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https://github.com/acemod/ACE3.git
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Revert quotation on string args
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56ef0c6d65
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@ -73,7 +73,7 @@ GVAR(settingsMovedToSQF) = [];
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#ifdef DEBUG_MODE_FULL
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INFO_1("checking settingsMovedToSQF [%1]",count GVAR(settingsMovedToSQF));
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{
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if (isNil "_x") then { WARNING_1("setting [%1] NOT moved to sqf",_x); };
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if (isNil _x) then { WARNING_1("setting [%1] NOT moved to sqf",_x); };
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} forEach GVAR(settingsMovedToSQF);
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#endif
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}] call CBA_fnc_addEventHandler;
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@ -107,7 +107,7 @@ for "_index" from 0 to (_countOptions - 1) do {
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if ((toLower _settingName) in GVAR(cbaSettings_forcedSettings)) then {
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WARNING_1("Setting [%1] - Already Forced - ignoring missionConfig",_varName);
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} else {
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if ((isNil "_settingName") && {(getNumber (_settingsConfig >> _settingName >> "movedToSQF")) == 0}) then {
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if ((isNil _settingName) && {(getNumber (_settingsConfig >> _settingName >> "movedToSQF")) == 0}) then {
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// New setting, that was first defined in missionConfigFile
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INFO_1("Creating new CBA setting for ace_setting from mission config [%1]",_settingName);
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[_optionEntry] call FUNC(cbaSettings_loadFromConfig);
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@ -43,7 +43,7 @@ if (_checkNil) then {
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private _nilCheckedList = [];
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{
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if (!isNil "_x") then {
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if (!isNil _x) then {
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_nilCheckedList pushBack (missionNamespace getVariable _x);
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};
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false
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@ -22,7 +22,7 @@
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params ["_logic", "_settingName", "_moduleVariable"];
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// Check if the variable is already defined
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if (isNil "_settingName") exitWith {
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if (isNil _settingName) exitWith {
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ERROR_1("readSettingFromModule - param [%1] is not an ace_setting", _settingName);
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};
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@ -31,7 +31,7 @@ TRACE_1("Reading missionConfigFile params",_paramsArray);
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TRACE_3("ace_setting",_title,_settingName,_settingValue);
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// Check if the variable is already defined
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if (isNil "_settingName") exitWith {
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if (isNil _settingName) exitWith {
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ERROR_1("readSettingsFromParamsArray - param [%1] is not an ace_setting", _settingName);
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};
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@ -117,7 +117,7 @@ GVAR(bloodTickCounter) = 0;
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#ifdef DISABLE_VANILLA_DAMAGE_EFFECTS
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TRACE_1("disabling vanilla bleeding feedback effects",_this);
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[{
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{isNil "_x"} count [
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{isNil _x} count [
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"BIS_fnc_feedback_damageCC",
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"BIS_fnc_feedback_damageRadialBlur",
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"BIS_fnc_feedback_damageBlur"
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@ -53,7 +53,7 @@ if !(_overdosedMedications isEqualTo []) then {
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TRACE_1("CriticalVitals Event",_target); // make unconscious
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[QEGVAR(medical,CriticalVitals), _target] call CBA_fnc_localEvent;
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};
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if (isNil "_onOverDose") then {
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if (isNil _onOverDose) then {
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_onOverDose = compile _onOverDose;
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} else {
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_onOverDose = missionNamespace getVariable _onOverDose;
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@ -20,7 +20,7 @@
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private _isPersistent = getNumber (_config >> "isPersistent") > 0 || getNumber (_config >> "isGlobal") > 1;
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private _isSingular = getNumber (_config >> "isSingular") > 0;
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private _function = getText (_config >> "function");
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if (isNil "_function") then {
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if (isNil _function) then {
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_function = compile _function;
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} else {
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_function = missionNamespace getVariable _function;
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@ -20,7 +20,7 @@ TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectil
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// Bake variable name and check if the variable exists, call the caching function otherwise
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private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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private _var = if (isNil "_varName") then {
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private _var = if (isNil _varName) then {
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[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
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} else {
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missionNameSpace getVariable _varName;
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@ -20,7 +20,7 @@ TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectil
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// Bake variable name and check if the variable exists, call the caching function otherwise
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private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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private _var = if (isNil "_varName") then {
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private _var = if (isNil _varName) then {
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[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
