Fix bad forceWalk params

This commit is contained in:
PabstMirror 2016-01-24 11:39:59 -06:00
parent 3a62956e24
commit 78729e96ff

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@ -32,7 +32,7 @@ if (!isClass (configFile >> "CfgVehicles" >> _setupObjectClass)) exitWith {ERROR
_p3dModel = getText (configFile >> "CfgVehicles" >> _setupObjectClass >> "model");
if (_p3dModel == "") exitWith {ERROR("No Model");}; //"" - will crash game!
[_unit, "ACE_Explosives", true] call EFUNC(common,statusEffect_set);
[_unit, "forceWalk", "ACE_Explosives", true] call EFUNC(common,statusEffect_set);
//Show mouse buttons:
[localize LSTRING(PlaceAction), localize LSTRING(CancelAction), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint);