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https://github.com/acemod/ACE3.git
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nightvision: use ACE events to replace a PFH
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5f1a6c40e3
commit
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@ -3,10 +3,10 @@
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if (!hasInterface) exitWith {};
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GVAR(ppEffectBlur) = ppEffectCreate ["dynamicBlur", 1234];
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GVAR(ppEffectBlur) = ppEffectCreate ["dynamicBlur", 1234];
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GVAR(ppEffectBlur) ppEffectForceInNVG true;
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GVAR(ppEffectBlur) ppEffectAdjust [0];
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GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectBlur) ppEffectAdjust [0];
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GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectRadialBlur) = ppEffectCreate ["radialBlur", 1238];
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GVAR(ppEffectRadialBlur) ppEffectForceInNVG true;
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@ -28,11 +28,10 @@ GVAR(ppEffectMuzzleFlash) ppEffectForceInNVG true;
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GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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//Setup global variables for the ppEffectUpdater
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GVAR(lastFrameView) = "";
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GVAR(lastFrameVehicle) = objNull;
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GVAR(lastFrameTurret) = [-1];
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GVAR(lastFrameHMD) = "";
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GVAR(currentMode) = 0;
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[FUNC(updatePPEffectsEachFrame), 0, []] call CBA_fnc_addPerFrameHandler;
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// Setup the event handlers
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["playerInventoryChanged", FUNC(updatePPEffects)] call EFUNC(common,addEventHandler);
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["playerVisionModeChanged", FUNC(updatePPEffects)] call EFUNC(common,addEventHandler);
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["zeusDisplayChanged", FUNC(updatePPEffects)] call EFUNC(common,addEventHandler);
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["cameraViewChanged", FUNC(updatePPEffects)] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", FUNC(updatePPEffects)] call EFUNC(common,addEventHandler);
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["playerTurretChanged", FUNC(updatePPEffects)] call EFUNC(common,addEventHandler);
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@ -3,4 +3,4 @@
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PREP(blending);
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PREP(decreaseNVGBrightness);
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PREP(increaseNVGBrightness);
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PREP(updatePPEffectsEachFrame);
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PREP(updatePPEffects);
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71
addons/nightvision/functions/fnc_updatePPEffects.sqf
Normal file
71
addons/nightvision/functions/fnc_updatePPEffects.sqf
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@ -0,0 +1,71 @@
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//by commy2, PabstMirror and CAA-Picard
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#include "script_component.hpp"
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private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config"];
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_currentVehicle = vehicle ACE_player;
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// If the Zeus display is on or the player has no nightvision
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if ((!isNull findDisplay 312) || ((currentVisionMode ACE_player) != 1)) exitWith {
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GVAR(ppEffectFilmGrain) ppEffectEnable false;
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GVAR(ppEffectBlur) ppEffectEnable false;
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GVAR(ppEffectRadialBlur) ppEffectEnable false;
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GVAR(ppEffectNVGBrightness) ppEffectEnable false;
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};
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// The unit has nightvision
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_config = configFile >> "CfgVehicles" >> typeOf _currentVehicle;
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_hmd = hmd ACE_player;
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_cameraView = cameraView;
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_turret = [ACE_player] call EFUNC(common,getTurretIndex);
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_fnc_isUsingHMD = {
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if (_cameraView != "GUNNER") exitWith {true}; // asume hmd usage outside of gunner view
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if (ACE_player == (driver _currentVehicle)) exitWith {
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!("NVG" in getArray (_config >> "ViewOptics" >> "visionMode"));
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};
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private ["_result", "_turretConfig", "_turretConfigOpticsIn"];
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_result = true;
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_turretConfig = [_config, _turret] call EFUNC(common,getTurretConfigPath);
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_turretConfigOpticsIn = _turretConfig >> "OpticsIn";
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if (isClass _turretConfigOpticsIn) then {
