Fixing typos, updating interface

This commit is contained in:
SilentSpike 2015-07-16 23:58:58 +01:00
parent e823ec681d
commit 840d766d83
6 changed files with 50 additions and 37 deletions

View File

@ -1,3 +1,4 @@
class RscButtonMenu;
class RscControlsGroup;
class RscMapControl;
class RscPicture;
@ -28,11 +29,11 @@ class GVAR(overlay) {
};
class controls {
class compass: RscControlsGroup {
idc = IDC_TOOL;
idc = IDC_COMP;
x = safeZoneX;
y = safeZoneY;
w = safeZoneW;
h = H_PART(1);
h = TOOL_H;
class controls {
class compassBack: RscText {
x = COMPASS_X;
@ -85,7 +86,7 @@ class GVAR(overlay) {
};
};
class nameTool: RscText {
idc = IDC_NAME;
idc = IDC_TOOL_NAME;
x = safeZoneX;
y = safeZoneY;
w = TOOL_W * 2;
@ -100,7 +101,7 @@ class GVAR(overlay) {
style = 64;
};
class viewTool: nameTool {
idc = IDC_VIEW;
idc = IDC_TOOL_VIEW;
x = safeZoneX + TOOL_W * 2 + MARGIN;
w = TOOL_W;
};
@ -109,7 +110,7 @@ class GVAR(overlay) {
style = 64;
};
class clockTool: viewTool {
idc = IDC_CLOCK;
idc = IDC_TOOL_CLOCK;
x = safeZoneX + TOOL_W * 3 + MARGIN * 2;
};
class clockFrame: clockTool {
@ -117,7 +118,7 @@ class GVAR(overlay) {
style = 64;
};
class focusTool: viewTool {
idc = IDC_FOCUS;
idc = IDC_TOOL_FOCUS;
x = safeZoneX + safeZoneW - TOOL_W * 3 - MARGIN * 2;
};
class focusFrame: focusTool {
@ -125,7 +126,7 @@ class GVAR(overlay) {
style = 64;
};
class fovTool: viewTool {
idc = IDC_FOV;
idc = IDC_TOOL_FOV;
x = safeZoneX + safeZoneW - TOOL_W * 2 - MARGIN;
};
class fovFrame: fovTool {
@ -133,7 +134,7 @@ class GVAR(overlay) {
style = 64;
};
class speedTool: viewTool {
idc = IDC_SPEED;
idc = IDC_TOOL_SPEED;
x = safeZoneX + safeZoneW - TOOL_W;
};
class speedFrame: speedTool {
@ -145,7 +146,7 @@ class GVAR(overlay) {
x = safeZoneX;
y = safezoneY + TOOL_H * 2;
w = TOOL_W * 2;
h = safeZoneH - TOOL_H * 4;
h = safeZoneH - TOOL_H * 5;
borderSize = 1;
colorBorder[] = {1,1,1,1};
colorBackground[] = {0.1,0.1,0.1,0.8};
@ -156,9 +157,18 @@ class GVAR(overlay) {
1
};
multiselectEnabled = 0;
maxHistoryDelay = 0;
maxHistoryDelay = -1;
onTreeDblClick = QUOTE([ARR_2('onTreeDblClick',_this)] call FUNC(handleInterface));
};
class unitRefresh: RscButtonMenu {
x = safeZoneX;
y = safeZoneY + safeZoneH - TOOL_H * 3;
w = TOOL_W * 2;
h = TOOL_H;
sizeEx = TOOL_H;
text = CSTRING(RefreshList);
action = QUOTE([] call FUNC(handleTree));
};
class spectatorMap: RscMapControl {
idc = IDC_MAP;
x = safeZoneX;
@ -189,7 +199,7 @@ class GVAR(overlay) {
"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",
1
};
sizeEx = H_PART(1.2);
sizeEx = H_PART(1);
text = CSTRING(HelpTitle);
};
class helpColumnLeft: RscStructuredText {

