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https://github.com/acemod/ACE3.git
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Merge branch 'master' of github.com:acemod/ACE3
This commit is contained in:
commit
7f8bfa091a
@ -334,6 +334,7 @@ GVAR(OldPlayerVehicle) = vehicle objNull;
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GVAR(OldPlayerTurret) = [objNull] call FUNC(getTurretIndex);
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GVAR(OldPlayerWeapon) = currentWeapon objNull;
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GVAR(OldPlayerInventory) = [];
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GVAR(OldPlayerInventoryNoAmmo) = [];
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GVAR(OldPlayerVisionMode) = currentVisionMode objNull;
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GVAR(OldCameraView) = "";
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GVAR(OldVisibleMap) = false;
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@ -385,7 +386,32 @@ GVAR(OldIsCamera) = false;
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if !(_data isEqualTo GVAR(OldPlayerInventory)) then {
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// Raise ACE event locally
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GVAR(OldPlayerInventory) = _data;
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["playerInventoryChanged", [ACE_player, _data]] call FUNC(localEvent);
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// we don't want to trigger this just because your ammo counter decreased.
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_data = + GVAR(OldPlayerInventory);
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private _weaponInfo = _data param [0, []];
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if !(_weaponInfo isEqualTo []) then {
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_weaponInfo set [4, primaryWeaponMagazine ACE_player];
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_weaponInfo deleteAt 5;
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};
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_weaponInfo = _data param [1, []];
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if !(_weaponInfo isEqualTo []) then {
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_weaponInfo set [4, secondaryWeaponMagazine ACE_player];
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_weaponInfo deleteAt 5;
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};
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_weaponInfo = _data param [2, []];
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if !(_weaponInfo isEqualTo []) then {
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_weaponInfo set [4, handgunMagazine ACE_player];
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_weaponInfo deleteAt 5;
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};
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if !(_data isEqualTo GVAR(OldPlayerInventoryNoAmmo)) then {
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GVAR(OldPlayerInventoryNoAmmo) = _data;
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["playerInventoryChanged", [ACE_player, [ACE_player, false] call FUNC(getAllGear)]] call FUNC(localEvent);
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};
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};
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// "playerVisionModeChanged" event
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@ -46,6 +46,8 @@ if (isServer) then {
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GVAR(statusEffect_Names) = [];
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GVAR(statusEffect_isGlobal) = [];
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GVAR(setHearingCapabilityMap) = [];
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//////////////////////////////////////////////////
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// Set up PlayerChanged eventhandler for pre init (EH is installed in postInit)
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//////////////////////////////////////////////////
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@ -29,9 +29,9 @@ GVAR(AssignedItemsShownItems) = [
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];
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["playerInventoryChanged", {
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params ["_unit", "_assignedItems"];
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params ["_unit"];
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_assignedItems = _assignedItems param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
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private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
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GVAR(AssignedItemsShownItems) = [
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!((_assignedItems select 0) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 0 >> "ACE_hideItemType") != "map"},
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@ -33,9 +33,11 @@
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*/
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#include "script_component.hpp"
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ACE_DEPRECATED("ace_common_fnc_getAllGear","3.7.0","getUnitLoadout");
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params ["_unit", ["_showDeprecated", true]];
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params ["_unit"];
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if (_showDeprecated) then {
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ACE_DEPRECATED("ace_common_fnc_getAllGear","3.7.0","getUnitLoadout");
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};
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if (isNull _unit) exitWith {[
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"",
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@ -5,48 +5,44 @@
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* Arguments:
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* 0: id <STRING>
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* 1: settings <NUMBER>
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* 2: add (default: true) <BOOL>
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* 2: add [true] OR remove [false] (default: true) <BOOL>
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*
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* Return Value:
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* None
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*
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* Public: Yes
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* Example:
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* ["earwax", 0.5, true] call ace_common_fnc_setHearingCapability
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*
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* Note: uses player
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_id", "_settings", ["_add", true]];
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private _map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]];
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params ["_id", "_setting", ["_add", true]];
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private _exists = false;
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{
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if (_id == _x select 0) exitWith {
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_exists = true;
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if (_add) then {
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_x set [1, _settings];
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} else {
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_map set [_forEachIndex, 0];
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_map = _map - [0];
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};
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};
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} forEach _map;
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if (!_exists && _add) then {
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_map pushBack [_id, _settings];
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};
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missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map];
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// find lowest volume
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private _lowestVolume = 1;
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{
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_lowestVolume = (_x select 1) min _lowestVolume;
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false
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} count _map;
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GVAR(setHearingCapabilityMap) = GVAR(setHearingCapabilityMap) select {
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_x params ["_xID", "_xSetting"];
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if (_id == _xID) then {
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_exists = true;
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if (_add) then {
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_x set [1, _setting];
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_lowestVolume = _lowestVolume min _setting;
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true
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} else {
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false
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};
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} else {
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_lowestVolume = _lowestVolume min _xSetting;
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true
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};
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};
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if (!_exists && _add) then {
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_lowestVolume = _lowestVolume min _setting;
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GVAR(setHearingCapabilityMap) pushBack [_id, _setting];
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};
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// in game sounds
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0 fadeSound _lowestVolume;
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@ -22,6 +22,7 @@ private _min = getNumber (_turretConfig >> QGVAR(MinDistance));
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private _max = getNumber (_turretConfig >> QGVAR(MaxDistance));
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private _distance = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], _min];
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TRACE_4("",_distance,_delta,_min,_max);
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_distance = _distance + _delta;
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_distance = _distance min _max;
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@ -15,6 +15,7 @@
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*/
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#include "script_component.hpp"
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params ["_vehicle","_turret","_distance","_angleTarget"];
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TRACE_4("params",_vehicle,_turret,_distance,_angleTarget);
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private _FCSMagazines = [];
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private _FCSElevation = [];
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@ -8,9 +8,13 @@
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* Return Value:
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* Boolean <BOOL>
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*
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* Example:
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* [] call ace_fcs_fnc_canUseFCS
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*
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* Public: No
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*/
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#include "script_component.hpp"
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getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1
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&& {cameraView == "GUNNER"} // return
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&& {cameraView == "GUNNER"}
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&& {!([ACE_player] call CBA_fnc_canUseWeapon)} //Not Turned Out
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@ -14,6 +14,7 @@
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#include "script_component.hpp"
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params ["_vehicle", "_turret", "_distance", ["_showHint", false], ["_playSound", true]];
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TRACE_5("params",_vehicle,_turret,_distance,_showHint,_playSound);
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private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
