mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Add arm fractures and aim effects
This commit is contained in:
parent
ad3f0fd263
commit
80aa05e6e6
@ -6,7 +6,7 @@
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* Arguments:
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* 0: Namespace <OBJECT><LOCATION><MISSIONNAMESPACE>
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* 1: Number Set ID <STRING>
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* 2: Operation (sum, product, min, max, avg) <STRING>
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* 2: Operation (sum, product, min, max, avg) (Case Sensitive) <STRING>
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*
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* Return Value:
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* Value <NUMBER>
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@ -19,11 +19,19 @@
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*/
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params ["_namespace", "_setID", "_op"];
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TRACE_3("params",_namespace,_setID,_op);
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TRACE_3("arithmeticGetResult",_namespace,_setID,_op);
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private _data = (_namespace getVariable _setID) param [2, []];
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switch (_op) do {
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case ("max"): {
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private _result = -1e99;
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{
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_result = _result max (call _x);
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nil
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} count _data;
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_result // return
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};
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case ("sum"): {
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private _result = 0;
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{
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@ -48,14 +56,6 @@ switch (_op) do {
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} count _data;
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_result // return
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};
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case ("max"): {
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private _result = -1e99;
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{
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_result = _result max (call _x);
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nil
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} count _data;
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_result // return
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};
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case ("avg"): {
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private _result = 0;
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{
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@ -6,9 +6,7 @@
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if (!hasInterface) exitWith {};
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[missionNamespace, "ACE_setCustomAimCoef", QUOTE(ADDON), {
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private _pain = GET_PAIN_PERCEIVED(ACE_player);
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linearConversion [0, 1, _pain, 1, 5, true];
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(linearConversion [0, 1, GET_PAIN_PERCEIVED(ACE_player), 1, 5, true]) + (ACE_player getVariable [QEGVAR(medical_engine,aimFracture), 0])
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}] call EFUNC(common,arithmeticSetSource);
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#ifdef DEBUG_MODE_FULL
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@ -144,6 +144,10 @@
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_return pushBack "------- Medications Raw: -------";
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_return append _rawMedications;
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if (_unit isEqualTo ACE_player) then {
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_return pushBack format ["ACE_setCustomAimCoef: %1", [missionNamespace, "ACE_setCustomAimCoef", "max"] call ace_common_fnc_arithmeticGetResult];
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};
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// Footer:
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_return pushBack "</t>";
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@ -67,7 +67,7 @@ if (_highestPossibleSpot < 0) exitWith { TRACE_2("no wounds possible",_damage,_h
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// Administration for open wounds and ids
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private _openWounds = _unit getVariable [QEGVAR(medical,openWounds), []];
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private _updateLimping = false;
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private _updateDamageEffects = false;
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private _painLevel = 0;
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private _critialDamage = false;
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private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]];
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@ -133,16 +133,16 @@ private _bodyPartVisParams = [_unit, false, false, false, false]; // params arra
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[QEGVAR(medical,FatalInjury), _unit] call CBA_fnc_localEvent;
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};
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};
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case (_causeFracture && {EGVAR(medical,fractures) > 0} && {_bodyPartNToAdd > 3} && {_woundDamage > FRACTURE_DAMAGE_THRESHOLD}): { // ToDo: Arm fractures?
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TRACE_1("fracture",_bodyPartNToAdd);
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case (_causeFracture && {EGVAR(medical,fractures) > 0} && {_bodyPartNToAdd > 1} && {_woundDamage > FRACTURE_DAMAGE_THRESHOLD}): {
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TRACE_1("limb fracture",_bodyPartNToAdd);
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// todo: play sound?
