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Fixing typos, updating interface
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@ -1,3 +1,4 @@
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class RscButtonMenu;
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class RscControlsGroup;
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class RscMapControl;
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class RscPicture;
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@ -28,11 +29,11 @@ class GVAR(overlay) {
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};
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class controls {
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class compass: RscControlsGroup {
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idc = IDC_TOOL;
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idc = IDC_COMP;
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x = safeZoneX;
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y = safeZoneY;
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w = safeZoneW;
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h = H_PART(1);
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h = TOOL_H;
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class controls {
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class compassBack: RscText {
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x = COMPASS_X;
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@ -85,7 +86,7 @@ class GVAR(overlay) {
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};
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};
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class nameTool: RscText {
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idc = IDC_NAME;
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idc = IDC_TOOL_NAME;
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x = safeZoneX;
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y = safeZoneY;
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w = TOOL_W * 2;
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@ -100,7 +101,7 @@ class GVAR(overlay) {
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style = 64;
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};
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class viewTool: nameTool {
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idc = IDC_VIEW;
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idc = IDC_TOOL_VIEW;
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x = safeZoneX + TOOL_W * 2 + MARGIN;
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w = TOOL_W;
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};
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@ -109,7 +110,7 @@ class GVAR(overlay) {
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style = 64;
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};
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class clockTool: viewTool {
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idc = IDC_CLOCK;
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idc = IDC_TOOL_CLOCK;
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x = safeZoneX + TOOL_W * 3 + MARGIN * 2;
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};
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class clockFrame: clockTool {
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@ -117,7 +118,7 @@ class GVAR(overlay) {
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style = 64;
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};
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class focusTool: viewTool {
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idc = IDC_FOCUS;
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idc = IDC_TOOL_FOCUS;
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x = safeZoneX + safeZoneW - TOOL_W * 3 - MARGIN * 2;
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};
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class focusFrame: focusTool {
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@ -125,7 +126,7 @@ class GVAR(overlay) {
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style = 64;
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};
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class fovTool: viewTool {
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idc = IDC_FOV;
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idc = IDC_TOOL_FOV;
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x = safeZoneX + safeZoneW - TOOL_W * 2 - MARGIN;
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};
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class fovFrame: fovTool {
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@ -133,7 +134,7 @@ class GVAR(overlay) {
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style = 64;
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};
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class speedTool: viewTool {
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idc = IDC_SPEED;
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idc = IDC_TOOL_SPEED;
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x = safeZoneX + safeZoneW - TOOL_W;
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};
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class speedFrame: speedTool {
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@ -145,7 +146,7 @@ class GVAR(overlay) {
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x = safeZoneX;
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y = safezoneY + TOOL_H * 2;
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w = TOOL_W * 2;
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h = safeZoneH - TOOL_H * 4;
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h = safeZoneH - TOOL_H * 5;
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borderSize = 1;
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colorBorder[] = {1,1,1,1};
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colorBackground[] = {0.1,0.1,0.1,0.8};
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@ -156,9 +157,18 @@ class GVAR(overlay) {
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1
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};
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multiselectEnabled = 0;
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maxHistoryDelay = 0;
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maxHistoryDelay = -1;
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onTreeDblClick = QUOTE([ARR_2('onTreeDblClick',_this)] call FUNC(handleInterface));
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};
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class unitRefresh: RscButtonMenu {
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x = safeZoneX;
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y = safeZoneY + safeZoneH - TOOL_H * 3;
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w = TOOL_W * 2;
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h = TOOL_H;
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sizeEx = TOOL_H;
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text = CSTRING(RefreshList);
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action = QUOTE([] call FUNC(handleTree));
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};
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class spectatorMap: RscMapControl {
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idc = IDC_MAP;
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x = safeZoneX;
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@ -189,7 +199,7 @@ class GVAR(overlay) {
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"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",
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1
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};
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sizeEx = H_PART(1.2);
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sizeEx = H_PART(1);
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text = CSTRING(HelpTitle);
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};
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class helpColumnLeft: RscStructuredText {
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@ -43,7 +43,8 @@ switch (toLower _mode) do {
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GVAR(camDolly) = [false,false,false,false];
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GVAR(camFocus) = [-1,-1];
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GVAR(camFOV) = 0.7;
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GVAR(camSpeed) = 0.1;
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GVAR(camPos) set [2,20];
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GVAR(camSpeed) = 1;
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GVAR(camTilt) = -10;
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GVAR(camZoom) = 3;
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GVAR(gunCam) = false;
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@ -60,6 +61,8 @@ switch (toLower _mode) do {
