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Casing
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@ -4,13 +4,13 @@ class CfgVehicles {
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class ACE_SelfActions {
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class ACE_Equipment {
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class ADDON {
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displayName = CSTRING(action);
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displayName = CSTRING(ActionCategory);
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condition = QUOTE(_player call FUNC(hasFlag));
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insertChildren = QUOTE(_this call FUNC(addActions));
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icon = QPATHTOF(data\icons\place\white_place_icon.paa);
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class GVAR(furlFlag) {
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displayName = CSTRING(furl);
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displayName = CSTRING(Furl);
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condition = QUOTE(_player call FUNC(carriesFlag));
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statement = QUOTE(_player call FUNC(furlFlag));
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icon = QPATHTOF(data\icons\carry\white_furl_icon.paa);
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@ -5,10 +5,10 @@ class CfgWeapons {
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class GVAR(white): ACE_ItemCore {
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scope = 2;
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author = ECSTRING(common,ACETeam);
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descriptionShort = CSTRING(description);
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descriptionUse = CSTRING(description);
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descriptionShort = CSTRING(Description);
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descriptionUse = CSTRING(Description);
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displayName = CSTRING(white);
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displayName = CSTRING(White);
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picture = QPATHTOF(data\pictures\white_item.paa);
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GVAR(texture) = "\a3\data_f\flags\flag_white_co.paa";
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@ -20,7 +20,7 @@ class CfgWeapons {
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};
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};
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class GVAR(red): GVAR(white) {
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displayName = CSTRING(red);
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displayName = CSTRING(Red);
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picture = QPATHTOF(data\pictures\red_item.paa);
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GVAR(texture) = "\a3\data_f\flags\flag_red_co.paa";
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@ -28,7 +28,7 @@ class CfgWeapons {
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GVAR(actionIconCarry) = QPATHTOF(data\icons\carry\red_carry_icon.paa);
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};
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class GVAR(blue): GVAR(white) {
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displayName = CSTRING(blue);
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displayName = CSTRING(Blue);
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picture = QPATHTOF(data\pictures\blue_item.paa);
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GVAR(texture) = "\a3\data_f\flags\Flag_blue_co.paa";
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@ -36,7 +36,7 @@ class CfgWeapons {
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GVAR(actionIconCarry) = QPATHTOF(data\icons\carry\blue_carry_icon.paa);
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};
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class GVAR(green): GVAR(white) {
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displayName = CSTRING(green);
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displayName = CSTRING(Green);
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picture = QPATHTOF(data\pictures\green_item.paa);
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GVAR(texture) = "\a3\data_f\flags\flag_green_co.paa";
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@ -44,7 +44,7 @@ class CfgWeapons {
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GVAR(actionIconCarry) = QPATHTOF(data\icons\carry\green_carry_icon.paa);
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};
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class GVAR(yellow): GVAR(white) {
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displayName = CSTRING(yellow);
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displayName = CSTRING(Yellow);
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picture = QPATHTOF(data\pictures\yellow_item.paa);
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GVAR(texture) = QPATHTOF(data\Flag_yellow_co.paa);
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@ -12,7 +12,7 @@ GVAR(isPlacing) = PLACE_CANCEL;
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private _pickupFlag = [
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QGVAR(pickup),
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format [LLSTRING(pickup), _flagName],
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format [LLSTRING(Pickup), _flagName],
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QPATHTOF(data\icons\place\white_pickup_icon.paa),
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{
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params ["_flag", "_unit", "_item"];
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@ -26,7 +26,7 @@ private _actions = [];
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_actions pushBack [
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[
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"place_" + _x,
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format [LLSTRING(place), _flagName],
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format [LLSTRING(Place), _flagName],
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_actionIconPlace,
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{
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params ["_player", "", "_item"];
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@ -44,7 +44,7 @@ private _actions = [];
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_actions pushBack [
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[
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"carry_" + _x,
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format [LLSTRING(carry), _flagName],
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format [LLSTRING(Carry), _flagName],
