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Reset scope adjustments when either the weapon or the scope change.
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parent
8c49433b49
commit
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@ -21,15 +21,8 @@ private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0,
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private _updateAdjustment = false;
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private _newOptics = [_player] call FUNC(getOptics);
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private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
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{
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if (_newOptics select _forEachIndex != _x) then {
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// The optic for this weapon changed, set adjustment to zero
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if (!((_adjustment select _forEachIndex) isEqualTo [0, 0, 0])) then {
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_adjustment set [_forEachIndex, [0, 0, 0]];
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_updateAdjustment = true;
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};
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private _opticConfig = configFile >> "CfgWeapons" >> (_newOptics select _forEachIndex);
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private _verticalIncrement = -1;
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if (isNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement")) then {
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@ -67,8 +60,14 @@ private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapo
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};
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} forEach GVAR(Optics);
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private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
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{
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if ((_newOptics select _x) != (GVAR(Optics) select _x) || (_newGuns select _x != GVAR(Guns) select _x)) then {
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// The optic or the weapon changed, set adjustment to zero
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if (!((_adjustment select _forEachIndex) isEqualTo [0, 0, 0])) then {
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_adjustment set [_forEachIndex, [0, 0, 0]];
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_updateAdjustment = true;
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};
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// Determine rail height above bore
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private _railHeightAboveBore = 0;
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private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
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