mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
explosives: fix timer in case the game pauses
This commit is contained in:
parent
1adbe8c6a9
commit
800e16edc5
@ -17,21 +17,21 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
[{
|
||||
private ["_explosive", "_params", "_pfhId", "_placeTime", "_fuseTime"];
|
||||
_params = _this select 0;
|
||||
_pfhId = _this select 1;
|
||||
EXPLODE_2_PVT(_this,_params,_pfhId);
|
||||
|
||||
private ["_placeTime", "_fuseTime", "_explosive"];
|
||||
_placeTime = _params select 1;
|
||||
_fuseTime = _params select 0 select 1;
|
||||
|
||||
// Skip first execution
|
||||
if (diag_tickTime < _placeTime + _fuseTime / 2) exitWith {};
|
||||
// Exit if it's not time to detonate yet
|
||||
if (time < _placeTime + _fuseTime) exitWith {};
|
||||
|
||||
// Remove the PFH
|
||||
[_pfhId] call cba_fnc_removePerFrameHandler;
|
||||
|
||||
_explosive = (_params select 0) select 0;
|
||||
if (!isNull _explosive) then {
|
||||
[_explosive, -1, [_explosive, 0], true] call FUNC(detonateExplosive);
|
||||
};
|
||||
|
||||
// Remove the PFH
|
||||
[_pfhId] call cba_fnc_removePerFrameHandler;
|
||||
},_this select 1, [_this, diag_tickTime]] call CBA_fnc_addPerFrameHandler;
|
||||
},0, [_this, time]] call CBA_fnc_addPerFrameHandler;
|
||||
|
Loading…
Reference in New Issue
Block a user