Merge pull request #698 from acemod/dispofix

disposable cleanup, fix #696
This commit is contained in:
commy2 2015-04-17 15:40:28 +02:00
commit 77b057e188
4 changed files with 16 additions and 31 deletions

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@ -1,44 +1,28 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
clientInit = QUOTE( call COMPILE_FILE(XEH_postInitClient) );
init = QUOTE(call COMPILE_FILE(XEH_postInit));
};
};
class Extended_FiredBIS_EventHandlers {
class CAManBase {
class ADDON {
firedBIS = QUOTE( _this call FUNC(replaceATWeapon) );
firedBIS = QUOTE(_this call FUNC(replaceATWeapon));
};
};
};
// handle preloaded missile
class Extended_Init_EventHandlers {
class Extended_InitPost_EventHandlers {
class CAManBase {
class ADDON {
init = QUOTE( _this call FUNC(takeLoadedATWeapon) );
};
};
};
class Extended_Take_EventHandlers {
class CAManBase {
class ADDON {
take = QUOTE( _this call FUNC(takeLoadedATWeapon); [_this select 0] call FUNC(updateInventoryDisplay); );
};
};
};
class Extended_Put_EventHandlers {
class CAManBase {
class ADDON {
put = QUOTE( [_this select 0] call FUNC(updateInventoryDisplay); );
init = QUOTE([ARR_2(_this select 0, secondaryWeapon (_this select 0))] call FUNC(takeLoadedATWeapon); systemChat str [ARR_2(_this select 0, secondaryWeapon (_this select 0))]);
};
};
};

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@ -3,6 +3,7 @@ class CfgMagazines {
class ACE_PreloadedMissileDummy: NLAW_F { // The dummy magazine
author = "$STR_ACE_Common_ACETeam";
scope = 1;
scopeArsenal = 1;
displayName = "$STR_ACE_Disposable_PreloadedMissileDummy";
picture = PATHTOEF(common,UI\blank_CO.paa);
weaponPoolAvailable = 0;

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@ -0,0 +1,10 @@
// by commy2
#include "script_component.hpp"
if (!hasInterface) exitWith {};
["inventoryDisplayLoaded", {[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)}] call EFUNC(common,addEventHandler);
["playerInventoryChanged", {
[_this select 0, _this select 1 select 11] call FUNC(takeLoadedATWeapon);
[_this select 0] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler);

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@ -1,10 +0,0 @@
// by commy2
// The Arma InventoryOpened EH fires actually before the inventory dialog is opened (findDisplay 602 => displayNull).
#include "script_component.hpp"
["inventoryDisplayLoaded",{
[ACE_player] call FUNC(takeLoadedATWeapon);
[ACE_player, (_this select 0)] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler);