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Remove debug, new Release build of extension.
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ace_fcs.dll
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ace_fcs.dll
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@ -45,14 +45,11 @@ _offset = 0;
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// Correct velocity for weapons that have initVelocity
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// Correct velocity for weapons that have initVelocity
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// @todo: Take into account negative initVelocities
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// @todo: Take into account negative initVelocities
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systemChat format ["%1/%2", vectorMagnitude velocity _projectile, getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed")];
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_velocityCorrection = (vectorMagnitude velocity _projectile) -
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_velocityCorrection = (vectorMagnitude velocity _projectile) -
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getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, -_velocityCorrection] call EFUNC(common,changeProjectileDirection);
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[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, -_velocityCorrection] call EFUNC(common,changeProjectileDirection);
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systemChat format ["%1/%2", vectorMagnitude velocity _projectile];
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// Air burst missile
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// Air burst missile
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// handle locally only
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// handle locally only
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