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_actionIconCarry,
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{
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params ["_player", "", "_item"];
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@ -33,8 +33,8 @@ GVAR(isPlacing) = PLACE_WAITING;
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_flag setFlagTexture _texture;
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// Add info dialog for the player which show the controls
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private _placeFlagText = format [LLSTRING(place), _flagName];
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[_placeFlagText, LLSTRING(cancel), LLSTRING(adjustHeight)] call EFUNC(interaction,showMouseHint);
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private _placeFlagText = format [LLSTRING(Place), _flagName];
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[_placeFlagText, LLSTRING(Cancel), LLSTRING(AdjustHeight)] call EFUNC(interaction,showMouseHint);
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private _mouseClickID = [_player, "DefaultAction", {
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GVAR(isPlacing) isEqualTo PLACE_WAITING
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@ -2,57 +2,57 @@
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<Project name="ACE">
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<Package name="Flags">
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<Container name="displayNames">
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<Key ID="STR_ACE_Flags_white">
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<Key ID="STR_ACE_Flags_White">
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<Original>Flag (White)</Original>
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<German>Flagge (Weiß)</German>
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</Key>
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<Key ID="STR_ACE_Flags_red">
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<Key ID="STR_ACE_Flags_Red">
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<Original>Flag (Red)</Original>
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<German>Flagge (Rot)</German>
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</Key>
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<Key ID="STR_ACE_Flags_blue">
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<Key ID="STR_ACE_Flags_Blue">
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<Original>Flag (Blue)</Original>
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<German>Flagge (Blau)</German>
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</Key>
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<Key ID="STR_ACE_Flags_green">
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<Key ID="STR_ACE_Flags_Green">
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<Original>Flag (Green)</Original>
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<German>Flagge (Grün)</German>
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</Key>
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<Key ID="STR_ACE_Flags_yellow">
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<Key ID="STR_ACE_Flags_Yellow">
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<Original>Flag (Yellow)</Original>
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<German>Flagge (Gelb)</German>
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</Key>
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<Key ID="STR_ACE_Flags_description">
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<Key ID="STR_ACE_Flags_Description">
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<Original>Can be carried or placed. Flags are used to mark a specific point in terrain or units.</Original>
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<German>Kann getragen oder platziert werden. Flaggen werden zur Kennzeichnung von bestimmten Geländepunkte oder Einheiten eingesetzt.</German>
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</Key>
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</Container>
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<Container name="actions">
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<Key ID="STR_ACE_Flags_action">
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<Key ID="STR_ACE_Flags_ActionCategory">
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<Original>Flags</Original>
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<German>Flaggen</German>
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</Key>
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<Key ID="STR_ACE_Flags_carry">
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<Key ID="STR_ACE_Flags_Carry">
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<Original>Carry %1</Original>
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<German>%1 tragen</German>
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</Key>
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<Key ID="STR_ACE_Flags_furl">
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<Key ID="STR_ACE_Flags_Furl">
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<Original>Furl Flag</Original>
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<German>Flagge einrollen</German>
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</Key>
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<Key ID="STR_ACE_Flags_place">
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<Key ID="STR_ACE_Flags_Place">
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<Original>Place %1</Original>
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<German>%1 platzieren</German>
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</Key>
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<Key ID="STR_ACE_Flags_pickup">
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<Key ID="STR_ACE_Flags_Pickup">
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<Original>Pickup %1</Original>
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<German>%1 aufnehmen</German>
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</Key>
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<Key ID="STR_ACE_Flags_cancel">
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<Key ID="STR_ACE_Flags_Cancel">
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<Original>Cancel</Original>
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<German>Abbrechen</German>
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</Key>
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<Key ID="STR_ACE_Flags_adjustHeight">
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<Key ID="STR_ACE_Flags_AdjustHeight">
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<Original>Adjust height</Original>
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<German>Höhe anpassen</German>
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</Key>
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