Add various misc improvements for ACE Arsenal (#6111)

* Disable anim previews when center isn't the player

* Abuse configs to change the edit loadout 3DEN entry

* Remove inheriting as it's not needed

* Remove uneeded condition

* Add zeus modules for ACE Arsenal, revert old arsenal modules

* Add 3 new arsenal EHs

* Add a setting to disable the identity tabs in ace arsenal

* Pass loadoutName in the onloadoutLoad EH

* Change foreach to forEach and ctrlcommit to ctrlCommit

* Resize the right window when the load bar isn't there

* Add a tooltip for the "clear container" button

* Improve onKeyDown, add classname copying using ctrl+c
This commit is contained in:
Josuan Albin 2018-02-09 21:30:37 +01:00 committed by PabstMirror
parent eedb9fe614
commit 8b9480de40
21 changed files with 237 additions and 48 deletions

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@ -12,6 +12,8 @@ GVAR(modList) = ["","curator","kart","heli","mark","expansion","expansionpremium
[QGVAR(camInverted), "CHECKBOX", localize LSTRING(invertCameraSetting), localize LSTRING(settingCategory), false] call CBA_Settings_fnc_init;
[QGVAR(enableModIcons), "CHECKBOX", [LSTRING(modIconsSetting), LSTRING(modIconsTooltip)], localize LSTRING(settingCategory), true] call CBA_Settings_fnc_init;
[QGVAR(fontHeight), "SLIDER", [LSTRING(fontHeightSetting), LSTRING(fontHeightTooltip)], localize LSTRING(settingCategory), [1, 10, 4.5, 1]] call CBA_Settings_fnc_init;
[QGVAR(enableIdentityTabs), "CHECKBOX", localize LSTRING(enableIdentityTabsSettings), localize LSTRING(settingCategory), true, true] call CBA_Settings_fnc_init;
// Arsenal loadouts
[QGVAR(allowDefaultLoadouts), "CHECKBOX", [LSTRING(allowDefaultLoadoutsSetting), LSTRING(defaultLoadoutsTooltip)], localize LSTRING(settingCategory), true, true] call CBA_Settings_fnc_init;

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@ -200,6 +200,21 @@ _buttonCurrentMag2Ctrl ctrlCommit FADE_DELAY;\
IDC_rightTabContentListnBox,\
RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\
IDC_buttonRemoveAll\
];\
{\
_x = _display displayCtrl _x;\
_x ctrlSetPosition [\
safezoneX + safezoneW - 93 * GRID_W,\
safezoneY + 14 * GRID_H,\
80 * GRID_W,\
safezoneH - 28 * GRID_H\
];\
_x ctrlCommit 0;\
} foreach [\
IDC_rightTabContent,\
IDC_rightTabContentListnBox,\
IDC_blockRightFrame,\
IDC_blockRighttBackground\
];
#define TOGGLE_RIGHT_PANEL_CONTAINER\
@ -232,6 +247,21 @@ _buttonCurrentMag2Ctrl ctrlCommit FADE_DELAY;\
IDC_buttonCurrentMag2,\
IDC_iconBackgroundCurrentMag,\
IDC_iconBackgroundCurrentMag2\
];\
{\
_x = _display displayCtrl _x;\
_x ctrlSetPosition [\
safezoneX + safezoneW - 93 * GRID_W,\
safezoneY + 14 * GRID_H,\
80 * GRID_W,\
safezoneH - 34 * GRID_H\
];\
_x ctrlCommit 0;\
} foreach [\
IDC_rightTabContent,\
IDC_rightTabContentListnBox,\
IDC_blockRightFrame,\
IDC_blockRighttBackground\
];
#define TOGGLE_RIGHT_PANEL_HIDE\

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@ -49,3 +49,5 @@ if (GVAR(shiftState)) then {
[_display, localize LSTRING(exportCurrent)] call FUNC(message);
};
[QGVAR(loadoutExported), [_display, GVAR(shiftState)]] call CBA_fnc_localEvent;

