ASL Stuff

This commit is contained in:
PabstMirror 2015-04-13 23:27:03 -05:00
parent c6b4a57ee2
commit 85beb72a3a

View File

@ -104,7 +104,7 @@ if ((vehicle ACE_player) != ACE_player) exitWith {};
if (_memPoint == _position) exitWith {
_helperObject = _object;
//make sure actions don't overlap (although they are usualy mutually exclusive)
_actionOffset = [0,0,(_count * 0.1)];
_actionOffset = [0,0,(_count * 0.05)];
_x set [2, (_count + 1)];
};
} forEach _houseHelpers;
@ -113,8 +113,12 @@ if ((vehicle ACE_player) != ACE_player) exitWith {};
_helperObject = "Sign_Sphere25cm_F" createVehicleLocal (getpos _theHouse);
_houseHelpers pushBack [_position, _helperObject, 1];
_helperPos = _theHouse modelToWorld (_theHouse selectionPosition _position);
//double check ASL/ATL bullshit
_helperObject setPos _helperPos;
//ASL/ATL bullshit:
if (surfaceIsWater _helperPos) then {
_helperObject setPosAslw _helperPos;
} else {
_helperObject setPos _helperPos;
};
_helperObject hideObject true;
_addedHelpers pushBack _helperObject;
TRACE_3("Making New Helper %1",_helperObject,_helperPos,_theHouse);