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Apply the ufeh to ACE_HuntIr
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@ -9,11 +9,3 @@ class Extended_PostInit_EventHandlers {
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init = QUOTE( call COMPILE_FILE(XEH_postInit) );
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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class ADDON {
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clientFiredBIS = QUOTE(_this call FUNC(handleFired));
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};
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};
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};
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@ -7,3 +7,8 @@ GVAR(TI) = 0;
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GVAR(cur_cam) = 0;
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GVAR(ROTATE) = 0;
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GVAR(ELEVAT) = 0.01;
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// Register fire event handler
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// Don't run for non players, as they are too dumb to launch huntirs anyway
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["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
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["firedPlayerNonLocal", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
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@ -1,16 +1,10 @@
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/*
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* Author: Norrin, Rocko, Ruthberg
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*
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* Handles HuntIR projectiles
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* Handles HuntIR projectiles. Called from the unified fired EH for all CAManBase.
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*
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* Arguments:
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* 0: unit - Object the event handler is assigned to <OBJECT>
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* 1: weapon - Fired weapon <STRING>
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* 2: muzzle - Muzzle that was used <STRING>
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* 3: mode - Current mode of the fired weapon <STRING>
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* 4: ammo - Ammo used <STRING>
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* 5: magazine - magazine name which was used <STRING>
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* 6: projectile - Object of the projectile that was shot <OBJECT>
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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@ -19,10 +13,13 @@
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*/
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#include "script_component.hpp"
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params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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if (_ammo != "F_HuntIR") exitWith {};
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if (!hasInterface) exitWith {};
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[{
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params ["_projectile"];
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