ACE3/addons/scopes/functions/fnc_inventoryCheck.sqf

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/*
* Author: KoffeinFlummi, Commy2, Ruthberg
* Check if weapon optics changed and reset zeroing if needed
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_scopes_fnc_inventoryCheck
*
* Public: No
*/
#include "script_component.hpp"
params ["_player"];
private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
private _updateAdjustment = false;
private _newOptics = [_player] call FUNC(getOptics);
{
if (_newOptics select _forEachIndex != _x) then {
private _opticConfig = configFile >> "CfgWeapons" >> (_newOptics select _forEachIndex);
private _verticalIncrement = -1;
if (isNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement")) then {
_verticalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement");
};
private _horizontalIncrement = -1;
if (isNumber (_opticConfig >> "ACE_ScopeAdjust_HorizontalIncrement")) then {
_horizontalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_HorizontalIncrement");
};
private _maxVertical = [];
if (isArray (_opticConfig >> "ACE_ScopeAdjust_Vertical")) then {
_maxVertical = getArray (_opticConfig >> "ACE_ScopeAdjust_Vertical");
};
private _maxHorizontal = [];
if (isArray (_opticConfig >> "ACE_ScopeAdjust_Horizontal")) then {
_maxHorizontal = getArray (_opticConfig >> "ACE_ScopeAdjust_Horizontal");
};
if (GVAR(forceUseOfAdjustmentTurrets)) then {
if (_maxVertical isEqualTo []) then { _maxVertical = [-4, 30]; };
if (_maxHorizontal isEqualTo []) then { _maxHorizontal = [-6, 6]; };
if (_verticalIncrement == -1) then { _verticalIncrement = 0.1; };
if (_horizontalIncrement == -1) then { _horizontalIncrement = 0.1; };
} else {
if (_maxVertical isEqualTo []) then { _maxVertical = [0, 0]; };
if (_maxHorizontal isEqualTo []) then { _maxHorizontal = [0, 0]; };
if (_verticalIncrement == -1) then { _verticalIncrement = 0; };
if (_horizontalIncrement == -1) then { _horizontalIncrement = 0; };
};
(GVAR(scopeAdjust) select _forEachIndex) set [0, _maxVertical];
(GVAR(scopeAdjust) select _forEachIndex) set [1, _verticalIncrement];
(GVAR(scopeAdjust) select _forEachIndex) set [2, _maxHorizontal];
(GVAR(scopeAdjust) select _forEachIndex) set [3, _horizontalIncrement];
GVAR(canAdjustElevation) set [_forEachIndex, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
GVAR(canAdjustWindage) set [_forEachIndex, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
};
} forEach GVAR(Optics);
private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
{
if ((_newOptics select _x) != (GVAR(Optics) select _x) || (_newGuns select _x != GVAR(Guns) select _x)) then {
// The optic or the weapon changed, set adjustment to zero
if (!((_adjustment select _forEachIndex) isEqualTo [0, 0, 0])) then {
_adjustment set [_forEachIndex, [0, 0, 0]];
_updateAdjustment = true;
};
// Determine rail height above bore
private _railHeightAboveBore = 0;
private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
if (isNumber (_weaponConfig >> "ACE_RailHeightAboveBore")) then {
_railHeightAboveBore = getNumber(_weaponConfig >> "ACE_RailHeightAboveBore");
} else {
switch (_x) do {
case 0: { _railHeightAboveBore = 2.0; }; // Rifle
case 2: { _railHeightAboveBore = 0.7; }; // Pistol
};
};
// Determine scope height above rail
private _scopeHeightAboveRail = 0;
private _opticConfig = configFile >> "CfgWeapons" >> (_newOptics select _x);
if (isNumber (_opticConfig >> "ACE_ScopeHeightAboveRail")) then {
_scopeHeightAboveRail = getNumber(_opticConfig >> "ACE_ScopeHeightAboveRail");
} else {
switch (getNumber(_opticConfig >> "ItemInfo" >> "opticType")) do {
case 1: { _scopeHeightAboveRail = 3.0; }; // RCO or similar
case 2: { _scopeHeightAboveRail = 4.0; }; // High power scope
default {
switch (_x) do {
case 0: { _scopeHeightAboveRail = 0.5; }; // Rifle iron sights
case 2: { _scopeHeightAboveRail = 0.3; }; // Pistol iron sights
};
};
};
};
GVAR(boreHeight) set [_x, _railHeightAboveBore + _scopeHeightAboveRail];
if ((_newOptics select _x) == "") then {
// Check if the weapon comes with an integrated optic
private _verticalIncrement = 0;
if (isNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement")) then {
_verticalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement");
};
private _horizontalIncrement = 0;
if (isNumber (_weaponConfig >> "ACE_ScopeAdjust_HorizontalIncrement")) then {
_horizontalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_HorizontalIncrement");
};
private _maxVertical = [0, 0];
if (isArray (_weaponConfig >> "ACE_ScopeAdjust_Vertical")) then {
_maxVertical = getArray (_weaponConfig >> "ACE_ScopeAdjust_Vertical");
};
private _maxHorizontal = [0, 0];
if (isArray (_weaponConfig >> "ACE_ScopeAdjust_Horizontal")) then {
_maxHorizontal = getArray (_weaponConfig >> "ACE_ScopeAdjust_Horizontal");
};
(GVAR(scopeAdjust) select _x) set [0, _maxVertical];
(GVAR(scopeAdjust) select _x) set [1, _verticalIncrement];
(GVAR(scopeAdjust) select _x) set [2, _maxHorizontal];
(GVAR(scopeAdjust) select _x) set [3, _horizontalIncrement];
GVAR(canAdjustElevation) set [_x, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
GVAR(canAdjustWindage) set [_x, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
};
}
} forEach [0, 1, 2];
if (_updateAdjustment) then {
[ACE_player, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic);
};
GVAR(Optics) = _newOptics;
GVAR(Guns) = _newGuns;