Hearing - Reset earplugs on respawn, addItem setting

Fix #2835 - readd item on respawn
Fix #2837 - setVariable false on respawn
This commit is contained in:
PabstMirror 2015-11-10 20:44:55 -06:00
parent 845909f8af
commit 87b9ff9785
8 changed files with 76 additions and 3 deletions

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@ -25,4 +25,10 @@ class ACE_Settings {
displayName = CSTRING(enabledForZeusUnits_DisplayName); displayName = CSTRING(enabledForZeusUnits_DisplayName);
description = CSTRING(enabledForZeusUnits_Description); description = CSTRING(enabledForZeusUnits_Description);
}; };
class GVAR(autoAddEarplugsToUnits) {
value = 1;
typeName = "BOOL";
displayName = CSTRING(autoAddEarplugsToUnits_DisplayName);
description = CSTRING(autoAddEarplugsToUnits_Description);
};
}; };

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@ -13,7 +13,7 @@ class Extended_PostInit_EventHandlers {
class Extended_Init_EventHandlers { class Extended_Init_EventHandlers {
class CAManBase { class CAManBase {
class GVAR(AddEarPlugs) { class GVAR(AddEarPlugs) {
init = QUOTE( if (local (_this select 0)) then {_this call FUNC(addEarPlugs)}; ); serverInit = QUOTE( _this call FUNC(addEarPlugs) );
}; };
}; };
}; };
@ -33,3 +33,11 @@ class Extended_Explosion_EventHandlers {
}; };
}; };
}; };
class Extended_Respawn_EventHandlers {
class CAManBase {
class ADDON {
respawn = QUOTE(_this call FUNC(handleRespawn));
};
};
};

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@ -136,6 +136,12 @@ class CfgVehicles {
typeName = "BOOL"; typeName = "BOOL";
defaultValue = 1; defaultValue = 1;
}; };
class autoAddEarplugsToUnits {
displayName = CSTRING(autoAddEarplugsToUnits_DisplayName);
description = CSTRING(autoAddEarplugsToUnits_Description);
typeName = "BOOL";
defaultValue = 1;
};
}; };
class ModuleDescription { class ModuleDescription {
description = CSTRING(Module_Description); description = CSTRING(Module_Description);

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@ -6,6 +6,7 @@ PREP(addEarPlugs);
PREP(earRinging); PREP(earRinging);
PREP(explosionNear); PREP(explosionNear);
PREP(firedNear); PREP(firedNear);
PREP(handleRespawn);
PREP(hasEarPlugsIn); PREP(hasEarPlugsIn);
PREP(moduleHearing); PREP(moduleHearing);
PREP(putInEarPlugs); PREP(putInEarPlugs);

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@ -16,12 +16,19 @@
#include "script_component.hpp" #include "script_component.hpp"
params ["_unit"]; params ["_unit"];
TRACE_2("params",_unit,typeOf _unit);
// Exit if hearing is disabled or soldier has earplugs already in (persistence scenarios) // only run this after the settings are initialized
if (!GVAR(enableCombatDeafness) || {[_unit] call FUNC(hasEarPlugsIn)}) exitWith {}; if !(EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addEarPlugs), _this];
};
// Exit if hearing is disabled OR autoAdd is disabled OR soldier has earplugs already in (persistence scenarios)
if (!GVAR(enableCombatDeafness) || {!GVAR(autoAddEarplugsToUnits)} || {[_unit] call FUNC(hasEarPlugsIn)}) exitWith {};
// add earplugs if the soldier has a rocket launcher // add earplugs if the soldier has a rocket launcher
if ((secondaryWeapon _unit) != "") exitWith { if ((secondaryWeapon _unit) != "") exitWith {
TRACE_1("has launcher - adding",_unit);
_unit addItem "ACE_EarPlugs"; _unit addItem "ACE_EarPlugs";
}; };
@ -48,6 +55,9 @@ local _loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5;
//If unit has a machine gun boost effective loudness 50% //If unit has a machine gun boost effective loudness 50%
if (_count >= 50) then {_loudness = _loudness * 1.5}; if (_count >= 50) then {_loudness = _loudness * 1.5};
TRACE_2("primaryWeapon",_unit,_loudness);
if (_loudness > 0.2) then { if (_loudness > 0.2) then {
TRACE_1("loud gun - adding",_unit);
_unit addItem "ACE_EarPlugs"; _unit addItem "ACE_EarPlugs";
}; };

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@ -0,0 +1,35 @@
/*
* Author: PabstMirror
* Reset earplugs on respawn, and then re-add if appropriate
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [player] call ACE_hearing_fnc_handleRespawn;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
TRACE_2("params",_unit,typeOf _unit);
if (!local _unit) exitWith {}; //XEH should only be called on local units
local _respawn = [0] call BIS_fnc_missionRespawnType;
//if respawn is not Group or side:
if (_respawn <= 3) then {
//Remove earplugs if they have them:
if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
TRACE_1("had EarPlugs in - removing",_unit);
_unit setVariable ["ACE_hasEarPlugsin", false, true];
};
};
//Re-add if they need them:
[_unit] call FUNC(addEarPlugs);

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@ -20,4 +20,5 @@ if ((_logic getVariable "DisableEarRinging") != -1) then {
}; };
[_logic, QGVAR(enabledForZeusUnits), "enabledForZeusUnits"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enabledForZeusUnits), "enabledForZeusUnits"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(autoAddEarplugsToUnits), "autoAddEarplugsToUnits"] call EFUNC(common,readSettingFromModule);
ACE_LOGINFO("Hearing Module Initialized."); ACE_LOGINFO("Hearing Module Initialized.");

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@ -165,5 +165,11 @@
<Portuguese>Permite que unidades remotamente controladas pelo Zeus sejam atingidas por danos auditivos.</Portuguese> <Portuguese>Permite que unidades remotamente controladas pelo Zeus sejam atingidas por danos auditivos.</Portuguese>
<Spanish>Permitir a las unidades por control remoto de zeus que puedan tener daños auditivos.</Spanish> <Spanish>Permitir a las unidades por control remoto de zeus que puedan tener daños auditivos.</Spanish>
</Key> </Key>
<Key ID="STR_ACE_Hearing_autoAddEarplugsToUnits_DisplayName">
<English>Add earplugs to units</English>
</Key>
<Key ID="STR_ACE_Hearing_autoAddEarplugsToUnits_Description">
<English>Add the `ACE_EarPlugs` item to all units that have loud weapons. Can disable if using custom loadouts.</English>
</Key>
</Package> </Package>
</Project> </Project>