Setting for adjustment UI while sighted in

This commit is contained in:
mrschick 2024-08-18 12:43:59 +02:00
parent 4481741393
commit 7911783a73
3 changed files with 30 additions and 11 deletions

View File

@ -32,17 +32,23 @@ _adjustment set [_weaponIndex, [_elevation, _windage, _zero]];
playSound selectRandom ["ACE_Scopes_Click_1", "ACE_Scopes_Click_2", "ACE_Scopes_Click_3"];
// slightly rotate the player if looking through optic
if (cameraView == "GUNNER" && !GVAR(simplifiedZeroing)) then {
// Convert adjustmentDifference from mils to degrees
_adjustmentDifference = _adjustmentDifference apply {MRAD_TO_DEG(_x)};
_adjustmentDifference params ["_elevationDifference", "_windageDifference"];
private _pitchBankYaw = [_unit] call EFUNC(common,getPitchBankYaw);
_pitchBankYaw params ["_pitch", "_bank", "_yaw"];
_pitch = _pitch + _elevationDifference;
_yaw = _yaw + _windageDifference;
[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw);
if (cameraView == "GUNNER") then {
if (!GVAR(simplifiedZeroing)) then {
// Convert adjustmentDifference from mils to degrees
_adjustmentDifference = _adjustmentDifference apply {MRAD_TO_DEG(_x)};
_adjustmentDifference params ["_elevationDifference", "_windageDifference"];
private _pitchBankYaw = [_unit] call EFUNC(common,getPitchBankYaw);
_pitchBankYaw params ["_pitch", "_bank", "_yaw"];
_pitch = _pitch + _elevationDifference;
_yaw = _yaw + _windageDifference;
[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw);
};
if (GVAR(inScopeAdjustment)) then {
[] call FUNC(showZeroing);
};
} else {
[] call FUNC(showZeroing);
};
[] call FUNC(showZeroing);
true

View File

@ -91,3 +91,11 @@ private _category = format ["ACE %1", localize LSTRING(DisplayName)];
false,
1
] call CBA_fnc_addSetting;
[
QGVAR(inScopeAdjustment), "CHECKBOX",
LSTRING(inScopeAdjustment_displayName),
_category,
false,
0
] call CBA_fnc_addSetting;

View File

@ -347,6 +347,11 @@
<Czech>Replikuje systém naměřování puškohledů ze základní hry.</Czech>
<Spanish>Replica en los visores el sistema de homogeneizado de vanilla</Spanish>
</Key>
<Key ID="STR_ACE_Scopes_inScopeAdjustment_displayName">
<English>Show adjustment UI in scope</English>
<German>Zeige Absehenverstellungs-UI im Zielfernrohr</German>
<Italian>Mostra UI delle manopole nel mirino</Italian>
</Key>
<Key ID="STR_ACE_Scopes_AdjustUpMinor">
<English>Minor adjustment up</English>
<German>Kleine Korrektur hoch</German>