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@ -109,3 +109,5 @@ if (GVAR(shiftState) && {is3DEN}) then {
[_display, localize LSTRING(importedCurrent)] call FUNC(message);
};
};
[QGVAR(loadoutImported), [_display, (GVAR(shiftState) && {is3DEN})]] call CBA_fnc_localEvent;

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@ -88,3 +88,5 @@ call FUNC(updateUniqueItemsList);
[GVAR(center), GVAR(currentInsignia)] call bis_fnc_setUnitInsignia;
[(findDisplay IDD_ace_arsenal), [localize LSTRING(loadoutLoaded), _loadoutName] joinString " "] call FUNC(message);
[QGVAR(onLoadoutLoad), [_loadout, _loadoutName]] call CBA_fnc_localEvent;

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@ -99,5 +99,6 @@ GVAR(currentInsignia) = nil;
GVAR(currentAction) = nil;
GVAR(center) = nil;
GVAR(centerNotPlayer) = nil;
showHUD true;

View File

@ -87,8 +87,8 @@ for "_index" from 0 to 10 do {
if (_x != "") then {
(GVAR(virtualItems) select _index) select ([2, 1, 0, 3] select _forEachIndex) pushBackUnique _x;
};
} foreach _x;
} foreach _accsArray;
} forEach _x;
} forEach _accsArray;
{
if !(_x isEqualTo []) then {
@ -101,7 +101,7 @@ for "_index" from 0 to 10 do {
(GVAR(virtualItems) select 2) pushBackUnique (_x select 1);
};
};
} foreach _magsArray;
} forEach _magsArray;
};
// Inventory items
@ -113,7 +113,7 @@ for "_index" from 0 to 10 do {
default {
private _array = (LIST_DEFAULTS select _index) select {!(_x isEqualTo "")};
if !(_array isEqualTo []) then {
{(GVAR(virtualItems) select _index) pushBackUnique _x} foreach _array;
{(GVAR(virtualItems) select _index) pushBackUnique _x} forEach _array;
};
};
};
@ -163,7 +163,7 @@ for "_index" from 0 to 15 do {
private _index = 10 + (["itemmap", "itemcompass", "itemradio", "itemwatch", "itemgps"] find (tolower _simulationType));
GVAR(currentItems) set [_index, _x];
} foreach (assignedItems GVAR(center));
} forEach (assignedItems GVAR(center));
GVAR(currentWeaponType) = switch true do {
case (currentWeapon GVAR(center) == GVAR(currentItems) select 0): {0};
@ -184,7 +184,7 @@ _mouseBlockCtrl ctrlEnable false;
_x ctrlSetFade 1;
_x ctrlShow false;
_x ctrlCommit 0;
} foreach [
} forEach [
IDC_blockRightFrame,
IDC_blockRighttBackground,
IDC_loadIndicator,
@ -258,8 +258,8 @@ if (is3DEN) then {
private _ctrl = _display displayctrl _x;
_ctrl ctrlEnable false;
_ctrl ctrlSetFade 0.6;
_ctrl ctrlcommit 0;
} foreach [
_ctrl ctrlCommit 0;
} forEach [
IDC_buttonFace,
IDC_buttonVoice,
IDC_buttonInsigna
@ -267,6 +267,19 @@ if (is3DEN) then {
_buttonCloseCtrl = _display displayCtrl IDC_menuBarClose;
_buttonCloseCtrl ctrlSetText (localize "str_ui_debug_but_apply");
} else {
GVAR(centerNotPlayer) = (GVAR(center) != player);
{
private _ctrl = _display displayCtrl _x;
_ctrl ctrlEnable GVAR(enableIdentityTabs);
_ctrl ctrlSetFade ([0.6, 0] select GVAR(enableIdentityTabs));
_ctrl ctrlCommit 0;
} forEach [
IDC_buttonFace,
IDC_buttonVoice,
IDC_buttonInsigna
];
};
//--------------- Prepare the left panel
@ -282,7 +295,7 @@ GVAR(rightTabLnBFocus) = false;
private _panel = _display displayCtrl _x;
_panel ctrlSetFontHeight (GVAR(fontHeight) * GRID_H);
_panel ctrlCommit 0;
} foreach [IDC_leftTabContent, IDC_rightTabContent, IDC_rightTabContentListnBox];
} forEach [IDC_leftTabContent, IDC_rightTabContent, IDC_rightTabContentListnBox];
[_display, _display displayCtrl IDC_buttonPrimaryWeapon] call FUNC(fillLeftPanel);