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GVAR(camera) setDir GVAR(camPan);
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[] call FUNC(updateView);
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GVAR(camera) camSetFOV GVAR(camFOV);
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// Handle camera movement
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[FUNC(handleCamera), 0] call CBA_fnc_addPerFrameHandler;
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@ -129,13 +132,13 @@ switch (toLower _mode) do {
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(_display displayCtrl IDC_MAP) mapCenterOnCamera false;
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// Set text values
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(_display displayCtrl IDC_FOCUS) ctrlSetText str(GVAR(camFocus));
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(_display displayCtrl IDC_FOV) ctrlSetText str(GVAR(camFOV));
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(_display displayCtrl IDC_SPEED) ctrlSetText format ["%1 m/s",GVAR(camSpeed)];
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(_display displayCtrl IDC_VIEW) ctrlSetText (["FREE","FIRST","THIRD"] select GVAR(camMode));
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(_display displayCtrl IDC_TOOL_FOCUS) ctrlSetText str(GVAR(camFocus));
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(_display displayCtrl IDC_TOOL_FOV) ctrlSetText str(GVAR(camFOV));
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(_display displayCtrl IDC_TOOL_SPEED) ctrlSetText format ["%1 m/s",GVAR(camSpeed)];
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(_display displayCtrl IDC_TOOL_VIEW) ctrlSetText (["FREE","FIRST","THIRD"] select GVAR(camMode));
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// Keep unit tree up to date
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call FUNC(handleTree);
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[] call FUNC(handleTree);
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// Hacky way to enable keybindings
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//_display displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}];
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@ -223,8 +226,8 @@ switch (toLower _mode) do {
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GVAR(camDolly) set [3,true];
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};
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case 35: { // H
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private ["_help","_dsiplay","_show"];
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_help = _dsiplay displayCtrl IDC_HELP;
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private ["_help","_show"];
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_help = _display displayCtrl IDC_HELP;
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_show = !ctrlShown _help;
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_help ctrlShow _show;
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@ -31,7 +31,7 @@ _ctrl = _display displayCtrl IDC_TREE;
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_curSelData = _ctrl tvData (tvCurSel _ctrl);
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// Clear the tree
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_ctrl tvDelete [];
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tvClear _ctrl;
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// Update the tree
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_cachedGrps = [];
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@ -8,26 +8,24 @@ if (_newMode != GVAR(camMode)) then {
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GVAR(camMode) = _newMode;
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};
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GVAR(camera) camSetFOV GVAR(camFOV);
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// When no units available to spectate, exit to freecam
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if (GVAR(unitList) isEqualTo []) then {
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GVAR(camMode) = 0;
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};
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if (_newMode == 0) then { // Free
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if (GVAR(camMode) == 0) then { // Free
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GVAR(camera) cameraEffect ["internal", "back"];
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// HUD stuff
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showCinemaBorder false;
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cameraEffectEnableHUD false;
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} else {
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// When no units available to spectate, exit to freecam
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if (unitList isEqualTo []) exitWith {
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[0] call FUNC(updateView);
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};
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// First ensure valid unit is selected
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if !(GVAR(camUnit) in GVAR(unitList)) then {
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GVAR(camUnit) = GVAR(unitList) select floor(random(count GVAR(unitList)));
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};
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if (_newMode == 1) then { // Internal
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if (GVAR(camMode) == 1) then { // Internal
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// Handle gun cam
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if (GVAR(gunCam)) then {
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GVAR(camUnit) switchCamera "gunner";
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@ -42,4 +40,3 @@ if (_newMode == 0) then { // Free
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GVAR(camera) cameraEffect ["terminate", "back"];
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cameraEffectEnableHUD true;
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};
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@ -29,21 +29,20 @@
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#define COMPASS_X (safeZoneW * 0.5 - (COMPASS_W * 0.5))
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// IDCs
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#define IDC_TOOL 3670
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#define IDC_TOOL 3000
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#define IDC_COMP 4490
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#define IDC_TREE 6187
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#define IDC_MAP 6791
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#define IDC_HELP 7631
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#define IDC_TOOL_CLOCK 3002
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#define IDC_TOOL_FOCUS 3003
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#define IDC_TOOL_FOV 3004
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#define IDC_TOOL_NAME 3000
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#define IDC_TOOL_SPEED 3005
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#define IDC_TOOL_VIEW 3001
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#define IDC_TOOL_CLOCK 3003
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#define IDC_TOOL_FOCUS 3004
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#define IDC_TOOL_FOV 3005
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#define IDC_TOOL_NAME 3001
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#define IDC_TOOL_SPEED 3006
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#define IDC_TOOL_VIEW 3002
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#define IDC_COMP_0 5000
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#define IDC_COMP_90 5090
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#define IDC_COMP_180 5180
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#define IDC_COMP_270 5270
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@ -67,9 +67,13 @@
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<Czech>Ukončit misi když umřou všichni hráči (výchozí BIS chování)?</Czech>
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</Key>
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<!-- Interface strings -->
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<Key ID="STR_ACE_Spectator_HelpTitle">
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<English>Spectator Controls</English>
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</Key>
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<Key ID="STR_ACE_Spectator_RefreshList">
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<English>Refresh List</English>
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</Key>
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<!-- Keybinds -->
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<Key ID="STR_ACE_Spectator_keyCamMoveForward">
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