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private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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_fractures set [_bodyPartNToAdd, 1];
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_unit setVariable [QEGVAR(medical,fractures), _fractures, true];
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_updateLimping = true;
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_updateDamageEffects = true;
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};
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case (_causeLimping && {EGVAR(medical,limping) > 0} && {_bodyPartNToAdd > 3} && {_woundDamage > LIMPING_DAMAGE_THRESHOLD}): {
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_updateLimping = true;
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_updateDamageEffects = true;
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};
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};
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@ -175,8 +175,8 @@ private _bodyPartVisParams = [_unit, false, false, false, false]; // params arra
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};
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} forEach _thresholds;
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if (_updateLimping) then {
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[_unit] call EFUNC(medical_engine,setLimping);
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if (_updateDamageEffects) then {
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[_unit] call EFUNC(medical_engine,updateDamageEffects);
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};
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_unit setVariable [QEGVAR(medical,openWounds), _openWounds, true];
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@ -1,6 +1,6 @@
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PREP(handleDamage);
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PREP(damageBodyPart);
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PREP(updateBodyPartVisuals);
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PREP(setLimping);
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PREP(updateDamageEffects);
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PREP(setStructuralDamage);
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PREP(setUnconsciousAnim);
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@ -1,5 +1,12 @@
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#include "script_component.hpp"
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[QGVAR(updateDamageEffects), LINKFUNC(updateDamageEffects)] call CBA_fnc_addEventHandler;
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["unit", {
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params ["_new"];
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[_new] call FUNC(updateDamageEffects); // Run on new controlled unit to update QGVAR(aimFracture)
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}, true] call CBA_fnc_addPlayerEventHandler;
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["CAManBase", "init", {
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params ["_unit"];
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@ -1,7 +1,7 @@
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#include "script_component.hpp"
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/*
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* Author: commy2
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* Forces a unit to limp or not.
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* Author: commy2, PabstMirror
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* Updates damage effects for limping and fractures
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*
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* Arguments:
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* 0: Unit <OBJECT>
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@ -11,7 +11,7 @@
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* None
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*
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* Example:
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* [player] call ace_medical_engine_fnc_setLimping
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* [player] call ace_medical_engine_fnc_updateDamageEffects
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*
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* Public: No
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*/
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@ -24,24 +24,31 @@ private _isLimping = false;
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if (EGVAR(medical,fractures) > 0) then {
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private _fractures = _unit getVariable [QEGVAR(medical,fractures), [0,0,0,0,0,0]];
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TRACE_1("",_fractures);
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if (((_fractures select 4) == 1) || {(_fractures select 5) == 1}) then {
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TRACE_1("limping because of fracture",_fractures);
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_isLimping = true;
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};
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private _aimFracture = 0;
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if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 4; };
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if ((_fractures select 3) == 1) then { _aimFracture = _aimFracture + 4; };
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if (EGVAR(medical,fractures) == 2) then { // block sprinting if we have a leg splint on
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private _isSprintBlocked = ((_fractures select 4) == -1) || {(_fractures select 5) == -1};
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TRACE_2("",_isSprintBlocked,_fractures);
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if (EGVAR(medical,fractures) == 2) then { // the limp with a splint will still cause effects
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private _isSprintBlocked = ((_fractures select 4) == -1) || {(_fractures select 5) == -1}; // block sprinting if we have a leg splint on
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if (_isSprintBlocked || {!isSprintAllowed _unit}) then { // only update status effect if we need to
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TRACE_1("updating status effect",_isSprintBlocked);
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[_unit, "blockSprint", QEGVAR(medical,fracture), _isSprintBlocked] call EFUNC(common,statusEffect_set);
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};
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if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 2; };
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if ((_fractures select 3) == 1) then { _aimFracture = _aimFracture + 2; };
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};
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_unit setVariable [QGVAR(aimFracture), _aimFracture, false]; // local only var, used in ace_medical's postInit to set ACE_setCustomAimCoef
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};
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if (!_isLimping && {EGVAR(medical,limping) > 0}) then {
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private _woundsToCheck = _unit getVariable [QEGVAR(medical,openWounds), []];
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if (EGVAR(medical,limping) == 2) then {
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_woundsToCheck = _woundsToCheck + (_unit getVariable [QEGVAR(medical,bandagedWounds), []]); // append will break things
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_woundsToCheck = _woundsToCheck + (_unit getVariable [QEGVAR(medical,bandagedWounds), []]); // do not append
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};
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{
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "", "_xDamage"];
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BIN
addons/medical_gui/data/body_image/arm_left_bonel.paa
Normal file
BIN
addons/medical_gui/data/body_image/arm_left_bonel.paa
Normal file
Binary file not shown.
