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https://github.com/acemod/ACE3.git
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convert common events to CBA playerEvents
This commit is contained in:
parent
e298f5c71b
commit
89ecc81111
@ -24,15 +24,15 @@ if (isServer) then {
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}];
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};
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["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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[QGVAR(moveInCaptive), {_this call FUNC(vehicleCaptiveMoveIn)}] call CBA_fnc_addEventHandler;
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[QGVAR(moveOutCaptive), {_this call FUNC(vehicleCaptiveMoveOut)}] call CBA_fnc_addEventHandler;
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["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
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[QGVAR(moveInCaptive), FUNC(vehicleCaptiveMoveIn)] call CBA_fnc_addEventHandler;
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[QGVAR(moveOutCaptive), FUNC(vehicleCaptiveMoveOut)] call CBA_fnc_addEventHandler;
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[QGVAR(setHandcuffed), {_this call FUNC(setHandcuffed)}] call CBA_fnc_addEventHandler;
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[QGVAR(setSurrendered), {_this call FUNC(setSurrendered)}] call CBA_fnc_addEventHandler;
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[QGVAR(setHandcuffed), FUNC(setHandcuffed)] call CBA_fnc_addEventHandler;
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[QGVAR(setSurrendered), FUNC(setSurrendered)] call CBA_fnc_addEventHandler;
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//Medical Integration Events
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["ace_unconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call CBA_fnc_addEventHandler;
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["ace_unconscious", FUNC(handleOnUnconscious)] call CBA_fnc_addEventHandler;
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if (!hasInterface) exitWith {};
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@ -28,7 +28,7 @@ GVAR(AssignedItemsShownItems) = [
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ACE_isGPSEnabled
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];
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["ace_playerInventoryChanged", {
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["loadout", {
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params ["_unit"];
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private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
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@ -48,4 +48,4 @@ GVAR(AssignedItemsShownItems) = [
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showWatch _showWatch;
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showRadio _showRadio;
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showGPS (_showGPS || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key)
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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@ -3,11 +3,11 @@
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if (!hasInterface) exitWith {};
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["ace_playerInventoryChanged", {
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["loadout", {
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params ["_unit"];
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[_unit] call FUNC(takeLoadedATWeapon);
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[_unit] call FUNC(updateInventoryDisplay);
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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// Register fire event handler
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// Only for the local player and for AI. Non-local players will handle it themselves
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@ -20,9 +20,9 @@ if (isNil "ACE_maxWeightCarry") then {
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["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition);
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// release object on player change. This does work when returning to lobby, but not when hard disconnecting.
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["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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["ace_playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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["ace_playerWeaponChanged", {_this call FUNC(handlePlayerWeaponChanged)}] call CBA_fnc_addEventHandler;
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["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addEventHandler;
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["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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["weapon", FUNC(handlePlayerWeaponChanged)] call CBA_fnc_addEventHandler;
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// handle waking up dragged unit and falling unconscious while dragging
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["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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@ -19,7 +19,7 @@ GVAR(pfID) = -1;
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[] call FUNC(addPFEH);
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TRACE_1("adding temp PFEH [start in]",GVAR(pfID));
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};
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["ace_playerVehicleChanged", {
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["vehicle", {
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params ["", "_vehicle"];
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TRACE_2("playerVehicleChanged",_vehicle,typeOf _vehicle);
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if (_vehicle isKindOf "Air") then {
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@ -35,5 +35,5 @@ GVAR(pfID) = -1;
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GVAR(pfID) = -1;
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};
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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}] call CBA_fnc_addEventHandler;
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@ -43,7 +43,7 @@ GVAR(surfaceCacheIsDust) = false;
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// init GlassesChanged eventhandler
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GVAR(OldGlasses) = "<null>";
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["ace_playerInventoryChanged", {
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["loadout", {
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params ["_unit"];
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private _currentGlasses = goggles _unit;
