoss > 0) then {
@ -39,8 +39,10 @@ private _availableSelections = [50, 51, 52, 53, 54, 55];
_blue = _green;
} else {
private _damage = _selectionDamage select _forEachIndex;
_green = 0 max (0.9 - _damage);
_red = _green;
if (_damage > 0.1) then {
_blue = 0 max (1 - _damage);
_green = _damage min 0.5;
};
};
};