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Merge pull request #1389 from acemod/possibleFixMedicalUnloadPatient
Possible fix medical unload patient
This commit is contained in:
commit
7dd01ebb69
@ -180,6 +180,7 @@ PREP(toHex);
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PREP(toNumber);
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PREP(toNumber);
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PREP(uniqueElementsOnly);
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PREP(uniqueElementsOnly);
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PREP(unloadPerson);
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PREP(unloadPerson);
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PREP(unloadPersonLocal);
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PREP(unmuteUnit);
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PREP(unmuteUnit);
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PREP(useItem);
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PREP(useItem);
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PREP(useMagazine);
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PREP(useMagazine);
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@ -10,12 +10,12 @@
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#include "script_component.hpp"
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#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
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#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
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private ["_vehicle", "_loaded", "_emptyPos"];
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private ["_vehicle","_emptyPos"];
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PARAMS_1(_unit);
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PARAMS_1(_unit);
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_vehicle = vehicle _unit;
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_vehicle = vehicle _unit;
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@ -25,20 +25,8 @@ if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;};
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_emptyPos = ((getPos _vehicle) findEmptyPosition [0, 10, typeof _unit]);
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_emptyPos = ((getPos _vehicle) findEmptyPosition [0, 10, typeof _unit]);
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if (count _emptyPos == 0) exitwith {false};
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if (count _emptyPos == 0) exitwith {false};
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_unit setPos _emptyPos;
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if (!isNull _vehicle) then {
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unassignVehicle _unit;
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[[_unit], QUOTE(FUNC(unloadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc);
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if (!alive _unit) then {
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_unit action ["Eject", vehicle _unit];
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};
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
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_loaded = _loaded - [_unit];
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_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
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if (!([_unit] call FUNC(isAwake))) then {
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[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
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};
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};
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true;
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true;
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44
addons/common/functions/fnc_unloadPersonLocal.sqf
Normal file
44
addons/common/functions/fnc_unloadPersonLocal.sqf
Normal file
@ -0,0 +1,44 @@
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/*
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* Author: ViperMaul
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* Unload a person from a vehicle, local
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* Returns true if succesfully unloaded person <BOOL>
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*
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* Public: No
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
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private ["_vehicle", "_loaded", "_emptyPos"];
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PARAMS_1(_unit);
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_vehicle = vehicle _unit;
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if (_vehicle == _unit) exitwith {false;};
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if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;};
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_emptyPos = ((getPos _vehicle) findEmptyPosition [0, 10, typeof _unit]);
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if (count _emptyPos == 0) exitwith {false};
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_unit setPos _emptyPos;
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unassignVehicle _unit;
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if (!alive _unit) then {
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_unit action ["Eject", vehicle _unit];
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};
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
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_loaded = _loaded - [_unit];
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_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
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if (!([_unit] call FUNC(isAwake))) then {
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[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
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};
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true;
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@ -22,12 +22,6 @@ _drag = if (count _this > 2) then {_this select 2} else {false};
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// cannot unload a unit not in a vehicle.
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// cannot unload a unit not in a vehicle.
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if (vehicle _target == _target) exitwith {};
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if (vehicle _target == _target) exitwith {};
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if (([_target] call cse_fnc_isAwake)) exitwith {};
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if (([_target] call EFUNC(common,isAwake))) exitwith {};
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if ([_target] call EFUNC(common,unloadPerson)) then {
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[_target] call EFUNC(common,unloadPerson)
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if (_drag) then {
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if ((vehicle _caller) == _caller) then {
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[[_caller, _target, true], QUOTE(DFUNC(actionDragUnit)), _caller, false] call EFUNC(common,execRemoteFnc); // TODO replace by event
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};
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};
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};
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