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@ -52,7 +52,7 @@ GVAR(OldGlasses) = "<null>";
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["ace_glassesChanged", [_unit, _currentGlasses]] call CBA_fnc_localEvent;
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GVAR(OldGlasses) = _currentGlasses;
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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// add glasses eventhandlers
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["ace_glassesChanged", {
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@ -110,7 +110,7 @@ private _fnc_checkGoggles = {
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};
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};
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["ace_cameraViewChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler;
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["cameraView", _fnc_checkGoggles] call CBA_fnc_addPlayerEventHandler;
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["ace_activeCameraChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler;
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// goggles effects main PFH
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@ -28,18 +28,18 @@ GVAR(volumeAttenuation) = 1;
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[FUNC(updateVolume), 1, [false]] call CBA_fnc_addPerFrameHandler;
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// Update veh attunation when player veh changes
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["ace_playerVehicleChanged", FUNC(updatePlayerVehAttenuation)] call CBA_fnc_addEventHandler;
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["ace_playerTurretChanged", FUNC(updatePlayerVehAttenuation)] call CBA_fnc_addEventHandler;
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["vehicle", FUNC(updatePlayerVehAttenuation)] call CBA_fnc_addPlayerEventHandler;
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["turret", FUNC(updatePlayerVehAttenuation)] call CBA_fnc_addPlayerEventHandler;
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// Reset deafness on respawn (or remote control player switch)
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["ace_playerChanged", {
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["unit", {
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GVAR(deafnessDV) = 0;
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GVAR(deafnessPrior) = 0;
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ACE_player setVariable [QGVAR(deaf), false];
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GVAR(time3) = 0;
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[] call FUNC(updateHearingProtection);
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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// Update protection on possible helmet change
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["ace_playerInventoryChanged", {[] call FUNC(updateHearingProtection);}] call CBA_fnc_addEventHandler;
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["loadout", FUNC(updateHearingProtection)] call CBA_fnc_addPlayerEventHandler;
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}] call CBA_fnc_addEventHandler;
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@ -54,7 +54,7 @@ GVAR(ParsedTextCached) = [];
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}] call CBA_fnc_addEventHandler;
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// disable firing while the interact menu is is is opened
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["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
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// background options
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["ace_interactMenuOpened", {
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@ -100,12 +100,12 @@ call FUNC(determineZoom);
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GVAR(flashlightInUse) = "";
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GVAR(glow) = objNull;
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["ace_playerInventoryChanged", {
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["loadout", {
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private _flashlights = [ACE_player] call FUNC(getUnitFlashlights);
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if ((GVAR(flashlightInUse) != "") && !(GVAR(flashlightInUse) in _flashlights)) then {
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GVAR(flashlightInUse) = "";
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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if (GVAR(mapGlow)) then {
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["ace_visibleMapChanged", {
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@ -136,7 +136,7 @@ call FUNC(determineZoom);
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// hide clock on map if player has no watch
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GVAR(hasWatch) = true;
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["ace_playerInventoryChanged", {
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["loadout", {
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if (isNull (_this select 0)) exitWith {
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GVAR(hasWatch) = true;
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};
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@ -145,4 +145,4 @@ GVAR(hasWatch) = true;
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if (_x isKindOf ["ItemWatch", configFile >> "CfgWeapons"]) exitWith {GVAR(hasWatch) = true;};
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false
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} count (assignedItems ACE_player);
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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@ -297,7 +297,7 @@ GVAR(lastHeartBeatSound) = CBA_missionTime;
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["isNotUnconscious", {!((_this select 0) getVariable ["ACE_isUnconscious", false])}] call EFUNC(common,addCanInteractWithCondition);
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// Item Event Handler
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["ace_playerInventoryChanged", FUNC(itemCheck)] call CBA_fnc_addEventHandler;
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["loadout", FUNC(itemCheck)] call CBA_fnc_addPlayerEventHandler;
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if (hasInterface) then {
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["ace_playerJIP", {
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@ -19,5 +19,5 @@
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if (!hasInterface) exitWith {};
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["ace_playerVehicleChanged", FUNC(handlePlayerVehicleChanged)] call CBA_fnc_addEventHandler;
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["vehicle", FUNC(handlePlayerVehicleChanged)] call CBA_fnc_addPlayerEventHandler;