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} else {
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missionNameSpace getVariable _varName;
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@ -25,7 +25,7 @@ params ["_firer", "_posASL", "_direction", "_weapon", "_magazine", "_ammo"];
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// Bake variable name and check if the variable exists, call the caching function otherwise
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private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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private _var = if (isNil "_varName") then {
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private _var = if (isNil _varName) then {
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[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
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} else {
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missionNameSpace getVariable _varName;
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@ -48,7 +48,7 @@ if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitWith {fa
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private _return = true;
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if (getText (_config >> "condition") != "") then {
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private _condition = getText (_config >> "condition");
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if (isNil "_condition") then {
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if (isNil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getVariable _condition;
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@ -77,7 +77,7 @@ if (!("All" in _repairLocations)) then {
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if (_x == "field") exitWith {_return = true;};
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if (_x == "RepairFacility" && _repairFacility) exitWith {_return = true;};
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if (_x == "RepairVehicle" && _repairVeh) exitWith {_return = true;};
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if (!isNil "_x") exitWith {
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if (!isNil _x) exitWith {
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private _val = missionNamespace getVariable _x;
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if (_val isEqualType 0) then {
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_return = switch (_val) do {
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@ -54,7 +54,7 @@ if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitWith {fa
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private _return = true;
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if (getText (_config >> "condition") != "") then {
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private _condition = getText (_config >> "condition");
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if (isNil "_condition") then {
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if (isNil _condition) then {
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_condition = compile _condition;
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} else {
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_condition = missionNamespace getVariable _condition;
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@ -82,7 +82,7 @@ if (!("All" in _repairLocations)) then {
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if (_x == "field") exitWith {_return = true;};
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if (_x == "RepairFacility" && _repairFacility) exitWith {_return = true;};
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if (_x == "RepairVehicle" && _repairVeh) exitWith {_return = true;};
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if (!isNil "_x") exitWith {
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if (!isNil _x) exitWith {
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private _val = missionNamespace getVariable _x;
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if (_val isEqualType 0) then {
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_return = switch (_val) do {
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@ -139,7 +139,7 @@ if (_callbackProgress == "") then {
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(alive _target) && {(abs speed _target) < 1} // make sure vehicle doesn't drive off
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};
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} else {
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if (isNil "_callbackProgress") then {
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if (isNil _callbackProgress) then {
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_callbackProgress = compile _callbackProgress;
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} else {
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_callbackProgress = missionNamespace getVariable _callbackProgress;
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@ -192,7 +192,7 @@ if (_repairTime < 0) then {
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} else {
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if (isText (_config >> "repairingTime")) exitWith {
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private _repairTimeConfig = getText (_config >> "repairingTime");
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if (isNil "_repairTimeConfig") then {
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if (isNil _repairTimeConfig) then {
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_repairTimeConfig = compile _repairTimeConfig;
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} else {
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_repairTimeConfig = missionNamespace getVariable _repairTimeConfig;
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@ -56,7 +56,7 @@ if (_weaponSelect != "") then {
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private _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
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private _callback = getText (_config >> "callbackFailure");
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if (isNil "_callback") then {
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if (isNil _callback) then {
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_callback = compile _callback;
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} else {
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_callback = missionNamespace getVariable _callback;
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@ -51,7 +51,7 @@ if (_weaponSelect != "") then {
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private _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
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private _callback = getText (_config >> "callbackSuccess");
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if (isNil "_callback") then {
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if (isNil _callback) then {
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_callback = compile _callback;
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} else {
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_callback = missionNamespace getVariable _callback;
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@ -21,7 +21,7 @@ params ["_rallypoint", "_respawnMarker", "_side"];
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private _name = typeOf _rallypoint;
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if (isNil "_name") then {
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if (isNil _name) then {
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missionNamespace setVariable [_name, _rallypoint];
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_rallypoint setVariable [QGVAR(side), _side];
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