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Dragging - Use improved loadAbs for weight calculation (#8457)
* use improved loadAbs for weight calculation * fix double counted backpack cargo --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
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@ -18,78 +18,19 @@
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params ["_object"];
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private _weight = 0;
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private _cfgWeapons = configFile >> "CfgWeapons";
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private _cfgGlasses = configFile >> "CfgGlasses";
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private _cfgVehicles = configFile >> "CfgVehicles";
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private _cfgMagazines = configFile >> "CfgMagazines";
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// Add the masses of "regular" items in the object's inventory
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// Handle separating CfgGlasses items from this cargo array
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getItemCargo _object params ["_itemTypes", "_itemCounts"];
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{
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private _itemConfig = if (isClass (_cfgGlasses >> _x)) then {
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_cfgGlasses >> _x
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} else {
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_cfgWeapons >> _x >> "ItemInfo"
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};
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_weight = _weight + getNumber (_itemConfig >> "mass") * (_itemCounts select _forEachIndex);
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} forEach _itemTypes;
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// Add the masses of magazine items in the object's inventory
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getMagazineCargo _object params ["_magazineTypes", "_magazineCounts"];
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{
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_weight = _weight + getNumber (_cfgMagazines >> _x >> "mass") * (_magazineCounts select _forEachIndex);
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} forEach _magazineTypes;
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// Add the masses of backpack items in the object's inventory
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getBackpackCargo _object params ["_backpackTypes", "_backpackCounts"];
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{
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_weight = _weight + getNumber (_cfgVehicles >> _x >> "mass") * (_backpackCounts select _forEachIndex);
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} forEach _backpackTypes;
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{
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_x params ["_weapon", "_muzzle", "_pointer", "_optic", "_primaryMagazine", "_secondaryMagazine", "_bipod"];
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// Add the weapon's mass
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_weight = _weight + getNumber (_cfgWeapons >> _weapon >> "WeaponSlotsInfo" >> "mass");
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// Add the masses of the weapon's attachments if they exist
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{
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if (_x != "") then {
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_weight = _weight + getNumber (_cfgWeapons >> _x >> "ItemInfo" >> "mass");
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};
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} forEach [_muzzle, _pointer, _optic, _bipod];
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// Add the masses of the weapon's magazines if they exist
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{
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_x params ["_magazine"];
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if (!isNil "_magazine") then {
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_weight = _weight + getNumber (_cfgMagazines >> _magazine >> "mass");
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};
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} forEach [_primaryMagazine, _secondaryMagazine];
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} forEach weaponsItemsCargo _object;
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private _weight = loadAbs _object;
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// Add the mass of the object itself
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// The mass of sub-containers such as vests was added through the items cargo
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// The container object is generally of type SupplyX and has mass of zero
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_weight = _weight + getNumber (_cfgVehicles >> typeOf _object >> "mass");
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_weight = _weight + getNumber (configOf _object >> "mass");
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// Contents of backpacks get counted twice (see https://github.com/acemod/ACE3/pull/8457#issuecomment-1062522447)
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// This is a workaround until that is fixed on BI's end
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{
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_x params ["", "_container"];
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_weight = _weight - (loadAbs _container);
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} forEach (everyContainer _object);
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// Mass in Arma isn't an exact amount but rather a volume/weight value
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// This attempts to work around that by making it a usable value (sort of)
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// Note: this is done before the recursive calls to avoid reducing the weight multiple times
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_weight = _weight * 0.5;
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// Handle sub-containers within the object's inventory
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{
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_x params ["", "_container"];
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_weight = _weight + (_container call FUNC(getWeight));
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} forEach everyContainer _object;
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_weight
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_weight * 0.5;
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