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for "_index" from 0 to (count _turretConfig - 1) do {
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if ("NVG" in getArray (_turretConfig select _index >> "visionMode")) exitWith {_result = false};
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};
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} else {
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//No OpticsIn usualy means RCWS, still need to test on more vehicles
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_result = false;
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};
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_result
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};
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if ((_currentVehicle == ACE_player) || _fnc_isUsingHMD) then {
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_grainSetting = getNumber (configFile >> "CfgWeapons" >> _hmd >> "ACE_NightVision_grain");
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_blurSetting = getNumber (configFile >> "CfgWeapons" >> _hmd >> "ACE_NightVision_blur");
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_radBlurSetting = getNumber (configFile >> "CfgWeapons" >> _hmd >> "ACE_NightVision_radBlur");
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TRACE_3("New NVG Settings From Player NVG",_grainSetting,_blurSetting,_radBlurSetting)
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} else {
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_grainSetting = _currentVehicle getVariable ["ACE_NightVision_grain", getNumber (_config >> "ACE_NightVision_grain")];
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_blurSetting = _currentVehicle getVariable ["ACE_NightVision_blur", getNumber (_config >> "ACE_NightVision_blur")];
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_radBlurSetting = _currentVehicle getVariable ["ACE_NightVision_radBlur", getNumber (_config >> "ACE_NightVision_radBlur")];
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TRACE_3("New NVG Settings From Vehicle",_grainSetting,_blurSetting,_radBlurSetting)
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};
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// Enable the effects
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GVAR(ppEffectFilmGrain) ppEffectEnable true;
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GVAR(ppEffectBlur) ppEffectEnable true;
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GVAR(ppEffectRadialBlur) ppEffectEnable true;
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GVAR(ppEffectNVGBrightness) ppEffectEnable true;
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// Configure effects parameters
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GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, _grainSetting, _grainSetting, false];
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GVAR(ppEffectFilmGrain) ppEffectCommit 0;
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GVAR(ppEffectBlur) ppEffectAdjust [_blurSetting];
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GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectRadialBlur) ppEffectAdjust [_radBlurSetting, _radBlurSetting, 0.2, 0.2];
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GVAR(ppEffectRadialBlur) ppEffectCommit 0;
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@ -1,104 +0,0 @@
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//by commy2, PabstMirror
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#include "script_component.hpp"
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#define MODE_NVG_OFF 0
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#define MODE_NVG_ON 1
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#define MODE_NVG_ONZEUS 2
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_fnc_isUsingHMD = {
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if (GVAR(lastFrameView) != "GUNNER") exitWith {true}; // asume hmd usage outside of gunner view
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if (ACE_player == (driver _currentVehicle)) exitWith {
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!("NVG" in getArray (_config >> "ViewOptics" >> "visionMode"));
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};
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private ["_result", "_turretConfig", "_turretConfigOpticsIn"];
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_result = true;
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_turretConfig = [_config, GVAR(lastFrameTurret)] call EFUNC(common,getTurretConfigPath);
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_turretConfigOpticsIn = _turretConfig >> "OpticsIn";
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if (isClass _turretConfigOpticsIn) then {
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for "_index" from 0 to (count _turretConfig - 1) do {
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if ("NVG" in getArray (_turretConfig select _index >> "visionMode")) exitWith {_result = false};
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};
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} else {
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//No OpticsIn usualy means RCWS, still need to test on more vehicles
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_result = false;
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};
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_result
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};
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private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config"];
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_currentVehicle = vehicle ACE_player;
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switch (GVAR(currentMode)) do {
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case (MODE_NVG_OFF): {
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if ((currentVisionMode ACE_player) == 1) then {
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GVAR(currentMode) = MODE_NVG_ON;
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GVAR(ppEffectFilmGrain) ppEffectEnable true;