View File

@ -85,10 +85,32 @@ if !(_loadoutsDisplay isEqualTo displayNull) then {
case (_keyPressed == DIK_BACKSPACE): {
[_display] call FUNC(buttonHide);
};
// Export button
// Export button / export classname
case (_keyPressed == DIK_C && {_ctrlState}): {
if (GVAR(leftTabFocus) || {GVAR(rightTabFocus)} || {GVAR(rightTabLnBFocus)}) then {
switch true do {
case (GVAR(leftTabFocus)): {
private _control = (_display displayCtrl IDC_leftTabContent);
_control lbData (lbCurSel _control)
};
case (GVAR(rightTabFocus)): {
private _control = (_display displayCtrl IDC_rightTabContent);
_control lbData (lbCurSel _control)
};
case (GVAR(rightTabLnBFocus)): {
private _control = (_display displayCtrl IDC_rightTabContentListnBox);
_control lnbData [(lnbCurSelRow _control), 0]
};
} params ["_className"];
"ace_clipboard" callExtension (_className + ";");
"ace_clipboard" callExtension "--COMPLETE--";
[_display, localize LSTRING(exportedClassnameText)] call FUNC(message);
} else {
[_display] call FUNC(buttonExport);
};
};
// Import button
case (_keyPressed == DIK_V && {_ctrlState}): {
[_display] call FUNC(buttonImport);
@ -124,6 +146,18 @@ if !(_loadoutsDisplay isEqualTo displayNull) then {
playsound ["RscDisplayCurator_visionMode",true];
};
// Panel up down
case (_keyPressed in [DIK_UP, DIK_DOWN]): {
if (GVAR(leftTabFocus) || {GVAR(rightTabFocus)} || {GVAR(rightTabLnBFocus)}) then {
_return = false;
};
};
// Right panel lnb + and - buttons
case (_keyPressed in [DIK_LEFT, DIK_RIGHT]): {
if (GVAR(rightTabLnBFocus)) then {
[_display, [1, 0] select (_keyPressed == DIK_LEFT)] call FUNC(buttonCargo);
};
};
};
} else {
switch true do {
@ -167,22 +201,6 @@ if !(_loadoutsDisplay isEqualTo displayNull) then {
};
};
};
if (GVAR(leftTabFocus) && {_keyPressed in [DIK_UP, DIK_DOWN]}) then {
_return = false;
};
if (GVAR(rightTabFocus) && {_keyPressed in [DIK_UP, DIK_DOWN]}) then {
_return = false;
};
if (GVAR(rightTabLnBFocus) && {_keyPressed in [DIK_UP, DIK_DOWN]}) then {
_return = false;
};
if (GVAR(rightTabLnBFocus) && {_keyPressed in [DIK_LEFT, DIK_RIGHT]}) then {
[_display, [1, 0] select (_keyPressed == DIK_LEFT)] call FUNC(buttonCargo);
};
};
_return

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@ -13,7 +13,7 @@
#include "script_component.hpp"
#include "..\defines.hpp"
if (GVAR(centerNotPlayer)) exitWith {};
private _nextAction = switch (GVAR(currentLeftPanel)) do {

