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Merge pull request #1600 from acemod/tacticalladderStringtable
Made use of the new stringtable macros
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commit
86d7143890
@ -4,7 +4,7 @@ class CfgVehicles {
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class CAManBase: Man {
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_SelfActions {
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class ACE_TacticalLadders {
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class ACE_TacticalLadders {
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displayName = $STR_ACE_DEPLOY_TACLADDER;
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displayName = CSTRING(Deploy);
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condition = QUOTE((backpack ACE_player) == QUOTE(QUOTE(ACE_TacticalLadder_Pack)));
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condition = QUOTE((backpack ACE_player) == QUOTE(QUOTE(ACE_TacticalLadder_Pack)));
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statement = QUOTE(call FUNC(deployTL));
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statement = QUOTE(call FUNC(deployTL));
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exceptions[] = {};
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exceptions[] = {};
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@ -17,7 +17,7 @@ class CfgVehicles {
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class Bag_Base;
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class Bag_Base;
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class ACE_TacticalLadder_Pack: Bag_Base {
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class ACE_TacticalLadder_Pack: Bag_Base {
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scope = 2;
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scope = 2;
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displayName = "$STR_ACE_TACTICALLADDER";
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displayName = CSTRING(DisplayName);
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descriptionShort = "";
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descriptionShort = "";
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model = PATHTOF(data\ace_tacticalladder_pack.p3d);
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model = PATHTOF(data\ace_tacticalladder_pack.p3d);
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picture = PATHTOF(UI\ace_tactical_ladder_pack_ca.paa);
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picture = PATHTOF(UI\ace_tactical_ladder_pack_ca.paa);
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@ -28,7 +28,7 @@ class CfgVehicles {
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class House;
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class House;
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class ACE_Tactical_Ladder: House {
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class ACE_Tactical_Ladder: House {
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XEH_ENABLED;
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XEH_ENABLED;
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displayName = $STR_ACE_TACTICALLADDER;
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displayName = CSTRING(DisplayName);
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class DestructionEffects {};
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class DestructionEffects {};
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model = PATHTOF(data\ace_tacticalladder.p3d);
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model = PATHTOF(data\ace_tacticalladder.p3d);
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animated = 1;
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animated = 1;
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@ -62,7 +62,7 @@ class CfgVehicles {
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condition = "true";
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condition = "true";
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class ACE_PickUp {
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class ACE_PickUp {
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selection = "";
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selection = "";
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displayName = "$STR_ACE_PICKUP_TACLADDER";
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displayName = CSTRING(Pickup);
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distance = 4;
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distance = 4;
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condition = QUOTE((backpack ACE_player) == '');
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condition = QUOTE((backpack ACE_player) == '');
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statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickupTL));
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statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickupTL));
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@ -72,7 +72,7 @@ class CfgVehicles {
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};
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};
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class ACE_Position {
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class ACE_Position {
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selection = "";
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selection = "";
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displayName = "$STR_ACE_POSITION_TACLADDER";
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displayName = CSTRING(Position);
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distance = 4;
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distance = 4;
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condition = "true";
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condition = "true";
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statement = QUOTE([ARR_2(_target,_player)] call FUNC(positionTL));
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statement = QUOTE([ARR_2(_target,_player)] call FUNC(positionTL));
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@ -37,7 +37,7 @@ GVAR(cancelTime) = ACE_time + 1; // Workaround to prevent accidental canceling
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GVAR(currentStep) = 3;
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GVAR(currentStep) = 3;
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GVAR(currentAngle) = 0;
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GVAR(currentAngle) = 0;
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["Confirm", "Cancel", "Adjust"] call EFUNC(interaction,showMouseHint);
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[localize LSTRING(Deploy), localize LSTRING(Drop), localize LSTRING(Adjust)] call EFUNC(interaction,showMouseHint);
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ACE_player setVariable [QGVAR(Deploy),
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ACE_player setVariable [QGVAR(Deploy),
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[ACE_player, "DefaultAction",
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[ACE_player, "DefaultAction",
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Project name="ACE">
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<Package name="tacticalladder">
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<Package name="tacticalladder">
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<Key ID="STR_ACE_TACTICALLADDER">
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<Key ID="STR_ACE_TacticalLadder_DisplayName">
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<English>Telescopic Ladder</English>
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<English>Telescopic Ladder</English>
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<German>Teleskopleiter</German>
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<German>Teleskopleiter</German>
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<Russian>Телескопическая лестница</Russian>
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<Russian>Телескопическая лестница</Russian>
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@ -12,7 +12,7 @@
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<Italian>Telescopic Ladder</Italian>
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<Italian>Telescopic Ladder</Italian>
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<Hungarian>Telescopic Ladder</Hungarian>
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<Hungarian>Telescopic Ladder</Hungarian>
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</Key>
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</Key>
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<Key ID="STR_ACE_DEPLOY_TACLADDER">
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<Key ID="STR_ACE_TacticalLadder_Deploy">
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<English>Deploy ladder</English>
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<English>Deploy ladder</English>
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<German>Leiter aufbauen</German>
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<German>Leiter aufbauen</German>
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<Russian>Установить лестницу</Russian>
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<Russian>Установить лестницу</Russian>
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@ -23,7 +23,7 @@
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<Italian>Deploy ladder</Italian>
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<Italian>Deploy ladder</Italian>
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<Hungarian>Deploy ladder</Hungarian>
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<Hungarian>Deploy ladder</Hungarian>
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</Key>
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</Key>
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<Key ID="STR_ACE_DROP_TACLADDER">
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<Key ID="STR_ACE_TacticalLadder_Drop">
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<English>Drop ladder</English>
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<English>Drop ladder</English>
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<German>Leiter ablegen</German>
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<German>Leiter ablegen</German>
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<Russian>Положить лестницу</Russian>
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<Russian>Положить лестницу</Russian>
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@ -34,7 +34,11 @@
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<Italian>Drop ladder</Italian>
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<Italian>Drop ladder</Italian>
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<Hungarian>Drop ladder</Hungarian>
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<Hungarian>Drop ladder</Hungarian>
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</Key>
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</Key>
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<Key ID="STR_ACE_POSITION_TACLADDER">
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<Key ID="STR_ACE_TacticalLadder_Adjust">
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<English>Adjust ladder</English>
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<German>Leiter einstellen</German>
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</Key>
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<Key ID="STR_ACE_TacticalLadder_Position">
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<English>Position ladder</English>
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<English>Position ladder</English>
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<German>Leiter positionieren</German>
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<German>Leiter positionieren</German>
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<Russian>Перенести лестницу</Russian>
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<Russian>Перенести лестницу</Russian>
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@ -45,7 +49,7 @@
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<Italian>Position ladder</Italian>
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<Italian>Position ladder</Italian>
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<Hungarian>Position ladder</Hungarian>
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<Hungarian>Position ladder</Hungarian>
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</Key>
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</Key>
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<Key ID="STR_ACE_PICKUP_TACLADDER">
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<Key ID="STR_ACE_TacticalLadder_Pickup">
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<English>Pickup ladder</English>
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<English>Pickup ladder</English>
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<German>Leiter aufnehmen</German>
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<German>Leiter aufnehmen</German>
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<Russian>Взять лестницу</Russian>
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<Russian>Взять лестницу</Russian>
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