mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
change name (#8805)
This commit is contained in:
parent
1ea81f09a5
commit
7958f1dd9b
@ -6,10 +6,10 @@
|
||||
# request, preferably including an email address.
|
||||
|
||||
# CORE TEAM
|
||||
Brandon (TCVM) <brandondanyluk366@gmail.com>
|
||||
bux578 <github@jonathandavid.de>
|
||||
commy2
|
||||
Dahlgren
|
||||
Dani (TCVM) <baileydanyluk@gmail.com>
|
||||
esteldunedain <nicolas.d.badano@gmail.com>
|
||||
Felix Wiegand <koffeinflummi@gmail.com>
|
||||
Garth "L-H" de Wet <garthofhearts@gmail.com>
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Start a cook-off in the given vehicle.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Spawn cook-off effects
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Starts vehicle barrel smoke effect.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* Checks if the player can deploy the tripod.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* Checks if you can deploy a weapon on the tripod
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* Checks if the player can pick-up the tripod.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* If the CSW is mounted or in use this will not allow you to dismount the weapon
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* Deploys the tripod
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* Deploys the current CSW
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* Picks up the tripod and adds it to the player launcher slot
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* Dismounts the weapon from the tripod and drops its backpack beside
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* Checks if the player can get in the weapon
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* An action for the player to get in the CSW
|
||||
* Due to the fact that the default static weapons "Get In" memory point is at the front of
|
||||
* the gun and can't be acssesed from the back, I am implementing this to get around that issue.
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM), PabstMirror
|
||||
* Author: Dani (TCVM), PabstMirror
|
||||
* Handles the use of proxy weapons to fix engine-reload times
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror & TCVM
|
||||
* Author: PabstMirror &Dani (TCVM)
|
||||
* Tests if unit can load a magazine into a static weapon.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM, PabstMirror
|
||||
* Author:Dani (TCVM), PabstMirror
|
||||
* Handles adding ammo to a turret
|
||||
* Called from a global event but only runs where turret is local
|
||||
*
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM
|
||||
* Author:Dani (TCVM)
|
||||
* Handles removing ammo from a turret
|
||||
* Called from a global event but only runs where turret is local
|
||||
*
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: TCVM and PabstMirror
|
||||
* Author: Dani (TCVM) and PabstMirror
|
||||
* Handles returned ammo (either from unloading or leftovers from linking)
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Initializes weapon to disable weapon disassembling
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM), PabstMirror
|
||||
* Author: Dani (TCVM), PabstMirror
|
||||
* Dumps ammo to container
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -8,7 +8,7 @@ class CfgPatches {
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_hot","ace_csw"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Brandon (TCVM)"};
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM) (Code inspired by NouberNou's Dragon Guidance)
|
||||
* Author: Dani (TCVM) (Code inspired by NouberNou's Dragon Guidance)
|
||||
* Attack profile: Dragon Guidance
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Determines if you can pick-up the Dragon missile. If the missile was fired you will not be able to pick up the tripod.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Runs when Dragon is fired
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Attaches the sighting unit to the Dragon missile.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Determines if you can attach the sighting unit to the Dragon missile.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Determines if you can attach the sighting unit to the Dragon missile.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Attaches the sighting unit to the Dragon missile.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -8,7 +8,7 @@ class CfgPatches {
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common", "ace_medical_engine"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"commy2", "Brandon (TCVM)"};
|
||||
authors[] = {"commy2", "Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Makes object catch fire. Only call from events. Local effects only.
|
||||
* Arbitrary values to ignite people. Assumed maximum is "10".
|
||||
*
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Run once per second in a PFH. Update screen effects with burn indicator.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM), veteran29
|
||||
* Author: Dani (TCVM), veteran29
|
||||
* Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Handles various fire objects and determines if local units deserves to get burned.
|
||||
* Used to handle external burning objects, not used internally because internal methods are more performant.
|
||||
*
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Returns if unit can pat down fire or not.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Checks if patient is still burning for medical progress to continue.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Decreases burning intensity on successful medical action.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -8,7 +8,7 @@ class CfgPatches {
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Brandon (TCVM)"};
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
|
@ -8,7 +8,7 @@ class CfgPatches {
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Brandon (TCVM)"};
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Sets up SACLOS state arrays (called from missileGuidance's onFired).
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Sets up Active Radar state arrays (called from missileGuidance's onFired).
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Attack profile: Beam guided. Exact same as wire-guided, except no wire cutting
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Attack profile: Wire guided
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Active Radar Homing seeker
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* SACLOS seeker
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Sets up wireGuided state arrays (called from missileGuidance's onFired).
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -8,7 +8,7 @@ class CfgPatches {
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common", "ace_logistics_rope"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Brandon (TCVM)"};
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* PFH which allows the user to attach a rope to the given target vehicle
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Condition for whether or not we can tow from this object
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Detaches child from parent, and gives rope item back
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Condition for whether or not this object is a simulation type which can be a tow parent (TankX or CarX)
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Handles mouse interaction for attaching rope
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Handles mouse interaction for attaching rope
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Start rope attach PFH
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Called per frame. Handles current unit state for attaching a rope to two vehicles
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -9,7 +9,7 @@ class CfgPatches {
|
||||
// ammo/vehicle config defines touch all of these
|
||||
requiredAddons[] = { "ace_common", "ace_cookoff" };
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Brandon (TCVM)"};
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Forces the AI currently in a vehicle to bail out.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Sets vehicle damage based on HitIndex. Failing that it falls back to HitPoint name.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Adds the event handler to a vehicle.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Calculates whether or not hit penetrated given armour or not. Only enabled with advanced penetration simulation turned on.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Detonates vehicle ammo and heavily wounds all inside.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Handles whether or not the crew should bail.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Checks hitpoint damage and determines if a vehicle should cookoff.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Called by "HandleDamage" event handler. Sets up hit array for this frame's damage.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Checks hitpoint damage and determines if a vehicle should cookoff.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Process vehicle hit.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Injures occupants in a vehicle based on percent chance of injury.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Knock out vehicle from battle. Destroy all internal hitpoints.
|
||||
*
|
||||
* Arguments:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Author: Dani (TCVM)
|
||||
* Process hit by projectile against vehicle and apply appropiate damage to part.
|
||||
*
|
||||
* Arguments:
|
||||
|
Loading…
Reference in New Issue
Block a user