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ASL Stuff
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@ -104,7 +104,7 @@ if ((vehicle ACE_player) != ACE_player) exitWith {};
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if (_memPoint == _position) exitWith {
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if (_memPoint == _position) exitWith {
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_helperObject = _object;
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_helperObject = _object;
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//make sure actions don't overlap (although they are usualy mutually exclusive)
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//make sure actions don't overlap (although they are usualy mutually exclusive)
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_actionOffset = [0,0,(_count * 0.1)];
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_actionOffset = [0,0,(_count * 0.05)];
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_x set [2, (_count + 1)];
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_x set [2, (_count + 1)];
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};
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};
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} forEach _houseHelpers;
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} forEach _houseHelpers;
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@ -113,8 +113,12 @@ if ((vehicle ACE_player) != ACE_player) exitWith {};
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_helperObject = "Sign_Sphere25cm_F" createVehicleLocal (getpos _theHouse);
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_helperObject = "Sign_Sphere25cm_F" createVehicleLocal (getpos _theHouse);
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_houseHelpers pushBack [_position, _helperObject, 1];
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_houseHelpers pushBack [_position, _helperObject, 1];
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_helperPos = _theHouse modelToWorld (_theHouse selectionPosition _position);
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_helperPos = _theHouse modelToWorld (_theHouse selectionPosition _position);
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//double check ASL/ATL bullshit
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//ASL/ATL bullshit:
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_helperObject setPos _helperPos;
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if (surfaceIsWater _helperPos) then {
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_helperObject setPosAslw _helperPos;
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} else {
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_helperObject setPos _helperPos;
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};
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_helperObject hideObject true;
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_helperObject hideObject true;
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_addedHelpers pushBack _helperObject;
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_addedHelpers pushBack _helperObject;
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TRACE_3("Making New Helper %1",_helperObject,_helperPos,_theHouse);
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TRACE_3("Making New Helper %1",_helperObject,_helperPos,_theHouse);
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