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@ -682,5 +682,17 @@
<Chinese>匯入當前/預設的裝備</Chinese>
<Chinesesimp>汇入当前/预设的装备</Chinesesimp>
</Key>
<Key ID="STR_ACE_Arsenal_enableIdentityTabsSettings">
<English>Enable the faces / voices / insignias tabs</English>
<French>Activer les onglets faces / voix / insignes</French>
</Key>
<Key ID="STR_ACE_Arsenal_buttonClearContainerTooltip">
<English>Empty the selected container</English>
<French>Vider le conteneur selectionné</French>
</Key>
<Key ID="STR_ACE_Arsenal_exportedClassnameText">
<English>Exported class name to clipboard</English>
<French>Nom de classe exporté dans le presse papier</French>
</Key>
</Package>
</Project>

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@ -717,6 +717,7 @@ class GVAR(display) {
class buttonRemoveAll: ctrlButtonPicture {
idc = IDC_buttonRemoveAll;
text = QPATHTOF(data\iconClearContainer.paa);
tooltip = CSTRING(buttonClearContainerTooltip);
colorBackground[]={0,0,0,0.5};
onButtonClick = QUOTE(ctrlParent (_this select 0) call FUNC(buttonClearAll));
fade=1;

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@ -271,6 +271,17 @@ class Display3DEN {
class ContextMenu :ctrlMenu {
class Items {
class Arsenal {
items[]= {"aceArsenal", "virtualArsenal"};
};
class virtualArsenal {
text = "BI Virtual Arsenal";
action= QUOTE(['arsenal'] call bis_fnc_3DENEntityMenu);
value=0;
data="Arsenal";
opensNewWindow=1;
};
class aceArsenal: virtualArsenal {
text = "ACE Arsenal";
action= QUOTE(call FUNC(open3DEN));
};
};

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@ -24,4 +24,9 @@ class CfgFactionClasses {
priority = 2;
side = 7;
};
class GVAR(Arsenal) {
displayName = "ACE Arsenal";
priority = 2;
side = 7;
};
};

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@ -266,6 +266,18 @@ class CfgVehicles {
displayName = CSTRING(ModuleRemoveArsenal_DisplayName);
function = QFUNC(moduleRemoveArsenal);
};
class GVAR(AddFullAceArsenal): GVAR(moduleBase) {
curatorCanAttach = 1;
category = QGVAR(Arsenal);
displayName = CSTRING(ModuleAddFullACEArsenal_DisplayName);
function = QFUNC(moduleAddAceArsenal);
};
class GVAR(RemoveFullAceArsenal): GVAR(moduleBase) {
curatorCanAttach = 1;
category = QGVAR(Arsenal);
displayName = CSTRING(ModuleRemoveACEArsenal_DisplayName);
function = QFUNC(moduleRemoveAceArsenal);
};
class ModuleArsenal_F: Module_F {
function=QFUNC(bi_moduleArsenal);
};

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@ -8,6 +8,7 @@ PREP(bi_moduleRemoteControl);
PREP(getModuleDestination);
PREP(handleZeusUnitAssigned);
PREP(moduleAddArsenal);
PREP(moduleAddAceArsenal);
PREP(moduleAddSpareTrack);
PREP(moduleAddSpareWheel);
PREP(moduleAddOrRemoveFRIES);
@ -18,6 +19,7 @@ PREP(moduleGlobalSetSkill);
PREP(moduleGroupSide);
PREP(moduleLoadIntoCargo);
PREP(moduleRemoveArsenal);
PREP(moduleRemoveAceArsenal);
PREP(moduleSearchNearby);
PREP(moduleSetMedic);
PREP(moduleSetMedicalVehicle);