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["ace_infoDisplayChanged", FUNC(turretDisplayLoaded)] call CBA_fnc_addEventHandler;
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@ -3,8 +3,8 @@
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if (!hasInterface) exitWith {};
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["ace_playerChanged", FUNC(handleVirtualMass)] call CBA_fnc_addEventHandler;
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["ace_playerInventoryChanged", FUNC(handleVirtualMass)] call CBA_fnc_addEventHandler;
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["unit", FUNC(handleVirtualMass)] call CBA_fnc_addPlayerEventHandler;
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["loadout", FUNC(handleVirtualMass)] call CBA_fnc_addPlayerEventHandler;
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["ACE3 Movement", QGVAR(climb), localize LSTRING(Climb), {
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// Conditions: canInteract
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@ -28,14 +28,13 @@ if (isServer) then {
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if (!hasInterface) exitWith {};
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["ace_playerChanged", {
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["unit", {
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//When player changes, make sure to reset old unit's variable
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params ["", "_oldUnit"];
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if ((!isNull _oldUnit) && {_oldUnit getVariable [QGVAR(isSpeakingInGame), false]}) then {
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_oldUnit setVariable [QGVAR(isSpeakingInGame), false, true];
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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if (isClass (configFile >> "CfgPatches" >> "acre_api")) then {
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ACE_LOGINFO("ACRE Detected.");
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@ -29,22 +29,16 @@ GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [
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GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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// Setup the event handlers
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["ace_playerInventoryChanged", FUNC(updatePPEffects)] call CBA_fnc_addEventHandler;
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["ace_playerVisionModeChanged", {
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_this call FUNC(updatePPEffects);
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_this call FUNC(onVisionModeChanged);
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}] call CBA_fnc_addEventHandler;
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["ace_cameraViewChanged", {
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_this call FUNC(updatePPEffects);
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_this call FUNC(onCameraViewChanged);
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}] call CBA_fnc_addEventHandler;
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["ace_playerVehicleChanged", {_this call FUNC(updatePPEffects)}] call CBA_fnc_addEventHandler;
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["ace_playerTurretChanged", {_this call FUNC(updatePPEffects)}] call CBA_fnc_addEventHandler;
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["loadout", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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["visionMode", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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["visionMode", FUNC(onVisionModeChanged)] call CBA_fnc_addPlayerEventHandler;
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["cameraView", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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["cameraView", FUNC(onCameraViewChanged)] call CBA_fnc_addPlayerEventHandler;
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["vehicle", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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["turret", FUNC(updatePPEffects)] call CBA_fnc_addPlayerEventHandler;
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// Add keybinds
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["ACE3 Equipment", QGVAR(IncreaseNVGBrightness), localize LSTRING(IncreaseNVGBrightness),
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{
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["ACE3 Equipment", QGVAR(IncreaseNVGBrightness), localize LSTRING(IncreaseNVGBrightness), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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@ -53,12 +47,9 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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// Statement
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[ACE_player, 1] call FUNC(changeNVGBrightness);
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true
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},
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{false},
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[201, [false, false, true]], false] call CBA_fnc_addKeybind; //PageUp + ALT
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}, {false}, [201, [false, false, true]], false] call CBA_fnc_addKeybind; //PageUp + ALT
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["ACE3 Equipment", QGVAR(DecreaseNVGBrightness), localize LSTRING(DecreaseNVGBrightness),
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{
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["ACE3 Equipment", QGVAR(DecreaseNVGBrightness), localize LSTRING(DecreaseNVGBrightness), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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@ -67,9 +58,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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// Statement
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[ACE_player, -1] call FUNC(changeNVGBrightness);
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true
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},
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{false},
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[209, [false, false, true]], false] call CBA_fnc_addKeybind; //PageDown + ALT
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}, {false}, [209, [false, false, true]], false] call CBA_fnc_addKeybind; //PageDown + ALT
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// Register fire event handler
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["ace_firedPlayer", DFUNC(blending)] call CBA_fnc_addEventHandler;
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@ -11,7 +11,7 @@ if (isServer) then {
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if (!hasInterface) exitWith {};
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// mutes/unmutes units when the player changes