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@ -23,6 +24,8 @@ if (isNil "_distance") then {
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getNumber (_turretConfig >> QGVAR(MaxDistance)),
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getNumber (_turretConfig >> QGVAR(MinDistance))
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] call FUNC(getRange);
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} else {
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((uiNamespace getVariable ["ACE_dlgRangefinder", displayNull]) displayCtrl 1713151) ctrlSetText ([_distance, 4, 0] call CBA_fnc_formatNumber);
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};
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// MOVING TARGETS
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@ -45,10 +45,12 @@ GVAR(surfaceCacheIsDust) = false;
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GVAR(OldGlasses) = "<null>";
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["playerInventoryChanged", {
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private _currentGlasses = (_this select 1) param [7, ""];
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params ["_unit"];
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private _currentGlasses = goggles _unit;
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if (GVAR(OldGlasses) != _currentGlasses) then {
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["GlassesChanged", [ACE_player, _currentGlasses]] call EFUNC(common,localEvent);
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["GlassesChanged", [_unit, _currentGlasses]] call EFUNC(common,localEvent);
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GVAR(OldGlasses) = _currentGlasses;
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};
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}] call EFUNC(common,addEventHandler);
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@ -25,22 +25,6 @@ class Extended_Init_EventHandlers {
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};
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};
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class Extended_FiredNear_EventHandlers {
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class AllVehicles {
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class GVAR(FiredNear) {
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clientFiredNear = QUOTE(_this call FUNC(firedNear););
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};
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};
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};
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class Extended_Explosion_EventHandlers {
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class CAManBase {
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class GVAR(ExplosionNear) {
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clientExplosion = QUOTE(_this call FUNC(explosionNear););
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};
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};
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};
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class Extended_Respawn_EventHandlers {
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class CAManBase {
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class ADDON {
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@ -17,6 +17,10 @@ GVAR(volumeAttenuation) = 1;
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// Only run PFEH and install event handlers if combat deafness is enabled
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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//Add XEH:
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["CAManBase", "FiredNear", FUNC(firedNear)] call CBA_fnc_addClassEventHandler;
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["CAManBase", "Explosion", FUNC(explosionNear)] call CBA_fnc_addClassEventHandler;
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// Update hearing protection now:
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[] call FUNC(updateHearingProtection);
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@ -16,9 +16,6 @@
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*/
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#include "script_component.hpp"
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// Only run if combat deafness is enabled
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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params ["_unit", "_damage"];
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if (_unit != ACE_player) exitWith {};
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@ -22,9 +22,6 @@
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*/
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#include "script_component.hpp"
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// Only run if combat deafness is enabled
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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params ["_object", "_firer", "_distance", "_weapon", "", "", "_ammo"];
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//Only run if firedNear object is player or player's vehicle:
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@ -16,6 +16,12 @@
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*/
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#include "script_component.hpp"
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if (!alive ACE_player) exitWith {
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if (missionNameSpace getVariable [QGVAR(disableVolumeUpdate), false]) exitWith {};
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TRACE_1("dead - removing hearing effects",ACE_player);
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[QUOTE(ADDON), 1, true] call EFUNC(common,setHearingCapability);
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};
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(_this select 0) params ["_justUpdateVolume"];
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GVAR(deafnessDV) = (GVAR(deafnessDV) min 20) max 0;
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@ -54,9 +60,4 @@ if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
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_volume = _volume min GVAR(UnconsciousnessVolume);
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};
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private _soundTransitionTime = if (_justUpdateVolume) then {0.1} else {1};
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_soundTransitionTime fadeSound _volume;