BIN
addons/medical_gui/data/body_image/arm_right_boner.paa
Normal file
BIN
addons/medical_gui/data/body_image/arm_right_boner.paa
Normal file
Binary file not shown.
@ -68,8 +68,8 @@ private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
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} forEach [
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[IDC_BODY_HEAD],
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[IDC_BODY_TORSO],
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[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_T],
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[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_T],
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[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_T, IDC_BODY_ARMLEFT_B],
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[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_T, IDC_BODY_ARMRIGHT_B],
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[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_T, IDC_BODY_LEGLEFT_B],
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[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_T, IDC_BODY_LEGRIGHT_B]
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];
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@ -45,6 +45,24 @@ class GVAR(BodyImage): RscControlsGroupNoScrollbars {
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idc = IDC_BODY_LEGRIGHT;
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text = QPATHTOF(data\body_image\leg_right.paa);
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};
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class ArmLeftB: Background {
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idc = IDC_BODY_ARMLEFT_B;
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text = QPATHTOF(data\body_image\arm_left_bonel.paa);
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colorText[] = {0, 0, 0.8, 1};
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show = 0;
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};
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class ArmRightB: ArmLeftB {
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idc = IDC_BODY_ARMRIGHT_B;
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text = QPATHTOF(data\body_image\arm_right_boner.paa);
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};
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class LegLeftB: ArmLeftB {
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idc = IDC_BODY_LEGLEFT_B;
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text = QPATHTOF(data\body_image\leg_left_bonel.paa);
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};
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class LegRightB: ArmLeftB {
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idc = IDC_BODY_LEGRIGHT_B;
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text = QPATHTOF(data\body_image\leg_right_boner.paa);
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};
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class ArmLeftT: Background {
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idc = IDC_BODY_ARMLEFT_T;
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text = QPATHTOF(data\body_image\arm_left_t.paa);
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@ -55,14 +73,6 @@ class GVAR(BodyImage): RscControlsGroupNoScrollbars {
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idc = IDC_BODY_ARMRIGHT_T;
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text = QPATHTOF(data\body_image\arm_right_t.paa);
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};
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class LegLeftB: ArmLeftT {
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idc = IDC_BODY_LEGLEFT_B;
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text = QPATHTOF(data\body_image\leg_left_bonel.paa);
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};
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class LegRightB: ArmLeftT {
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idc = IDC_BODY_LEGRIGHT_B;
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text = QPATHTOF(data\body_image\leg_right_boner.paa);
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};
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class LegLeftT: ArmLeftT {
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idc = IDC_BODY_LEGLEFT_T;
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text = QPATHTOF(data\body_image\leg_left_t.paa);
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@ -557,11 +567,11 @@ class RscTitles {
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w = POS_W(8.5);
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h = POS_H(8.5);
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};
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class ArmLeftT: ArmLeftT {
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class ArmLeftB: ArmLeftB {
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w = POS_W(8.5);
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h = POS_H(8.5);
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};
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class ArmRightT: ArmRightT {
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class ArmRightB: ArmRightB {
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w = POS_W(8.5);
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h = POS_H(8.5);
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};
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@ -573,6 +583,14 @@ class RscTitles {
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w = POS_W(8.5);
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h = POS_H(8.5);
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};
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class ArmLeftT: ArmLeftT {
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w = POS_W(8.5);
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h = POS_H(8.5);
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};
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class ArmRightT: ArmRightT {