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["ace_playerChanged", {
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["unit", {
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params ["_newPlayer", "_oldPlayer"];
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// mute the new player
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@ -21,4 +21,4 @@ if (!hasInterface) exitWith {};
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if (alive _oldPlayer) then {
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[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit);
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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@ -17,8 +17,7 @@
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if (!hasInterface) exitWith {};
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["ACE3 Equipment", QGVAR(showAltimeter), localize LSTRING(showAltimeter),
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{
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["ACE3 Equipment", QGVAR(showAltimeter), localize LSTRING(showAltimeter), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false};
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@ -28,19 +27,17 @@ if (!hasInterface) exitWith {};
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call FUNC(hideAltimeter);
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};
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true
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},
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{false},
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[24, [false, false, false]], false] call CBA_fnc_addKeybind;
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}, {false}, [24, [false, false, false]], false] call CBA_fnc_addKeybind;
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GVAR(PFH) = false;
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["ace_playerVehicleChanged",{
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["vehicle",{
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if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then {
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GVAR(PFH) = true;
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[FUNC(onEachFrame), 0.1, []] call CALLSTACK(CBA_fnc_addPerFrameHandler);
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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// don't show speed and height when in expert mode
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["ace_infoDisplayChanged", {_this call FUNC(handleInfoDisplayChanged)}] call CBA_fnc_addEventHandler;
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["ace_playerInventoryChanged", FUNC(storeParachute)] call CBA_fnc_addEventHandler;
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["loadout", FUNC(storeParachute)] call CBA_fnc_addPlayerEventHandler;
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@ -1,7 +1,10 @@
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#include "script_component.hpp"
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["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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["ace_playerVehicleChanged", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}] call CBA_fnc_addEventHandler;
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["vehicle", {
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params ["_unit"];
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[_unit] call FUNC(dropAmmo);
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}] call CBA_fnc_addPlayerEventHandler;
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}];
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@ -1,7 +1,7 @@
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// by commy2
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#include "script_component.hpp"
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["ace_rallypointMoved", {_this call FUNC(updateRallypoint)}] call CBA_fnc_addEventHandler;
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["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler; // hide enemy rallypoint markers
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["ace_rallypointMoved", FUNC(updateRallypoint)] call CBA_fnc_addEventHandler;
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["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler; // hide enemy rallypoint markers
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[QGVAR(showFriendlyFireMessageEvent), DFUNC(showFriendlyFireMessage)] call CBA_fnc_addEventHandler;
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[QGVAR(showFriendlyFireMessageEvent), FUNC(showFriendlyFireMessage)] call CBA_fnc_addEventHandler;
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@ -15,9 +15,9 @@ GVAR(deployDirection) = 0;
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["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
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// Cancel deploy on player change. This does work when returning to lobby, but not when hard disconnecting.
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["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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["ace_playerInventoryChanged", {_this call FUNC(handlePlayerInventoryChanged)}] call CBA_fnc_addEventHandler;
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["ace_playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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["unit", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
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["loadout", {_this call FUNC(handlePlayerInventoryChanged)}] call CBA_fnc_addPlayerEventHandler;
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["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
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// handle waking up dragged unit and falling unconscious while dragging
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["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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@ -10,28 +10,25 @@
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if (!hasInterface) exitWith {};
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||||
// Check inventory when it changes
|
||||
["ace_playerInventoryChanged", FUNC(inventoryCheck)] call CBA_fnc_addEventHandler;
|
||||
["loadout", FUNC(inventoryCheck)] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
// Instantly hide knobs when scoping in
|
||||
["ace_cameraViewChanged", {
|
||||
EXPLODE_2_PVT(_this,_player,_newCameraView);
|
||||
if (_newCameraView == "GUNNER") then {
|
||||
private "_layer";
|
||||
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
|
||||
_layer cutText ["", "PLAIN", 0];
|
||||
["cameraView", {
|
||||
params ["_player", "_newCameraView"];
|
||||
|
||||
if (_newCameraView == "GUNNER") then {
|
||||