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_soundTransitionTime fadeSpeech _volume;
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ACE_player setVariable ["tf_globalVolume", _volume];
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if (!isNil "acre_api_fnc_setGlobalVolume") then {[_volume^(0.33)] call acre_api_fnc_setGlobalVolume;};
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[QUOTE(ADDON), _volume, true] call EFUNC(common,setHearingCapability);
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|
@ -37,19 +37,15 @@ if (isServer) then {["placedInBodyBag", FUNC(serverRemoveBody)] call EFUNC(commo
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params ["_unit", "_status"];
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if (local _unit) then {
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if (_status) then {
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_unit setVariable ["tf_globalVolume", 0.4];
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_unit setVariable ["tf_voiceVolume", 0, true];
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_unit setVariable ["tf_unable_to_use_radio", true, true];
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_unit setVariable ["acre_sys_core_isDisabled", true, true];
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if (!isNil "acre_api_fnc_setGlobalVolume") then { [0.4^0.33] call acre_api_fnc_setGlobalVolume; };
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} else {
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_unit setVariable ["tf_globalVolume", 1];
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_unit setVariable ["tf_voiceVolume", 1, true];
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_unit setVariable ["tf_unable_to_use_radio", false, true];
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_unit setVariable ["acre_sys_core_isDisabled", false, true];
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if (!isNil "acre_api_fnc_setGlobalVolume") then { [1] call acre_api_fnc_setGlobalVolume; };
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};
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};
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}] call EFUNC(common,addEventHandler);
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|
@ -33,8 +33,10 @@ if (!hasInterface) exitWith {};
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["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize LSTRING(AdjustUpMinor),
|
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
|
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
|
||||
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[ACE_player] call FUNC(inventoryCheck);
|
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|
||||
// Statement
|
||||
@ -46,8 +48,10 @@ if (!hasInterface) exitWith {};
|
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["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize LSTRING(AdjustDownMinor),
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
|
||||
|
||||
[ACE_player] call FUNC(inventoryCheck);
|
||||
|
||||
// Statement
|
||||
@ -59,8 +63,10 @@ if (!hasInterface) exitWith {};
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize LSTRING(AdjustLeftMinor),
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
|
||||
|
||||
[ACE_player] call FUNC(inventoryCheck);
|
||||
|
||||
// Statement
|
||||
@ -72,8 +78,10 @@ if (!hasInterface) exitWith {};
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize LSTRING(AdjustRightMinor),
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
|
||||
|
||||
[ACE_player] call FUNC(inventoryCheck);
|
||||
|
||||
// Statement
|
||||
@ -85,8 +93,10 @@ if (!hasInterface) exitWith {};
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize LSTRING(AdjustUpMajor),
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
|
||||
|
||||
[ACE_player] call FUNC(inventoryCheck);
|
||||
|
||||
// Statement
|
||||
@ -98,8 +108,10 @@ if (!hasInterface) exitWith {};
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize LSTRING(AdjustDownMajor),
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
|
||||
|
||||
[ACE_player] call FUNC(inventoryCheck);
|
||||
|
||||
// Statement
|
||||
@ -111,8 +123,10 @@ if (!hasInterface) exitWith {};
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize LSTRING(AdjustLeftMajor),
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
|
||||
|
||||
[ACE_player] call FUNC(inventoryCheck);
|
||||
|
||||
// Statement
|
||||
@ -124,8 +138,10 @@ if (!hasInterface) exitWith {};
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize LSTRING(AdjustRightMajor),
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
|
||||
|
||||
[ACE_player] call FUNC(inventoryCheck);
|
||||
|
||||
// Statement
|
||||
|
@ -4,6 +4,4 @@ ADDON = false;
|
||||
|
||||
#include "XEH_PREP.hpp"
|
||||
|
||||
GVAR(fadeScript) = scriptNull;
|
||||
|
||||
ADDON = true;
|
||||
|
@ -24,6 +24,7 @@ _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
|
||||
if (_weaponIndex < 0) exitWith {};
|
||||
|
||||
_zeroing = _adjustment select _weaponIndex;
|
||||
TRACE_1("Adjusting With",_zeroing);
|
||||
|
||||
if (_zeroing isEqualTo [0, 0, 0]) exitWith {};
|
||||
|
||||
|
@ -39,7 +39,7 @@ class CfgAmmo {
|
||||
ACE_muzzleVelocities[]={700, 800, 820, 833};
|
||||
ACE_barrelLengths[]={406.4, 508.0, 609.6, 660.4};
|
||||
};
|
||||
class rhs_B_762x54_Ball_Tracer_Green: B_762x51_Ball {
|
||||
class rhs_B_762x54_Ball_Tracer_Green: rhs_B_762x54_Ball {
|
||||
ACE_caliber=7.925;
|
||||
ACE_bulletLength=28.956;
|
||||
ACE_bulletMass=9.6552;
|
||||
|
@ -243,8 +243,8 @@ class CfgVehicles {
|
||||
EGVAR(fastroping,onPrepare) = QFUNC(onPrepare);
|
||||
|
||||
class UserActions {
|
||||
class openDoor;
|
||||
class closeDoor_L: openDoor {
|
||||
class openDoor_L;
|
||||
class closeDoor_L: openDoor_L {
|
||||
condition = QUOTE((this doorPhase 'LeftDoor' > 0.5) && {alive this} && {!(this getVariable [ARR_2(QUOTE(QEGVAR(fastroping,doorsLocked)),false)])});
|
||||
};
|
||||
};
|
||||
|
@ -2,7 +2,8 @@
|
||||
class CfgAmmo
|
||||
{
|
||||
class BulletBase;
|
||||
class rhsusf_B_300winmag: BulletBase {
|
||||
class B_762x54_Ball;
|
||||
class rhsusf_B_300winmag: B_762x54_Ball {
|
||||
ACE_caliber=7.823;
|
||||
ACE_bulletLength=37.821;
|
||||
ACE_bulletMass=14.256;
|
||||
|
@ -111,8 +111,8 @@ class CfgWeapons
|
||||
};
|
||||
};
|
||||
};
|
||||
class rhs_weap_m4a1;
|
||||
class rhs_weap_mk18: rhs_weap_m4a1 {
|
||||
class rhs_weap_m4a1_blockII;
|
||||
class rhs_weap_mk18: rhs_weap_m4a1_blockII {
|
||||
ACE_barrelTwist = 177.8;
|
||||
ACE_barrelLength = 261.62;
|
||||
ACE_Overheating_dispersion = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user