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@ -22,6 +22,8 @@ class CfgPatches {
QGVAR(moduleSuppressiveFire),
QGVAR(AddFullArsenal),
QGVAR(RemoveFullArsenal),
QGVAR(AddFullAceArsenal),
QGVAR(RemoveFullAceArsenal),
QGVAR(moduleTeleportPlayers)
};
weapons[] = {};
@ -69,6 +71,12 @@ class CfgPatches {
QGVAR(moduleConfigurePylons)
};
};
class GVAR(arsenal): ADDON {
units[] = {
QGVAR(AddFullAceArsenal),
QGVAR(RemoveFullAceArsenal)
};
};
};
class ACE_Curator {
@ -78,6 +86,7 @@ class ACE_Curator {
GVAR(cargoAndRepair)[] = {"ace_cargo", "ace_repair"};
GVAR(fastroping) = "ace_fastroping";
GVAR(pylons) = "ace_pylons";
GVAR(arsenal) = "ace_arsenal";
};
#include "CfgFactionClasses.hpp"

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@ -0,0 +1,36 @@
/*
* Author: alganthe
* Add a full ACE Arsenal to an object
*
* Arguments:
* 0: The module logic <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic"];
if (!local _logic) exitWith {};
private _object = attachedTo _logic;
TRACE_3("moduleAddArsenal",_logic,_object,typeOf _object);
switch (true) do {
case (isNull _object): {
[LSTRING(NothingSelected)] call FUNC(showMessage);
};
case (isPlayer _object): {
["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage);
};
case (!alive _object): {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
};
default {
[_object, true, true] call EFUNC(arsenal,initBox);
};
};
deleteVehicle _logic;

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@ -29,16 +29,10 @@ switch (true) do {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
};
default {
if (["ACE_Arsenal"] call EFUNC(common,isModLoaded)) then {
[_object, true, true] call EFUNC(arsenal,initBox);
} else {
TRACE_1("BIS_fnc_arsenal: AmmoboxInit",_object);
// Global Effects: "Action to access the Arsenal will be added automatically on all clients."
["AmmoboxInit", [_object, true]] call BIS_fnc_arsenal;
};
};
};
deleteVehicle _logic;

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@ -0,0 +1,37 @@
/*
* Author: alganthe
* Remove ACE Arsenal from an object
*
* Arguments:
* 0: The module logic <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic"];
if (!local _logic) exitWith {};
private _object = attachedTo _logic;
TRACE_3("moduleRemoveArsenal",_logic,_object,typeOf _object);
switch (true) do {
case (isNull _object): {
[LSTRING(NothingSelected)] call FUNC(showMessage);
};
case (isPlayer _object): {
["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call FUNC(showMessage);
};
case (!alive _object): {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
};
default {
[_object, true, true] call EFUNC(arsenal,removeBox);
};
};
deleteVehicle _logic;

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@ -31,11 +31,6 @@ switch (true) do {
};
default {
if (["ACE_Arsenal"] call EFUNC(common,isModLoaded)) then {
[_object, true, true] call EFUNC(arsenal,removeBox);
} else {
TRACE_1("Calling removeVirtualXXXCargo functions", _object);
[_object, (_object call BIS_fnc_getVirtualItemCargo), true] call BIS_fnc_removeVirtualItemCargo;
[_object, (_object call BIS_fnc_getVirtualWeaponCargo), true] call BIS_fnc_removeVirtualWeaponCargo;
@ -43,6 +38,5 @@ switch (true) do {
[_object, (_object call BIS_fnc_getVirtualBackpackCargo), true] call BIS_fnc_removeVirtualBackpackCargo;
};
};
};
deleteVehicle _logic;

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@ -1238,5 +1238,11 @@
<Chinesesimp>解除驻军驻守状态</Chinesesimp>
<Korean>주둔해제</Korean>
</Key>
<Key ID="STR_ACE_Zeus_ModuleAddFullACEArsenal_DisplayName">
<English>Add full ACE Arsenal</English>
</Key>
<Key ID="STR_ACE_Zeus_ModuleRemoveACEArsenal_DisplayName">
<English>Remove ACE Arsenal</English>
</Key>
</Package>
</Project>