Another attempt

This commit is contained in:
johnb432 2024-02-02 18:19:43 +01:00
parent 85f138fbc1
commit 824a9f6afe
4 changed files with 51 additions and 36 deletions

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@ -67,6 +67,21 @@ if (isNil QGVAR(maxWeightCarryRun)) then {
_clone setMimic "unconscious";
}] call CBA_fnc_addEventHandler;
[QGVAR(moveCorpse), {
params ["_corpse", "_dir", "_pos"];
// Set direction before position
_corpse setDir _dir;
// Bring corpse back to clone's position
_corpse setPosATL _pos;
// Sync the corpse
[QEGVAR(common,awake), [_corpse, true]] call CBA_fnc_globalEvent;
[QEGVAR(common,awake), [_corpse, false]] call CBA_fnc_globalEvent;
[QEGVAR(common,awake), [_corpse, true]] call CBA_fnc_globalEvent;
}] call CBA_fnc_addEventHandler;
// Display event handler
["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}] call CBA_fnc_addDisplayHandler;

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@ -29,6 +29,9 @@ private _clone = createVehicle [QGVAR(clone), ASLToAGL _posATL, [], 0, "CAN_COLL
// Move unit -10 m below terrain in order to hide it and remove its inventory access
_posATL set [2, -10];
// Corpse is desynced, but it doesn't matter here
_target setPosATL _posATL;
// Hide unit until it can be moved below terrain
private _isObjectHidden = isObjectHidden _target;
@ -66,9 +69,6 @@ private _relevantHitpoints = ["HitHead", "HitBody", "HitHands", "HitLegs"];
_clone allowDamage false;
_clone setVariable [QGVAR(original), [_target, _isInRemainsCollector, _isObjectHidden, _simulationEnabled], true];
// Turn on PhysX so that the corpse doesn't desync when moved
[QEGVAR(common,awake), [_target, true]] call CBA_fnc_globalEvent;
[{
params ["_clone", "_target", "_posATL"];
@ -77,18 +77,12 @@ _clone setVariable [QGVAR(original), [_target, _isInRemainsCollector, _isObjectH
[QEGVAR(zeus,removeObjects), [[_clone]]] call CBA_fnc_serverEvent;
};
// Make sure PhysX is on
[QEGVAR(common,awake), [_target, true]] call CBA_fnc_globalEvent;
// Clone loadout (sometimes default loadouts are randomised, so overwrite those)
[_clone, _target call CBA_fnc_getLoadout] call CBA_fnc_setLoadout;
// Sets the facial expression
[[QGVAR(cloneCreated), [_target, _clone]] call CBA_fnc_globalEventJIP, _clone] call CBA_fnc_removeGlobalEventJIP;
// Corpse is desynced, but it doesn't matter here
_target setPosATL _posATL;
// Release claim on corpse
[objNull, _target] call EFUNC(common,claim);
}, [_clone, _target, _posATL], 0.25] call CBA_fnc_waitAndExecute;

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@ -28,41 +28,33 @@ params ["_unit", "_clone", "_inBuilding"];
// Check if unit was deleted
if (!isNull _target) then {
// Turn on PhysX so that the corpse doesn't desync when moved
[QEGVAR(common,awake), [_target, true]] call CBA_fnc_globalEvent;
private _posASL = getPosASL _clone;
private _pos = getPosATL _clone;
if (_inBuilding) then {
_posASL = _posASL vectorAdd [0, 0, 0.05];
_pos = _pos vectorAdd [0, 0, 0.05];
};
// Set the unit's direction
[QEGVAR(common,setDir), [_target, getDir _unit + 180], _target] call CBA_fnc_targetEvent;
// Make sure position is not underground
if (_pos select 2 < 0.05) then {
_pos set [2, 0.05];
};
[{
params ["_target", "_clone", "_isObjectHidden", "_simulationEnabled", "_posASL"];
// Move the unit where it is local
[QGVAR(moveCorpse), [_target, getDir _unit + 180, ], _target] call CBA_fnc_targetEvent;
// Make sure PhysX is on
[QEGVAR(common,awake), [_target, true]] call CBA_fnc_globalEvent;
// Unhide unit
if (!_isObjectHidden) then {
[QEGVAR(common,hideObjectGlobal), [_target, false]] call CBA_fnc_serverEvent;
};
// Bring unit back to clone's position
_target setPosASL _posASL;
// Enable simulation again
if (_simulationEnabled) then {
[QEGVAR(common,enableSimulationGlobal), [_target, true]] call CBA_fnc_serverEvent;
};
// Unhide unit
if (!_isObjectHidden) then {
[QEGVAR(common,hideObjectGlobal), [_target, false]] call CBA_fnc_serverEvent;
};
// Enable simulation again
if (_simulationEnabled) then {
[QEGVAR(common,enableSimulationGlobal), [_target, true]] call CBA_fnc_serverEvent;
};
// Detach first to prevent objNull in attachedObjects
detach _clone;
deleteVehicle _clone;
}, [_target, _clone, _isObjectHidden, _simulationEnabled, _posASL], 0.25] call CBA_fnc_waitAndExecute;
// Detach first to prevent objNull in attachedObjects
detach _clone;
deleteVehicle _clone;
// Get which curators had this object as editable
if (["ace_zeus"] call EFUNC(common,isModLoaded)) then {

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@ -80,6 +80,20 @@ GVAR(inheritedClassesAll) = [];
GVAR(inheritedActionsMan) = [];
GVAR(inheritedClassesMan) = [];
// Extended EH doesn't fire for dead units, so add interactions manually
{
private _type = typeOf _x;
if (GVAR(inheritedClassesMan) pushBackUnique _type == -1) then {
continue;
};
{
_x params ["_typeNum", "_parentPath", "_action"];
[_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
} forEach GVAR(inheritedActionsMan);
} forEach allDeadMen;
["All", "InitPost", {
BEGIN_COUNTER(InitPost);
params ["_object"];