View File

@ -43,7 +43,8 @@ switch (toLower _mode) do {
GVAR(camDolly) = [false,false,false,false];
GVAR(camFocus) = [-1,-1];
GVAR(camFOV) = 0.7;
GVAR(camSpeed) = 0.1;
GVAR(camPos) set [2,20];
GVAR(camSpeed) = 1;
GVAR(camTilt) = -10;
GVAR(camZoom) = 3;
GVAR(gunCam) = false;
@ -60,6 +61,8 @@ switch (toLower _mode) do {
GVAR(camera) setDir GVAR(camPan);
[] call FUNC(updateView);
GVAR(camera) camSetFOV GVAR(camFOV);
// Handle camera movement
[FUNC(handleCamera), 0] call CBA_fnc_addPerFrameHandler;
@ -129,13 +132,13 @@ switch (toLower _mode) do {
(_display displayCtrl IDC_MAP) mapCenterOnCamera false;
// Set text values
(_display displayCtrl IDC_FOCUS) ctrlSetText str(GVAR(camFocus));
(_display displayCtrl IDC_FOV) ctrlSetText str(GVAR(camFOV));
(_display displayCtrl IDC_SPEED) ctrlSetText format ["%1 m/s",GVAR(camSpeed)];
(_display displayCtrl IDC_VIEW) ctrlSetText (["FREE","FIRST","THIRD"] select GVAR(camMode));
(_display displayCtrl IDC_TOOL_FOCUS) ctrlSetText str(GVAR(camFocus));
(_display displayCtrl IDC_TOOL_FOV) ctrlSetText str(GVAR(camFOV));
(_display displayCtrl IDC_TOOL_SPEED) ctrlSetText format ["%1 m/s",GVAR(camSpeed)];
(_display displayCtrl IDC_TOOL_VIEW) ctrlSetText (["FREE","FIRST","THIRD"] select GVAR(camMode));
// Keep unit tree up to date
call FUNC(handleTree);
[] call FUNC(handleTree);
// Hacky way to enable keybindings
//_display displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}];
@ -223,8 +226,8 @@ switch (toLower _mode) do {
GVAR(camDolly) set [3,true];
};
case 35: { // H
private ["_help","_dsiplay","_show"];
_help = _dsiplay displayCtrl IDC_HELP;
private ["_help","_show"];
_help = _display displayCtrl IDC_HELP;
_show = !ctrlShown _help;
_help ctrlShow _show;

View File

@ -31,7 +31,7 @@ _ctrl = _display displayCtrl IDC_TREE;
_curSelData = _ctrl tvData (tvCurSel _ctrl);
// Clear the tree
_ctrl tvDelete [];
tvClear _ctrl;
// Update the tree
_cachedGrps = [];

View File

@ -8,26 +8,24 @@ if (_newMode != GVAR(camMode)) then {
GVAR(camMode) = _newMode;
};
GVAR(camera) camSetFOV GVAR(camFOV);
// When no units available to spectate, exit to freecam
if (GVAR(unitList) isEqualTo []) then {
GVAR(camMode) = 0;
};
if (_newMode == 0) then { // Free
if (GVAR(camMode) == 0) then { // Free
GVAR(camera) cameraEffect ["internal", "back"];
// HUD stuff
showCinemaBorder false;
cameraEffectEnableHUD false;
} else {
// When no units available to spectate, exit to freecam
if (unitList isEqualTo []) exitWith {
[0] call FUNC(updateView);
};
// First ensure valid unit is selected
if !(GVAR(camUnit) in GVAR(unitList)) then {
GVAR(camUnit) = GVAR(unitList) select floor(random(count GVAR(unitList)));
};
if (_newMode == 1) then { // Internal
if (GVAR(camMode) == 1) then { // Internal
// Handle gun cam
if (GVAR(gunCam)) then {
GVAR(camUnit) switchCamera "gunner";
@ -42,4 +40,3 @@ if (_newMode == 0) then { // Free
GVAR(camera) cameraEffect ["terminate", "back"];
cameraEffectEnableHUD true;
};

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@ -29,21 +29,20 @@
#define COMPASS_X (safeZoneW * 0.5 - (COMPASS_W * 0.5))
// IDCs
#define IDC_TOOL 3670
#define IDC_TOOL 3000
#define IDC_COMP 4490
#define IDC_TREE 6187
#define IDC_MAP 6791
#define IDC_HELP 7631
#define IDC_TOOL_CLOCK 3002
#define IDC_TOOL_FOCUS 3003
#define IDC_TOOL_FOV 3004
#define IDC_TOOL_NAME 3000
#define IDC_TOOL_SPEED 3005
#define IDC_TOOL_VIEW 3001
#define IDC_TOOL_CLOCK 3003
#define IDC_TOOL_FOCUS 3004
#define IDC_TOOL_FOV 3005
#define IDC_TOOL_NAME 3001
#define IDC_TOOL_SPEED 3006
#define IDC_TOOL_VIEW 3002
#define IDC_COMP_0 5000
#define IDC_COMP_90 5090
#define IDC_COMP_180 5180
#define IDC_COMP_270 5270

View File

@ -67,9 +67,13 @@
<Czech>Ukončit misi když umřou všichni hráči (výchozí BIS chování)?</Czech>
</Key>
<!-- Interface strings -->
<Key ID="STR_ACE_Spectator_HelpTitle">
<English>Spectator Controls</English>
</Key>
<Key ID="STR_ACE_Spectator_RefreshList">
<English>Refresh List</English>
</Key>
<!-- Keybinds -->
<Key ID="STR_ACE_Spectator_keyCamMoveForward">