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w = POS_W(8.5);
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h = POS_H(8.5);
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};
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class LegLeftT: LegLeftT {
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w = POS_W(8.5);
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h = POS_H(8.5);
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@ -67,8 +67,10 @@
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#define IDC_BODY_ARMRIGHT_T 6040
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#define IDC_BODY_LEGLEFT_T 6045
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#define IDC_BODY_LEGRIGHT_T 6050
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#define IDC_BODY_LEGRIGHT_B 6055
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#define IDC_BODY_LEGLEFT_B 6060
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#define IDC_BODY_ARMLEFT_B 6055
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#define IDC_BODY_ARMRIGHT_B 6060
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#define IDC_BODY_LEGRIGHT_B 6065
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#define IDC_BODY_LEGLEFT_B 6070
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#define IDC_TRIAGE_STATUS 7000
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#define IDC_TRIAGE_SELECT 7100
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@ -16,7 +16,6 @@ if (isServer) then {
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[QGVAR(treatmentIVLocal), FUNC(treatmentIVLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(treatmentCPRLocal), FUNC(treatmentCPRLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(treatmentFullHealLocal), FUNC(treatmentFullHealLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(treatmentSplintLocal), FUNC(splintLocal)] call CBA_fnc_addEventHandler;
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// action events
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@ -120,7 +120,7 @@ if (random 1 <= _reopeningChance) then {
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// Check if we gained limping from this wound re-opening
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if ((EGVAR(medical,limping) == 1) && {_bodyPartN > 3}) then {
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[_target] call EFUNC(medical_engine,setLimping);
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[_target] call EFUNC(medical_engine,updateDamageEffects);
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};
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};
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} else {
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@ -26,6 +26,6 @@ _fractures set [_bodyPartNum, -1];
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_target setVariable [QEGVAR(medical,fractures), _fractures, true];
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// Check if we fixed limping from this treatment
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[_target] call EFUNC(medical_engine,setLimping);
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[_target] call EFUNC(medical_engine,updateDamageEffects);
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// toDo: AddToLog:
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@ -47,8 +47,8 @@ if (_impact > 0 && {GVAR(advancedBandages) && {GVAR(woundReopening)}}) then {
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};
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// Check if we fixed limping from this treatment
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if ((EGVAR(medical,limping) == 1) && {_amountOf <= 0} && {_target getVariable [QEGVAR(medical,isLimping), false]}) then {
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[_target] call EFUNC(medical_engine,setLimping);
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if ((EGVAR(medical,limping) == 1) && {_partIndex > 3} && {_amountOf <= 0} && {_target getVariable [QEGVAR(medical,isLimping), false]}) then {
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[_target] call EFUNC(medical_engine,updateDamageEffects);
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};
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true
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@ -71,7 +71,7 @@ _target setVariable [VAR_MEDICATIONS, [], true];
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// Reset triage card since medication is all reset
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_target setVariable [QEGVAR(medical,triageCard), [], true];
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[_target] call EFUNC(medical_engine,setLimping);
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[_target] call EFUNC(medical_engine,updateDamageEffects);
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// Resetting damage
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_target setDamage 0;
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@ -39,8 +39,10 @@ if (_totalTime - _elapsedTime <= (count _bandagedWounds - 1) * 5) then {
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// Check if we fixed limping from this treatment
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if ((EGVAR(medical,limping) == 2) && {_target getVariable [QEGVAR(medical,isLimping), false]}) then {
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_treatedWound params ["", "_partN"];
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if (_partN < 4) exitWith {};
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[_target] call EFUNC(medical_engine,setLimping);
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if (_partN > 3) then { // only for LEG wounds
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TRACE_3("updating damage effects",_target,_partN,local _target);
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[QEGVAR(medical_engine,updateDamageEffects), [_target], _target] call CBA_fnc_targetEvent;
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};
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};
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};
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