private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
|
||||
_layer cutText ["", "PLAIN", 0];
|
||||
|
||||
if !(isNil QGVAR(fadePFH)) then {
|
||||
[GVAR(fadePFH)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(fadePFH) = nil;
|
||||
};
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
}] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
// Add keybinds
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize LSTRING(AdjustUpMinor),
|
||||
{
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize LSTRING(AdjustUpMinor), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -41,12 +38,9 @@ if (!hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, ELEVATION_UP, MINOR_INCREMENT] call FUNC(adjustScope);
|
||||
},
|
||||
{false},
|
||||
[201, [false, false, false]], true] call CBA_fnc_addKeybind;
|
||||
}, {false}, [201, [false, false, false]], true] call CBA_fnc_addKeybind;
|
||||
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize LSTRING(AdjustDownMinor),
|
||||
{
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize LSTRING(AdjustDownMinor), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -56,12 +50,9 @@ if (!hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, ELEVATION_DOWN, MINOR_INCREMENT] call FUNC(adjustScope);
|
||||
},
|
||||
{false},
|
||||
[209, [false, false, false]], true] call CBA_fnc_addKeybind;
|
||||
}, {false}, [209, [false, false, false]], true] call CBA_fnc_addKeybind;
|
||||
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize LSTRING(AdjustLeftMinor),
|
||||
{
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize LSTRING(AdjustLeftMinor), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -71,12 +62,9 @@ if (!hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, WINDAGE_LEFT, MINOR_INCREMENT] call FUNC(adjustScope);
|
||||
},
|
||||
{false},
|
||||
[209, [false, true, false]], true] call CBA_fnc_addKeybind;
|
||||
}, {false}, [209, [false, true, false]], true] call CBA_fnc_addKeybind;
|
||||
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize LSTRING(AdjustRightMinor),
|
||||
{
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize LSTRING(AdjustRightMinor), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -86,12 +74,9 @@ if (!hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, WINDAGE_RIGHT, MINOR_INCREMENT] call FUNC(adjustScope);
|
||||
},
|
||||
{false},
|
||||
[201, [false, true, false]], true] call CBA_fnc_addKeybind;
|
||||
}, {false}, [201, [false, true, false]], true] call CBA_fnc_addKeybind;
|
||||
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize LSTRING(AdjustUpMajor),
|
||||
{
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize LSTRING(AdjustUpMajor), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -101,12 +86,9 @@ if (!hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, ELEVATION_UP, MAJOR_INCREMENT] call FUNC(adjustScope);
|
||||
},
|
||||
{false},
|
||||
[201, [true, false, false]], true] call CBA_fnc_addKeybind;
|
||||
}, {false}, [201, [true, false, false]], true] call CBA_fnc_addKeybind;
|
||||
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize LSTRING(AdjustDownMajor),
|
||||
{
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize LSTRING(AdjustDownMajor), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -116,12 +98,9 @@ if (!hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, ELEVATION_DOWN, MAJOR_INCREMENT] call FUNC(adjustScope);
|
||||
},
|
||||
{false},
|
||||
[209, [true, false, false]], true] call CBA_fnc_addKeybind;
|
||||
}, {false}, [209, [true, false, false]], true] call CBA_fnc_addKeybind;
|
||||
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize LSTRING(AdjustLeftMajor),
|
||||
{
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize LSTRING(AdjustLeftMajor), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -131,12 +110,9 @@ if (!hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, WINDAGE_LEFT, MAJOR_INCREMENT] call FUNC(adjustScope);
|
||||
},
|
||||
{false},
|
||||
[209, [true, true, false]], true] call CBA_fnc_addKeybind;
|
||||
}, {false}, [209, [true, true, false]], true] call CBA_fnc_addKeybind;
|
||||
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize LSTRING(AdjustRightMajor),
|
||||
{
|
||||
["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize LSTRING(AdjustRightMajor), {
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
@ -146,9 +122,7 @@ if (!hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, WINDAGE_RIGHT, MAJOR_INCREMENT] call FUNC(adjustScope);
|
||||
},
|
||||
{false},
|
||||
[201, [true, true, false]], true] call CBA_fnc_addKeybind;
|
||||
}, {false}, [201, [true, true, false]], true] call CBA_fnc_addKeybind;
|
||||
|
||||
|
||||
// Register fire event handler
|
||||
|
@ -17,8 +17,8 @@ GVAR(currentAngle) = 0;
|
||||
["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Cancel adjusting on player change.
|
||||
["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
|
||||
["ace_playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
|
||||
["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
|
||||
["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
// handle falling unconscious
|
||||
["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
|
||||
|
@ -16,9 +16,9 @@ GVAR(digDirection) = 0;
|
||||
["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Cancel dig on player change. This does work when returning to lobby, but not when hard disconnecting.
|
||||
["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
|
||||
["ace_playerInventoryChanged", {_this call FUNC(handlePlayerInventoryChanged)}] call CBA_fnc_addEventHandler;
|
||||
["ace_playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
|
||||
["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
|
||||
["loadout", FUNC(handlePlayerInventoryChanged)] call CBA_fnc_addPlayerEventHandler;
|
||||
["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
// handle waking up dragged unit and falling unconscious while dragging
|
||||
["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
|
||||
|
@ -10,8 +10,8 @@ GVAR(height) = 0;
|
||||
["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Cancel adjusting on player change.
|
||||
["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
|
||||
["ace_playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
|
||||
["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
|
||||
["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
// handle falling unconscious
|
||||
["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
|
||||
|
@ -23,7 +23,7 @@ if (!hasInterface) exitWith {};
|
||||
|
||||
// Set the EH which waits for a vehicle change to automatically swap between On Foot/In Land Vehicle/In Air Vehicle
|
||||
// Also run when SettingsInitialized runs (not guaranteed)
|
||||
["ace_playerVehicleChanged",{
|
||||
["vehicle",{
|
||||
[false] call FUNC(adaptViewDistance);
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
}] call CBA_fnc_addPlayerEventHandler;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
Loading…
Reference in New Issue
Block a user