Remove old effects code

This commit is contained in:
KoffeinFlummi 2015-02-10 23:14:56 +01:00
parent 675b89f360
commit 89a505ea44

View File

@ -127,86 +127,29 @@ GVAR(effectTimeBlood) = time;
GVAR(effectBloodVolumeCC) ppEffectAdjust [1,1,0, [0,0,0,0], [1,1,1,_blood], [0.2,0.2,0.2,0]];
GVAR(effectBloodVolumeCC) ppEffectCommit 0;
};
/*
private ["_unit","_bloodLoss", "_bloodVolume"];
_unit = ACE_player;
if (isNull(findDisplay 312) && alive _unit) then {
if ([_unit] call EFUNC(common,isAwake)) then {
_bloodLoss = _unit call FUNC(getBloodLoss);
if (_bloodLoss >0) then {
_time = 10 - _bloodLoss;
if (_time < 1.5) then {
_time = 1.5;
};
if (time - (missionNamespace getvariable [QGVAR(displayedBleedingEffectMoment), -10])) then {
missionNamespace setvariable [QGVAR(displayedBleedingEffectMoment), time];
// call bleeding effect
};
};
// Heart rate sound effect
_heartRate = _unit getvariable[QGVAR(heartRate), 70];
if (_heartRate > 0.1) then {
if (GVAR(playingHeartBeatSound)) exitwith {};
GVAR(playingHeartBeatSound) = true;
_sleep = 60 / _heartRate;
if (_heartRate < 60) then {
_sound = GVAR(heartBeatSounds_Slow) select (random((count GVAR(heartBeatSounds_Slow)) -1));
playSound _sound;
[{
GVAR(playingHeartBeatSound) = false;
}, [], _sleep, _sleep] call EFUNC(common,waitAndExecute);
} else {
if (_heartRate > 120) then {
_sound = GVAR(heartBeatSounds_Fast) select (random((count GVAR(heartBeatSounds_Fast)) -1));
playSound _sound;
[{
GVAR(playingHeartBeatSound) = false;
}, [], _sleep, _sleep] call EFUNC(common,waitAndExecute);
};
};
};
// TODO implement a new pain effect.
};
if (_unit getvariable ["ACE_isUnconscious", false] && GVAR(effectUnconsciousUnit) != _unit) then {
GVAR(effectUnconsciousUnit) = _unit;
// handle the unconscious effects.
[] call EFUNC(common,closeAllDialogs_f);
//[true] call FUNC(effectBlackOut);
["unconscious", true] call EFUNC(common,setDisableUserInputStatus);
[false] call EFUNC(common,setVolume_f);
/* @todo
// Heart rate sound effect
_heartRate = _unit getvariable[QGVAR(heartRate), 70];
if (_heartRate > 0.1) then {
if (GVAR(playingHeartBeatSound)) exitwith {};
GVAR(playingHeartBeatSound) = true;
_sleep = 60 / _heartRate;
if (_heartRate < 60) then {
_sound = GVAR(heartBeatSounds_Slow) select (random((count GVAR(heartBeatSounds_Slow)) -1));
playSound _sound;
[{
GVAR(playingHeartBeatSound) = false;
}, [], _sleep, _sleep] call EFUNC(common,waitAndExecute);
} else {
if (GVAR(effectUnconsciousUnit) == _unit) then {
GVAR(effectUnconsciousUnit) = ObjNull;
//[false] call FUNC(effectBlackOut);
["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
[true] call EFUNC(common,setVolume_f);
if (_heartRate > 120) then {
_sound = GVAR(heartBeatSounds_Fast) select (random((count GVAR(heartBeatSounds_Fast)) -1));
playSound _sound;
[{
GVAR(playingHeartBeatSound) = false;
}, [], _sleep, _sleep] call EFUNC(common,waitAndExecute);
};
};
// Blood volume grayscale Effect
_bloodVolume = _unit getVariable [QGVAR(bloodVolume), 100];
if (_bloodVolume > 99 || !alive _unit) then {
GVAR(effect_BloodLevel_CC) ppEffectEnable false;
} else {
GVAR(effect_BloodLevel_CC) ppEffectEnable true;
GVAR(effect_BloodLevel_CC) ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [1, 1, 1,_bloodVolume/100], [0.2, 0.2, 0.2, 0]];
GVAR(effect_BloodLevel_CC) ppEffectCommit 0;
};
} else {
GVAR(effect_BloodLevel_CC) ppEffectEnable false;
if (!isNull GVAR(effectUnconsciousUnit)) then {
GVAR(effectUnconsciousUnit) = ObjNull;
//[false] call FUNC(effectBlackOut);
["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
[true] call EFUNC(common,setVolume_f);
};
};
*/
}, 0.5, [] ] call CBA_fnc_addPerFrameHandler;
*/
}, 0.5, []] call CBA_fnc_addPerFrameHandler;