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GVAR(ppEffectBlur) ppEffectEnable true;
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GVAR(ppEffectRadialBlur) ppEffectEnable true;
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GVAR(ppEffectNVGBrightness) ppEffectEnable true;
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};
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};
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case (MODE_NVG_ON): {
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if ((currentVisionMode ACE_player) == 0) then {
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GVAR(currentMode) = MODE_NVG_OFF;
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GVAR(ppEffectFilmGrain) ppEffectEnable false;
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GVAR(ppEffectBlur) ppEffectEnable false;
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GVAR(ppEffectRadialBlur) ppEffectEnable false;
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GVAR(ppEffectNVGBrightness) ppEffectEnable false;
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};
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if (!isNull findDisplay 312) then {
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GVAR(currentMode) = MODE_NVG_ONZEUS;
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GVAR(ppEffectFilmGrain) ppEffectEnable false;
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GVAR(ppEffectBlur) ppEffectEnable false;
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GVAR(ppEffectRadialBlur) ppEffectEnable false;
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GVAR(ppEffectNVGBrightness) ppEffectEnable false;
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} else {
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if (((hmd ACE_player) != GVAR(lastFrameHMD)) ||
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{cameraView != GVAR(lastFrameView)} ||
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{_currentVehicle != GVAR(lastFrameVehicle)} ||
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{!(([ACE_player] call EFUNC(common,getTurretIndex)) isEqualTo GVAR(lastFrameTurret))}) then {
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GVAR(lastFrameHMD) = hmd ACE_player;
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GVAR(lastFrameView) = cameraView;
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GVAR(lastFrameVehicle) = _currentVehicle;
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GVAR(lastFrameTurret) = [ACE_player] call EFUNC(common,getTurretIndex);
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_config = configFile >> "CfgVehicles" >> typeOf _currentVehicle;
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if ((_currentVehicle == ACE_player) || _fnc_isUsingHMD) then {
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_grainSetting = getNumber (configFile >> "CfgWeapons" >> GVAR(lastFrameHMD) >> "ACE_NightVision_grain");
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_blurSetting = getNumber (configFile >> "CfgWeapons" >> GVAR(lastFrameHMD) >> "ACE_NightVision_blur");
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_radBlurSetting = getNumber (configFile >> "CfgWeapons" >> GVAR(lastFrameHMD) >> "ACE_NightVision_radBlur");
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TRACE_3("New NVG Settings From Player NVG",_grainSetting,_blurSetting,_radBlurSetting)
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} else {
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_grainSetting = _currentVehicle getVariable ["ACE_NightVision_grain", getNumber (_config >> "ACE_NightVision_grain")];
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_blurSetting = _currentVehicle getVariable ["ACE_NightVision_blur", getNumber (_config >> "ACE_NightVision_blur")];
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_radBlurSetting = _currentVehicle getVariable ["ACE_NightVision_radBlur", getNumber (_config >> "ACE_NightVision_radBlur")];
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TRACE_3("New NVG Settings From Vehicle",_grainSetting,_blurSetting,_radBlurSetting)
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};
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GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, _grainSetting, _grainSetting, false];
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GVAR(ppEffectFilmGrain) ppEffectCommit 0;
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GVAR(ppEffectBlur) ppEffectAdjust [_blurSetting];
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GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectRadialBlur) ppEffectAdjust [_radBlurSetting, _radBlurSetting, 0.2, 0.2];
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GVAR(ppEffectRadialBlur) ppEffectCommit 0;
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};
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};
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};
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case (MODE_NVG_ONZEUS): {
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if (isNull findDisplay 312) then {
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if ((currentVisionMode ACE_player) == 0) then {
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GVAR(currentMode) = MODE_NVG_OFF;
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} else {
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GVAR(currentMode) = MODE_NVG_ON;
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GVAR(ppEffectFilmGrain) ppEffectEnable true;
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GVAR(ppEffectBlur) ppEffectEnable true;
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GVAR(ppEffectRadialBlur) ppEffectEnable true;
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GVAR(ppEffectNVGBrightness) ppEffectEnable true;
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};
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};
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};
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};
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